Dungeon Crawl Stone Soup version 0.20-a0-494-gf50ee04 (webtiles) character file. 0 glosham the Skirmisher (level 1, -11/18 HPs) Began as a Barachian Abyssal Knight on Jan 17, 2017. Was a Follower of Lugonu. Mangled by a large abomination (29 damage) ... on level 1 of the Abyss. The game lasted 00:01:47 (128 turns). glosham the Skirmisher (Barachian Abyssal Knight) Turns: 128, Time: 00:01:48 Health: -11/18 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) (no ring) @: hasted, very quick A: swims, slowness 1, strong legs 1 a: Hop, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of haste Comestibles c - a bread ration Skills: - Level 3.2 Fighting - Level 2.1 Long Blades - Level 2.1 Armour - Level 1.0 Dodging * Level 0.0 Stealth - Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, glosham the Barachian Abyssal Knight. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. Found 2 puce potions. You see here 2 puce potions. d - 2 puce potions An orange demon comes into view. A quasit comes into view. Hop to where? Press: ? - help, Dir - move target cursor Boing! Unknown command. You start waiting. You are ready to hop once more. A large abomination comes into view. The large abomination moves out of view. Found a gateway leading out of the Abyss. It was a potion of haste. You feel yourself speed up. The large abomination hits you!! Ouch! That really hurt! You die... ##. ## .#. .## # ## #. .... ###...#.5. #####....# ##.#....# # ##...###.#. #.#.###..### ###.....##∩# #####@...# #X##### #.. #... ..... ..#... ..###.. .# ##. You could see a large abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Barachian Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 96 | Abyss:1 | Noticed an orange demon 101 | Abyss:1 | Noticed a quasit 127 | Abyss:1 | Noticed a large abomination 128 | Abyss:1 | Mangled by a large abomination Vault maps used: Action || total -------------------------++------- Abil: Hop || 1 Use: Potion || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.7 | 0.0 | 116.0 Abyss | 100.0 | 100.0 | 0.0 | 1.7 | 0.0 | 116.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: