happy Level 1 of the Dungeon (1, -16, D:1) 13 gold pieces (9, -27, D:1) 11 arrows (20, 5, D:1) a +0 club Level 2 of the Dungeon [Shop] Nedgh's Armour Shoppe a +0 chain mail (58 gold) a +2 robe of positive energy (191 gold) a +0 kite shield (58 gold) a +0 leather armour (26 gold) the +1 plate armour "Gynkoill" {Str+6} (618 gold) Str: It affects your strength (+6). a +0 ring mail (52 gold) a +1 buckler of positive energy (175 gold) a +0 leather armour (26 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1396 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (0, 0, D:2) a +0 short sword (15, -5, D:2) a +0 robe (17, -3, D:2) a +0 short sword (17, 24, D:2) a +0 short sword (27, 18, D:2) 12 gold pieces (31, 15, D:2) a +0 whip (38, -8, D:2) 9 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 mace (44, 6, D:3) a +0 leather armour a +0 robe (48, 6, D:3) the +1 robe of Syndicalism {rPois Str-3 Slay-3 SInv} Str: It affects your strength (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rPois: It protects you from poison. SInv: It lets you see invisible. (50, 6, D:3) a +0 leather armour (56, 8, D:3) 21 sling bullets (57, 6, D:3) a +0 mace Level 4 of the Dungeon (4, -6, D:4) a +0 leather armour (9, -11, D:4) a +0 dagger (9, 28, D:4) a +0 morningstar (15, -15, D:4) a +0 mace (17, 0, D:4) a +0 short sword (17, 36, D:4) a +0 short sword (19, -1, D:4) a +0 chain mail a +0 whip a +0 whip a +0 mace (23, 20, D:4) a +0 whip (24, 20, D:4) a +0 mace a +0 hand axe a silver boomerang (26, 19, D:4) a +0 club (30, -12, D:4) a +0 dagger (40, 16, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (4, 3, D:5) 16 bolts (31, 8, D:5) a +0 flail