Dungeon Crawl Stone Soup version 0.23-a0-393-g6e9e0f2070 (webtiles) character file. 0 glosham the Skirmisher (level 1, -5/11 HPs) Began as a Tengu Abyssal Knight on Oct 31, 2018. Was a Follower of Lugonu. Slain by a small abomination (15 damage) ... on level 2 of the Abyss. The game lasted 00:04:04 (223 turns). glosham the Skirmisher (Tengu Abyssal Knight) Turns: 223, Time: 00:04:04 Health: -5/11 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 12 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, mildly diseased A: beak, talons 3, [blurry vision 2], [frail 2] a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.0 Fighting - Level 2.1 Axes - Level 2.1 Armour - Level 1.1 Dodging * Level 0.0 Stealth - Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. [Scrolls take you longer to read.] [You are very frail. (-20% HP)] Message History The small abomination moves out of view. You are suddenly pulled into a different region of the Abyss! Found 12 gold pieces. Found a gateway leading deeper into the Abyss. You see here 12 gold pieces. You now have 12 gold pieces. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found 23 stones. Found 21 stones and 65 gold pieces. A small abomination comes into view. The small abomination barely misses you. A small abomination comes into view. A rakshasa comes into view. It is wielding a +0 long sword. Found a scroll labeled FUIDIO YSINOUD. Found a corrupted altar of Lugonu. There is a corrupted altar of Lugonu here. Found 51 gold pieces. Found a ration. An ancient zyme comes into view. The ancient zyme moves out of view. Found a dagger and an embroidered robe. A large abomination comes into view. A chaos spawn comes into view. You feel yourself growing ill in the presence of the ancient zyme. The chaos spawn trumpets! You feel ill. The chaos spawn grows dozens of eye stalks in order to get a better look at The chaos spawn splatters into many small globs of multi-coloured light, then An ancient zyme comes into view. An apocalypse crab comes into view. A wretched star comes into view. The wretched star pulses with an eldritch light! You feel frail. x2; Your vision blurs. x2 Found 20 stones. You hit the small abomination. You claw the small abomination. The small abomination is moderately damaged. The small abomination hits you! Ouch! That really hurt! You die... . ##. . . # ..##§# ..#.....### #..#.§ .......####.#..# ..#....##.#....##. ###....#....*...# ##...#..#...# # .. ##t.# ### ###x#.# ####@(#.# # ####.. #.. ... .#.# .#.# You could see a wretched star, an apocalypse crab and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | glosham the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | Abyss:1 | Found a corrupted altar of Lugonu. 75 | Abyss:1 | Found a corrupted altar of Lugonu. 101 | Abyss:1 | Noticed a worldbinder 108 | Abyss:1 | Noticed a swamp drake 108 | Abyss:1 | Noticed a large abomination 113 | Abyss:1 | Noticed a golden dragon skeleton 114 | Abyss:1 | Noticed a vampire mosquito 114 | Abyss:1 | Noticed a vampire mosquito 123 | Abyss:1 | Noticed a small abomination 152 | Abyss:2 | Noticed a small abomination 171 | Abyss:2 | Noticed a small abomination 171 | Abyss:2 | Noticed a rakshasa 174 | Abyss:2 | Found a corrupted altar of Lugonu. 196 | Abyss:2 | Noticed a small abomination 197 | Abyss:2 | Noticed an ancient zyme 201 | Abyss:2 | Noticed a large abomination 202 | Abyss:2 | Noticed a chaos spawn 211 | Abyss:2 | Noticed an ancient zyme 218 | Abyss:2 | Noticed an apocalypse crab 219 | Abyss:2 | Noticed a wretched star 223 | Abyss:2 | Slain by a small abomination Vault maps used: Abyss:2: bh_abyss_exit_choice, hangedman_elemental_corridor Action || total -------------------------++------- Melee: Hand axe || 1 Kick || 1 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 111.5 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 111.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: Abyss:2: bh_abyss_exit_choice, hangedman_elemental_corridor