hark the Dungeon (0, 32, D) an uncursed staff of fire (0, 33, D) an uncursed staff of death (0, 35, D) a +2 great mace of protection (0, 51, D) a +1 trident of flaming (0, 52, D) an uncursed staff of death (1, 31, D) a cursed amulet of inaccuracy (1, 50, D) a +2 hand axe of flaming (1, 51, D) a +2 ring mail of fire resistance (1, 52, D) an uncursed staff of death (2, 14, D) a +0 scimitar (2, 15, D) a phial of floods (2, 16, D) a +4 hand crossbow of freezing (2, 34, D) the cursed +1 spear of the People {antimagic, rElec rF+ rC+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. the +4 halberd of Urgency {vorpal, rElec rC++ Stlth-} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It makes you less stealthy. a tin of tremorstones (3/3) (2, 51, D) a +1 helmet of see invisible (2, 52, D) a box of beasts (3/3) (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 long sword (3, 15, D) a book of the Warp (3, 16, D) a +1 mace of protection (3, 50, D) a +1 morningstar of holy wrath (3, 51, D) a +1 demon whip of venom (3, 52, D) a +0 scale mail (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 31, D) a +2 ring mail of cold resistance (still there?) a book of Summonings (still there?) (4, 33, D) a +2 scale mail of fire resistance the cursed +2 mace of Luxury {vorpal, rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (4, 50, D) a +0 trident (4, 51, D) a +0 demon blade (5, 14, D) a +0 falchion of holy wrath (still there?) a phial of floods (still there?) (5, 15, D) a +0 hand axe (5, 16, D) a +1 hunting sling of flaming a book of Callings (5, 25, D) a +0 glaive (5, 32, D) the +7 battleaxe "Tiobb" {chaos, MR+ Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your resistance to hostile enchantments. (5, 35, D) a box of beasts (3/3) (still there?) a box of beasts (3/3) (still there?) 4 large rocks (still there?) (5, 51, D) an uncursed staff of cold (6, 14, D) a +0 short sword (6, 15, D) a +0 flail (6, 16, D) a +0 trident of venom (6, 17, D) a cursed -1 flail (6, 19, D) a +0 halberd (6, 32, D) an uncursed staff of air the Disquisition on the Dusty Compass Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Disjunction Translocation 8 no c - Shatter Earth 9 no (6, 33, D) a +0 mace of protection an uncursed staff of death (6, 34, D) an uncursed ring of protection from fire an uncursed ring of protection from fire an uncursed amulet of the acrobat the ring of Osanos {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (6, 35, D) Sif Muna's Reference Book on Evil Rituals and the Rocks Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Vampiric Draining Necromancy 3 no c - Lee's Rapid Deconstruction Earth 5 no d - Statue Form Transmutation/Earth 6 no (6, 50, D) a +0 ring mail (6, 51, D) a +0 demon whip of draining (6, 52, D) a book of the Sky (6, 53, D) a +3 chain mail of magic resistance (6, 64, D) the +10 dagger "Minotaur's Doom" {pain, Dex+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). the +9 staff of Wucad Mu {channel} (still there?) (7, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (7, 14, D) an uncursed staff of cold (7, 15, D) a condenser vane (2/2) (7, 16, D) a +0 short sword a +2 cloak a box of beasts (3/3) (7, 19, D) a +0 glaive (unseen) (7, 35, D) quicksilver dragon scales a +0 hand crossbow of freezing a book of Alchemy a +0 dire flail (7, 38, D) 4 large rocks (7, 50, D) Aculef's Almanac of the Supportive Glacier Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Summon Hydra Summoning 7 no e - Dragon's Call Summoning 9 no (7, 51, D) a lightning rod (4/4) (7, 63, D) a +2 plate armour of magic resistance (7, 66, D) a +1 plate armour of positive energy a +3 lajatang of pain (8, 14, D) the Incunabulum of Ice and Fire Spells Type Level Known a - Frozen Ramparts Ice 3 no b - Hailstorm Conjuration/Ice 4 no c - Sticky Flame Conjuration/Fire 4 no d - Starburst Conjuration/Fire 6 no (8, 16, D) Fyhipososa's Tome of Excruciating Cold Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Summon Ice Beast Ice/Summoning 4 no c - Iron Shot Conjuration/Earth 6 no d - Freezing Cloud Conjuration/Ice/Air 6 no (8, 17, D) a +2 glaive of protection (8, 19, D) a +2 falchion of distortion (unseen) (8, 20, D) a +3 morningstar of venom a +0 rapier a +0 cloak (8, 22, D) a +4 dire flail of protection a +0 cloak (8, 32, D) a +1 war axe of flaming a phantom mirror a cursed staff of cold (8, 38, D) 2 large rocks (8, 50, D) a +0 chain mail (8, 52, D) a +4 morningstar of holy wrath (still there?) a box of beasts (3/3) (still there?) (8, 62, D) a +2 buckler (8, 65, D) a +0 kite shield (still there?) the cursed +0 scale mail "Fekhuhy" {*Slow rPois rC+ rN+ rCorr} (still there?) It protects you from cold. It protects you from poison. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. (9, 3, D) a +5 double sword a +3 tower shield a +0 kite shield a +0 scale mail a +0 long sword (9, 14, D) a +0 long sword an uncursed staff of earth (9, 15, D) a +0 long sword (9, 16, D) a +1 scimitar of holy wrath (9, 19, D) a +0 glaive (unseen) (9, 32, D) a tin of tremorstones (3/3) (9, 37, D) quicksilver dragon scales (still there?) a large rock (still there?) (9, 38, D) (unseen) (9, 40, D) quicksilver dragon scales (9, 50, D) a book of the Earth (9, 51, D) an uncursed staff of conjuration (9, 60, D) a +0 glaive a +2 robe of magic resistance (9, 61, D) a +0 eveningstar (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 15, D) a +0 glaive (10, 20, D) a +0 long sword a +0 cloak a +0 long sword a cursed -2 halberd (10, 21, D) a +0 dagger (still there?) a +2 cloak (still there?) a scroll of brand weapon (still there?) (10, 22, D) a +0 long sword (still there?) a +0 cloak (still there?) (10, 26, D) a +0 flail (unseen) (10, 32, D) a +2 war axe of flaming (10, 33, D) an uncursed staff of fire (still there?) the Grimoire of Illusion and Moulding (still there?) Spells Type Level Known a - Wereblood Transmutation 2 no b - Passwall Transmutation/Earth 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Demon Summoning 5 no e - Hydra Form Transmutation 6 no the +6 quarterstaff "Gyngebus" {venom, *Rage rF+ rC+ Stlth+} (still there?) It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It may make you go berserk in combat. It makes you more stealthy. (10, 36, D) (unseen) (10, 42, D) 7 large rocks (10, 50, D) a condenser vane (2/2) (10, 51, D) a +1 short sword of venom (10, 52, D) a Necronomicon (10, 63, D) the +4 scale mail of Kassatis {Str+3 Int+3} (still there?) It affects your strength (+3). It affects your intelligence (+3). a +0 plate armour (still there?) the amulet of Zaenek {Acrobat *Corrode rPois Dex+4} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It protects you from poison. It may corrode you when you take damage. a +0 buckler (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 broad axe (11, 15, D) a condenser vane (2/2) (11, 16, D) a +1 chain mail of cold resistance (11, 17, D) a +0 cloak (11, 20, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 cloak (11, 21, D) a cursed -2 mace (unseen) (11, 22, D) a +0 short sword (still there?) a +0 long sword (still there?) a +2 cloak (still there?) (11, 32, D) a box of beasts (3/3) (11, 33, D) 4 large rocks (still there?) Saeck's Incunabulum of Lightness (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 2 no c - Corpse Rot Necromancy/Air 2 no an uncursed staff of death (still there?) (11, 37, D) 3 large rocks (11, 50, D) a +0 scale mail (11, 51, D) a phantom mirror (11, 52, D) a phantom mirror (11, 65, D) a +0 halberd (12, 14, D) a +0 halberd (12, 17, D) the +4 leather armour of Rationality {Rampage Regen+ Dex+5 Slay-5} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It increases your rate of regeneration. It bestows one free step when moving towards enemies. (12, 19, D) the +9 spear of Ciorret {freeze, rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. a +0 cloak (still there?) (12, 20, D) a +3 glaive 2 potions of heal wounds the +9 great mace "Mizxuib" {vorpal, rC- Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. a +0 flail (12, 21, D) a +0 short sword (still there?) a +4 ring of evasion (still there?) (12, 32, D) a box of beasts (3/3) (12, 33, D) 5 large rocks a +2 kite shield of cold resistance (12, 34, D) the +6 arbalest "Tiesch" {flame, rPois rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. (unseen) (12, 