gyp21 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -8, D:1) a +0 club (9, -25, D:1) a +0 club (13, -12, D:1) 25 bolts (18, -3, D:1) 16 arrows (31, -38, D:1) 13 arrows (31, -36, D:1) a +0 whip (35, -39, D:1) a +0 leather armour (37, -4, D:1) 19 bolts (41, 6, D:1) 34 arrows Level 2 of the Dungeon (3, 13, D:2) a +0 club a +0 short sword a cursed -1 hunting sling (7, 13, D:2) a +0 short sword (17, 11, D:2) 20 bolts (25, 16, D:2) a +0 club (25, 34, D:2) a +0 club (26, 35, D:2) a +0 hand axe (32, 39, D:2) a scroll of random uselessness (34, 39, D:2) a scroll of blinking (37, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -9, D:3) a +0 robe (8, -39, D:3) a +2 dagger a cursed +0 robe (12, -26, D:3) 15 arrows (14, -41, D:3) a +0 leather armour (14, -38, D:3) a +0 robe (18, -21, D:3) a +0 ring mail (21, -14, D:3) a cursed -2 whip (27, -11, D:3) a +0 short sword (30, 3, D:3) 23 bolts (43, -8, D:3) a tomahawk (44, -8, D:3) a tomahawk (46, -8, D:3) a +0 flail a tomahawk (48, -42, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (2, 15, D:4) a +0 quarterstaff (8, 20, D:4) a +0 falchion a +0 trident (8, 21, D:4) a +0 dagger a +0 robe (9, 4, D:4) a +0 quarterstaff (9, 20, D:4) a +0 leather armour a +0 club (19, 20, D:4) 22 bolts (34, 18, D:4) a +0 mace (36, 21, D:4) a cursed +0 robe a +2 dagger of venom a +0 dagger a +0 robe a cursed -3 dagger a +0 robe (37, 22, D:4) a +0 short sword a +0 whip a +0 ring mail (44, -1, D:4) a cursed +0 war axe (44, 27, D:4) a +0 club (45, 26, D:4) a +0 scale mail a +0 club (45, 27, D:4) a +0 ring mail a +0 club (46, 27, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (4, 8, D:5) a +0 scale mail (4, 22, D:5) a +0 long sword (6, 8, D:5) a +0 club a +0 leather armour (7, 8, D:5) a +0 hand axe (13, 25, D:5) a +0 robe (18, 17, D:5) a +0 dagger a +0 club (20, 41, D:5) a +0 helmet (29, 40, D:5) a +0 ring mail (42, 48, D:5) a +0 trident of flaming (50, 37, D:5) a +0 hand axe (50, 44, D:5) a +0 dagger (51, 37, D:5) a +0 whip (54, 2, D:5) a +0 hunting sling Level 6 of the Dungeon (12, -39, D:6) a +0 giant club (18, -30, D:6) a +0 scythe a +0 robe (22, -10, D:6) 3 scrolls of random uselessness (31, -27, D:6) a +0 robe (36, -28, D:6) a +0 great sword (37, -20, D:6) a +0 robe (38, -24, D:6) 22 arrows (41, -40, D:6) a +0 dagger a +0 robe (41, -39, D:6) a +0 ring mail a +0 hand axe (46, -6, D:6) 25 bolts (50, -28, D:6) 21 arrows (55, -38, D:6) a +0 leather armour (55, -12, D:6) 3 large rocks Level 7 of the Dungeon [Shop] Peenih's Weapon Boutique a +0 rapier (44 gold) a +0 club (11 gold) a +0 rapier (44 gold) a +0 rapier (44 gold) a +0 lajatang (165 gold) a +3 vampiric falchion (286 gold) 21 arrows (46 gold) a +0 shortbow (33 gold) a +0 club (11 gold) a cursed -2 rapier (1 gold) (0, 0, D:7) a +0 dagger a +0 robe (2, 8, D:7) a +0 leather armour (3, 5, D:7) a +0 hand axe a +0 chain mail (4, 1, D:7) a +0 short sword of draining (4, 8, D:7) a +0 leather armour (5, 9, D:7) a book of Conjurations (6, -11, D:7) a +0 dagger a +0 ring mail (7, -11, D:7) a cursed -3 mace a +0 ring mail a cursed +0 dagger a +0 robe (7, -7, D:7) a +0 leather armour (8, -11, D:7) a +0 mace 4 tomahawks (9, -8, D:7) a +0 whip of pain a +0 leather armour (9, -7, D:7) a +0 dagger of speed a +0 robe (9, -6, D:7) a +0 mace (22, -17, D:7) a +0 war axe a +0 leather armour a cursed -1 short sword a cursed -3 long sword a +0 chain mail (25, -13, D:7) a +0 leather armour (39, -4, D:7) an uncursed ring of resist corrosion (42, -1, D:7) a +0 club a +0 ring mail (42, 0, D:7) a +0 short sword a +0 whip a +0 leather armour a +0 dagger a +0 robe (46, 0, D:7) a +1 war axe 4 scrolls of noise a +0 scale mail (46, 4, D:7) a +0 trident (46, 5, D:7) 17 arrows (47, 7, D:7) a cursed +0 flail a +0 robe Level 8 of the Dungeon (0, 0, D:8) 27 arrows (1, 31, D:8) a +0 giant club (8, 3, D:8) a +0 shortbow 13 arrows (10, 3, D:8) an arrow (22, 8, D:8) 13 arrows (35, 26, D:8) a +0 hand axe (38, -3, D:8) a +0 mace (39, -3, D:8) a +0 dagger a cursed -1 robe (39, 9, D:8) 14 poisoned needles (40, -3, D:8) a +0 club a +0 leather armour (45, -3, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Erexkuokh's Jewellery Shop an uncursed ring of magical power (280 gold) a +6 amulet of reflection (819 gold) an uncursed amulet of regeneration (420 gold) an uncursed ring of protection from magic (350 gold) an uncursed amulet of faith (560 gold) the ring of Leaves {Wiz rElec rPois SInv} (733 gold) [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It protects you from poison. It lets you see invisible. an uncursed ring of magical power (280 gold) a cursed ring of loudness (63 gold) the ring "Ubaimebb" {rCorr Str+3} (466 gold) [ring of resist corrosion] It affects your strength (+3). a cursed amulet of magic regeneration (378 gold) (0, 0, D:9) 23 arrows (4, -8, D:9) a +0 halberd (5, -8, D:9) a +0 trident a +0 ring mail a +0 buckler (6, -8, D:9) a +0 club a +0 flail (21, -11, D:9) a +0 great mace a cursed -3 giant club (23, -18, D:9) 14 arrows (24, 1, D:9) a +0 dagger of draining a +0 dagger a +0 dagger (24, 2, D:9) a +0 short sword (25, 1, D:9) a +0 short sword (26, 2, D:9) a +0 dagger a +0 club (30, 5, D:9) a +0 flail a +0 flail (30, 7, D:9) a +0 dagger a +0 robe (31, 4, D:9) a +0 dagger a +0 robe (34, -2, D:9) a +0 chain mail (34, 4, D:9) a +0 halberd (36, -12, D:9) a +0 halberd (36, -2, D:9) the +1 ring mail of Muaxykhe {rElec} It insulates you from electricity. (46, 10, D:9) a +0 short sword a +0 leather armour (46, 19, D:9) a +0 glaive (47, -7, D:9) a +0 battleaxe a +0 chain mail (50, 5, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a +0 blowgun a +1 short sword of venom a curare-tipped needle (0, 5, D:10) a +0 whip (0, 6, D:10) a curare-tipped needle (1, 7, D:10) 6 javelins of penetration 2 curare-tipped needles (1, 8, D:10) a curare-tipped needle (5, 5, D:10) a +0 giant club (8, -7, D:10) 2 tomahawks of returning (11, -9, D:10) a +0 dagger a +0 hand axe a +0 leather armour (12, -9, D:10) a +0 short sword a +0 plate armour (16, 19, D:10) an uncursed ring of ice a +0 chain mail a wand of flame (14/48) 2 potions of lignification (19, 2, D:10) a +0 robe a +0 flail (19, 3, D:10) a +0 falchion (19, 4, D:10) a +0 robe a cursed +5 falchion (19, 5, D:10) a +0 robe a +3 dagger (20, -6, D:10) a +0 club a cursed -1 leather armour (21, -6, D:10) a +0 mace a +0 leather armour (26, -5, D:10) a +0 club (26, -4, D:10) a +0 club (27, -5, D:10) a +0 dagger (27, 7, D:10) a +0 buckler (28, -6, D:10) a tomahawk a +0 falchion a +0 leather armour a +0 mace (28, -5, D:10) a +0 chain mail a +0 short sword a +2 hand axe of freezing (29, -6, D:10) a tomahawk a +0 flail a +0 plate armour (31, -6, D:10) 3 tomahawks a cursed +0 scale mail (31, -5, D:10) a +0 club (32, -5, D:10) a +0 flail a +0 leather armour a +0 leather armour (33, 15, D:10) a +0 giant club a +0 giant spiked club (34, 15, D:10) a +0 flail a +0 chain mail (34, 16, D:10) the +0 quarterstaff "Wymin" {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (38, -1, D:10) a +0 robe (42, 11, D:10) a +1 robe of cold resistance a +0 quarterstaff of freezing Level 11 of the Dungeon (0, 0, D:11) 4 tomahawks of dispersal (0, 5, D:11) a +0 troll leather armour (2, 12, D:11) a +0 scythe (5, 18, D:11) a +0 battleaxe (13, 28, D:11) a +0 war axe a cursed +0 ring mail (13, 33, D:11) a +0 flail (14, 33, D:11) a +0 leather armour a cursed -2 falchion a +0 leather armour a +2 dagger of protection a +0 robe (24, 43, D:11) a +0 rapier (25, 27, D:11) 2 large rocks (28, 29, D:11) a large rock (33, 30, D:11) a cursed +1 spear a +0 robe (34, 31, D:11) a +0 giant club a +4 spear a cursed -2 robe (34, 32, D:11) a +0 battleaxe a +0 plate armour a +4 scimitar a +0 robe (45, 12, D:11) 21 arrows (57, 23, D:11) a +0 giant spiked club Level 12 of the Dungeon (12, 29, D:12) the cursed +0 broad axe of Ancient Evil {protect, +Inv rN+ Int-2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-2). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. the +7 war axe of Circularity {antimagic, +Inv rF- Int+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It makes you vulnerable to fire. It lets you turn invisible. the +2 ring mail of the Known World {*Drain Dex+2 SInv Stlth+} It affects your dexterity (+2). It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. a +0 plate armour a wand of confusion (28/48) a wand of confusion (18/48) (14, 14, D:12) a +0 scale mail (14, 31, D:12) a +0 giant spiked club (14, 32, D:12) a +0 giant club a +0 giant spiked club (18, 34, D:12) 13 arrows (28, 12, D:12) a +0 plate armour (29, 4, D:12) a +0 mace a +0 ring mail (32, 4, D:12) a +0 trident a +0 chain mail (37, 14, D:12) a +0 mace (39, 1, D:12) a +0 leather armour a +0 flail a +0 leather armour (40, 0, D:12) a cursed -3 halberd a +0 chain mail (42, 1, D:12) a +0 dagger a +0 robe (49, -1, D:12) a +0 hand axe a +0 dagger (50, -1, D:12) a +0 vampiric halberd a +0 plate armour (52, -1, D:12) a +0 short sword a +0 leather armour a +0 dagger (53, 27, D:12) 28 arrows (63, 21, D:12) a +0 giant club a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) a +0 dire flail (unseen) (0, 17, D:13) 8 poisoned needles (5, -2, D:13) a bread ration (6, -1, D:13) 7 fruits (8, 26, D:13) a +0 leather armour (41, 4, D:13) a +0 shortbow 26 arrows (41, 5, D:13) a +0 shortbow a +0 shortbow 42 arrows a centaur corpse (skeletalised by now) (42, 3, D:13) a +0 shortbow 20 arrows (42, 4, D:13) a +0 shortbow 20 arrows (42, 5, D:13) a +2 shortbow of flaming 23 arrows a centaur corpse (skeletalised by now) (42, 6, D:13) an arrow (42, 8, D:13) an arrow (42, 9, D:13) an arrow (42, 10, D:13) an arrow the Ecumenical Temple