36, D) a +0 mace (unseen) (12, 52, D) a book of the Earth (12, 59, D) the +9 war axe "Egopteavav" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (13, 20, D) a +0 great mace of holy wrath (unseen) (13, 33, D) a +3 vorpal battleaxe (13, 50, D) a +1 scale mail of cold resistance (13, 51, D) a +0 vorpal broad axe (14, 20, D) a +1 battleaxe of freezing (still there?) a +0 long sword (still there?) a +0 cloak (still there?) (14, 33, D) a phantom mirror (14, 50, D) a book of Maledictions (14, 51, D) the +5 rapier of the Toadstool {vorpal, rF+ Int-5 Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (14, 52, D) a +2 ring mail of magic resistance (18, 48, D) the +7 flail of Dikhod {vorpal, *Noise +Fly rN+ MP+9} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. It may make noises in combat. (18, 49, D) Ligan's Papyrus of Fetching Flight Spells Type Level Known a - Swiftness Air 2 no b - Slow Hexes 2 no c - Dazzling Flash Conjuration/Hexes 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Metabolic Englaciation Hexes/Ice 5 no (19, 0, D) Oforon's Compendium of Twisted Beguiling Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Corpse Rot Necromancy/Air 2 no d - Dispel Undead Necromancy 4 no e - Metabolic Englaciation Hexes/Ice 5 no f - Silence Hexes/Air 5 no (19, 1, D) a +1 flail of venom (19, 16, D) A Thorough Guide to Spellcasting Spells Type Level Known a - Orb of Destruction Conjuration 7 no b - Malign Gateway Summoning/Translocation 7 no c - Summon Hydra Summoning 7 no d - Dragon Form Transmutation 7 no (19, 17, D) a +4 morningstar of protection (19, 32, D) a +0 mace (19, 33, D) a +2 leather armour of fire resistance (19, 48, D) an uncursed staff of death (19, 49, D) an uncursed staff of conjuration (19, 50, D) a +0 antimagic flail (20, 0, D) a lightning rod (4/4) (20, 16, D) an uncursed staff of earth (20, 17, D) quicksilver dragon scales (20, 32, D) a +0 long sword (20, 48, D) a +0 long sword (20, 50, D) an uncursed staff of earth (20, 52, D) a +0 war axe (21, 0, D) an uncursed staff of air (21, 1, D) a book of Transfigurations (21, 17, D) the Papyrus of Enchanting Envenoming Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Spider Form Transmutation/Poison 3 no c - Invisibility Hexes 6 no d - Discord Hexes 8 no (21, 32, D) a book of Maledictions (21, 33, D) a +0 great mace of protection (21, 48, D) a book of Unlife (21, 49, D) a +3 war axe (21, 50, D) an uncursed amulet of reflection (21, 51, D) a +0 plate armour (unseen) (22, 16, D) the +10 tower shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (22, 17, D) a +0 spear of flaming (22, 23, D) 5 large rocks (unseen) (22, 32, D) a +2 scale mail of magic resistance (22, 33, D) the cursed +0 war axe of Descent {drain, *Slow rElec Stlth+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (22, 34, D) a book of Necromancy (22, 48, D) a +4 falchion of electrocution (22, 51, D) the +12 dagger of Reinforcement {venom, MR+ Str+3} (still there?) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. a +0 plate armour (still there?) a +0 kite shield (still there?) 3 large rocks (still there?) a +0 plate armour (still there?) (22, 52, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a potion of might (still there?) 6 large rocks (still there?) (23, 1, D) a cursed staff of earth (23, 16, D) a +2 scale mail of magic resistance (23, 18, D) an uncursed staff of cold (23, 29, D) 2 javelins (23, 32, D) an uncursed staff of death (23, 34, D) an uncursed staff of poison (23, 49, D) an uncursed staff of cold (still there?) a cursed -3 arbalest (still there?) 28 bolts (still there?) a scroll of brand weapon (still there?) a +7 glaive of venom (still there?) (23, 50, D) a cursed -4 ring of evasion an uncursed staff of fire a +0 chain mail a +0 glaive the +8 great sword "Areen" {distort, MR++ Str+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It affects your resistance to hostile enchantments. the +4 spear "Caaguuwn" {drain, +Fly rF+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It lets you fly. (24, 0, D) a phantom mirror (24, 1, D) the +0 robe "Juen" {rC++ MP+9} It greatly protects you from cold. It affects your magic capacity (+9). (24, 12, D) (unseen) (24, 16, D) a +0 trident of freezing (24, 17, D) an uncursed staff of poison (24, 26, D) the +6 whip of the Apocalypse {venom, rC++ rN++ MR+} (still there?) It poisons the flesh of those it strikes. It greatly protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. 10 javelins (still there?) a +0 leather armour (still there?) (24, 32, D) a +0 dagger (24, 33, D) a +0 vampiric short sword (24, 36, D) a +0 giant club (unseen) (24, 37, D) a +0 morningstar of flaming (still there?) a +0 scale mail (still there?) (24, 38, D) the +6 lajatang of Chagrin {vorpal, *Corrode rC- rN+ Int+2 Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It may corrode you when you take damage. a +0 plate armour (still there?) (24, 39, D) a +0 dagger a +0 robe (24, 40, D) a +1 dire flail of protection (still there?) a +0 arbalest (still there?) 28 bolts (still there?) a +0 chain mail (still there?) a +1 trident of venom (still there?) a +0 chain mail (still there?) the ring of Cheibriados's Favour {Dex+6 Stlth-} (still there?) [ring of attention] It affects your dexterity (+6). It makes you less stealthy. (24, 41, D) a +2 mace of holy wrath (still there?) a +0 robe (still there?) (24, 44, D) a large rock (24, 48, D) a +3 spear of venom (24, 51, D) +0 shadow dragon scales (still there?) a +0 battleaxe (still there?) a cursed +0 plate armour (still there?) (24, 53, D) +0 shadow dragon scales (unseen) (24, 55, D) 3 large rocks (unseen) (25, 0, D) a +3 quarterstaff of speed (25, 1, D) a +2 chain mail of fire resistance (25, 16, D) a box of beasts (3/3) (25, 19, D) a +0 shortbow (still there?) 23 arrows (still there?) (25, 22, D) a +3 spear of freezing 19 javelins a +0 leather armour (25, 23, D) a +0 quarterstaff of distortion a +0 robe a +0 trident a +2 chain mail of cold resistance a +3 rapier of venom a cursed +0 robe an uncursed ring of ice (25, 24, D) a +2 rapier of speed a +0 robe the ring "Irchops" {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. (25, 29, D) 2 javelins (25, 32, D) a +0 chain mail (25, 33, D) an uncursed staff of conjuration (25, 38, D) a +0 great mace (still there?) a +0 plate armour (still there?) (25, 39, D) the +7 glaive of the Exiled Friars {freeze, rPois SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. a +0 arbalest (still there?) 22 bolts (still there?) a +0 plate armour (still there?) a cursed -3 giant spiked club (still there?) (25, 40, D) 3 large rocks (25, 41, D) 2 large rocks (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (25, 42, D) a large rock (25, 48, D) a book of Cantrips (25, 49, D) an uncursed staff of air (still there?) the Catalogue of Black Rituals (still there?) Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Dispel Undead Necromancy 4 no (26, 0, D) a +2 shortbow of freezing (26, 1, D) an uncursed staff of cold (26, 23, D) a +0 spear 16 javelins a +0 leather armour (26, 25, D) a +0 rapier (still there?) a +0 robe (still there?) (26, 32, D) a tin of tremorstones (3/3) (26, 33, D) the Incunabulum of Shape Shifting and Darkness Spells Type Level Known a - Pain Necromancy 1 no b - Sting Transmutation/Poison 1 no c - Corpse Rot Necromancy/Air 2 no d - Ice Form Ice/Transmutation 4 no e - Death Channel Necromancy 6 no (26, 35, D) a +0 flail (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) (26, 36, D) a +0 short sword (still there?) a +3 ring mail of cold resistance (still there?) (26, 37, D) a +0 short sword (still there?) a +0 fustibalus of freezing (still there?) a +0 leather armour (still there?) (26, 38, D) a +0 great sword (still there?) a +0 plate armour (still there?) (26, 40, D) a +2 halberd of protection (still there?) a +2 plate armour of poison resistance (still there?) a +0 war axe of venom (still there?) a +0 plate armour (still there?) (26, 41, D) a large rock (26, 43, D) 2 large rocks (26, 48, D) a +0 great sword (26, 49, D) a +0 great mace (still there?) an uncursed staff of air (still there?) (26, 50, D) a +0 great sword a +0 chain mail a +2 ring mail of poison resistance a +1 falchion of holy wrath (26, 54, D) 20 bolts (unseen) (26, 57, D) a +0 plate armour (still there?) a +1 war axe (still there?) (27, 0, D) a +2 arbalest of flaming (27, 1, D) an uncursed staff of death (27, 23, D) a +4 vampiric spear (still there?) a +2 longbow of flaming (still there?) 12 javelins (still there?) a +0 leather armour (still there?) a +3 rapier of draining (still there?) a +0 robe (still there?) (27, 24, D) a +0 trident (still there?) a scroll of acquirement (still there?) (27, 25, D) a +2 trident of distortion (still there?) a +2 arbalest of flaming (still there?) a +0 robe (still there?) (27, 32, D) a cursed staff of cold (27, 38, D) a +0 hand axe (still there?) a +0 chain mail (still there?) (27, 40, D) 5 large rocks (unseen) (27, 41, D) a +0 vorpal great sword (still there?) a +0 plate armour (still there?) (27, 48, D) the ring of Xicischi {rC+ Dex+2 Stlth+} (still there?) [ring of stealth] It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. a +0 chain mail (still there?) (27, 49, D) a +0 great sword an uncursed ring of resist corrosion (27, 54, D) a +0 arbalest (28, 0, D) an uncursed staff of air (28, 1, D) a +2 great sword of flaming (28, 16, D) the +2 buckler "Duwo" {rC- Dex+5} It affects your dexterity (+5). It makes you vulnerable to cold. (28, 17, D) a lightning rod (4/4) (28, 23, D) a +3 spear of venom (still there?) 20 javelins (still there?) a +0 leather armour (still there?) an uncursed ring of see invisible (still there?) (28, 32, D) a box of beasts (3/3) (28, 33, D) an uncursed staff of earth (28, 38, D) a cursed -3 giant club (28, 39, D) (unseen) (28, 48, D) a +0 chain mail (still there?) a +2 chain mail of cold resistance (still there?) (28, 50, D) an uncursed ring of flight (28, 51, D) a large rock a +0 arbalest (28, 52, D) a +1 scale mail of positive energy (still there?) a +1 battleaxe (still there?) a +2 vorpal triple sword (still there?) a +2 vorpal glaive (still there?) a +0 plate armour (still there?) (28, 56, D) a large rock (28, 57, D) 3 large rocks (28, 59, D) 2 bolts a large rock (29, 1, D) the +0 pair of boots "Numm" {rCorr Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (29, 16, D) a box of beasts (3/3) (29, 17, D) a tin of tremorstones (3/3) (29, 32, D) an uncursed staff of fire (29, 33, D) an uncursed staff of death (29, 39, D) a +0 battleaxe (unseen) (29, 49, D) an uncursed staff of death (29, 50, D) a +3 trident of venom (still there?) a +0 arbalest (still there?) 11 bolts (still there?) the +2 robe of Waareirph {rF+} (still there?) It protects you from fire. an uncursed ring of wizardry (still there?) a phantom mirror (still there?) (29, 51, D) 6 large rocks (29, 53, D) 19 bolts (still there?) a +0 battleaxe (still there?) a cursed +0 plate armour (still there?) 4 large rocks (still there?) an uncursed amulet of faith (still there?) (29, 55, D) a large rock (29, 56, D) a large rock (30, 25, D) a javelin (30, 48, D) a manual of Bows (30, 49, D) a +0 arbalest (still there?) an uncursed staff of air (still there?) 21 bolts (still there?) the amulet of the Evil One {Reflect rF+ Str+4 Dex-3 SH+5} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It affects your SH (+5). (30, 50, D) a large rock (still there?) 17 bolts (still there?) an uncursed staff of fire (still there?) (30, 55, D) a bolt (31, 19, D) a javelin (31, 35, D) an uncursed ring of ice the ring "Kushis" {+Inv rF- rC++ Int+6 SInv} [ring of intelligence] It affects your intelligence (+6). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It lets you turn invisible. an uncursed ring of protection from magic an uncursed ring of wizardry an uncursed ring of flight an uncursed ring of fire the ring "Haazevuth" {rC- Int+6 Dex+4 SInv} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. an uncursed ring of stealth the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the ring of Reimbursement {*Drain +Fly MR+ AC+4 Dex+7} [ring of protection] It affects your AC (+4). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. the amulet of the Final Decision {Inacc *Slow rPois Int+8} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+8). It protects you from poison. It may slow you when you take damage. a +6 ring of dexterity a +0 pair of boots of stealth (31, 49, D) a book of Burglary (31, 50, D) a +0 arbalest (still there?) a +0 chain mail (still there?) (31, 51, D) a large rock (31, 52, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 chain mail (still there?) (31, 53, D) +0 shadow dragon scales (still there?) a cursed +0 plate armour (still there?) a +3 great sword (still there?) (32, 49, D) the Papyrus of Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Call Canine Familiar Summoning 3 no d - Spellforged Servitor Conjuration/Summoning 7 no e - Malign Gateway Summoning/Translocation 7 no (32, 50, D) a cursed -4 ring of evasion (unseen) (32, 51, D) a bolt (32, 53, D) 3 bolts (32, 54, D) a +0 great mace (still there?) a +9 plate armour of ponderousness (still there?) (33, 48, D) a +0 robe (33, 51, D) a +2 vampiric scimitar (33, 52, D) a bolt a large rock (33, 53, D) a +0 vorpal battleaxe (still there?) a +0 plate armour (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) the ring "Nuesch" {rCorr Str+3 Dex+4} (still there?) [ring of resist corrosion] It affects your strength (+3). It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (34, 28, D) an uncursed staff of fire (34, 48, D) a lightning rod (4/4) (34, 49, D) a +0 battleaxe (34, 50, D) a +0 chain mail (35, 15, D) an uncursed ring of flight (35, 29, D) a box of beasts (3/3) (35, 56, D) a bolt (36, 0, D) a +3 hand crossbow of freezing (36, 1, D) a +4 vampiric dagger (36, 15, D) the +4 dagger "Uzivuczy" {protect, rPois Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from poison. (36, 28, D) an uncursed staff of cold (36, 29, D) a +4 rapier of holy wrath (36, 31, D) a +0 rapier (unseen) (36, 32, D) a cursed +0 dagger (still there?) a +0 leather armour (still there?) (36, 33, D) a +0 rapier (still there?) a +2 robe of positive energy (still there?) (37, 0, D) the +1 executioner's axe of Lafraici {flame, *Corrode +Rage Str+3 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+3). It lets you go berserk. It may corrode you when you take damage. (37, 14, D) a +2 war axe of electrocution (37, 15, D) a book of Cantrips (37, 16, D) an uncursed staff of cold (37, 29, D) the +0 plate armour of the True Pharaoh {rElec rPois Str+8 Int+3} It affects your strength (+8). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (38, 0, D) a +1 arbalest of flaming (38, 1, D) an uncursed staff of air (38, 14, D) the +1 robe of Jigsaw {Str+2 Slay+3 Stlth+} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (38, 28, D) a +0 ring mail (38, 33, D) a +1 glaive of protection (38, 34, D) a +0 long sword (unseen) (38, 48, D) the cursed +0 chain mail "Teipraje" {MR- Regen+ Stlth+} (still there?) It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. the ring of Kesavasm {*Drain Str+4 Dex+6} (still there?) [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It causes draining when unequipped. (38, 50, D) the cursed +0 scale mail of the Hot Ocelot {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (39, 0, D) a book of Debilitation (39, 1, D) a +0 shortbow of flaming (39, 32, D) a cursed -3 long sword (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a +0 long sword (still there?) an uncursed ring of magical power (still there?) (39, 48, D) a tin of tremorstones (3/3) (39, 51, D) an uncursed staff of death (40, 1, D) a +2 vorpal halberd (40, 15, D) a tin of tremorstones (3/3) (40, 18, D) a +0 morningstar of protection (40, 28, D) a +0 dagger (40, 29, D) the cursed +0 cloak "Zeakh" {rElec rF+ Dex-3} It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (40, 31, D) a +1 short sword of flaming (40, 34, D) a +0 long sword (still there?) the +1 robe of Gravitas {rPois Int+6} (still there?) It affects your intelligence (+6). It protects you from poison. a +1 short sword of venom (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (40, 35, D) 2 arrows (40, 43, D) a +5 crystal plate armour (40, 48, D) a +2 leather armour of positive energy (40, 49, D) a cursed staff of poison (41, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (41, 1, D) an uncursed staff of fire (41, 14, D) a +0 shortbow of freezing (41, 15, D) a book of Clouds (41, 29, D) the cursed +0 arbalest "Musa" {elec, rElec rPois rC- Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (41, 31, D) a +0 short sword a +0 longbow 14 arrows a +2 leather armour of cold resistance (41, 32, D) a +0 scimitar of flaming (41, 33, D) a +1 flail of protection (41, 34, D) a +0 longbow 38 arrows a +0 ring mail of fire resistance a +0 short sword (41, 35, D) a +2 halberd of venom (41, 48, D) an uncursed staff of cold a +3 dagger of flaming (41, 51, D) a cursed staff of death (still there?) an uncursed staff of conjuration (still there?) (42, 0, D) the +6 scythe of Annihilation {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. (42, 15, D) a +2 helmet of intelligence (42, 19, D) an uncursed staff of fire (42, 28, D) an uncursed staff of earth (42, 29, D) a +0 leather armour (43, 14, D) the Handbook of Earth and Venom Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Passwall Transmutation/Earth 2 no c - Spider Form Transmutation/Poison 3 no d - Petrify Transmutation/Earth 4 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (43, 15, D) a book of the Warp (43, 29, D) a +0 long sword (43, 30, D) a +0 rapier (still there?) a +0 leather armour (still there?) (43, 31, D) a cursed -3 rapier (still there?) a +0 chain mail (still there?) (43, 47, D) an uncursed staff of conjuration (43, 48, D) a +1 robe of fire resistance (43, 49, D) an uncursed staff of death (still there?) a phantom mirror (still there?) a condenser vane (2/2) (still there?) (43, 50, D) a +2 robe of fire resistance (43, 51, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (43, 52, D) the +8 rapier "Imitarun" {holy, *Corrode Str+6 Int+8 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your intelligence (+8). It may corrode you when you take damage. It makes you less stealthy. (44, 28, D) a +0 long sword (44, 47, D) a +3 leather armour of cold resistance (still there?) a +0 helmet of intelligence (still there?) (45, 49, D) the Papyrus of Darkness and the Oath Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Vampiric Draining Necromancy 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no the +2 robe of Imperfection {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. an uncursed staff of death a condenser vane (2/2) (46, 47, D) a +3 plate armour of cold resistance the +7 falchion of the Final Yaks {vorpal, +Blink rElec MR++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (46, 57, D) +0 shadow dragon scales (unseen) (47, 48, D) a +0 vorpal mace (unseen) (47, 50, D) a +4 ring mail of fire resistance the +7 trident of the Ecumenical Temple {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. the +8 hand axe of Acsin {holy, Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). (48, 42, D) a +0 dagger (still there?) a +0 cloak (still there?) a wand of digging (6) (still there?) 14 gold pieces (still there?) (48, 59, D) a +7 vorpal scythe (49, 1, D) a +1 morningstar of protection (49, 24, D) a +2 dire flail of holy wrath (49, 36, D) a +0 robe (49, 37, D) an uncursed ring of see invisible (49, 41, D) a cursed -3 dagger (still there?) a +0 robe (still there?) an uncursed amulet of faith (still there?) (49, 47, D) the +1 chain mail of Vuudeon {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. (49, 48, D) a book of the Tempests (still there?) the ring of Taqim {rF- MR+ Dex+9 SInv Stlth-} (still there?) [ring of protection from magic] It affects your dexterity (+9). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. a +2 plate armour of poison resistance (still there?) (49, 49, D) Korphoeva's Incunabulum of Damage Dealing Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Static Discharge Conjuration/Air 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lightning Bolt Conjuration/Air 5 no a +2 chain mail of fire resistance (49, 52, D) a condenser vane (2/2) (unseen) (50, 0, D) a cursed -4 ring of protection (50, 1, D) an uncursed amulet of regeneration (50, 12, D) a +0 flail of protection (50, 13, D) a +2 scale mail of magic resistance (50, 25, D) the +3 hand axe of the Final Decision {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (50, 40, D) a +1 scimitar of flaming a +2 leather armour of cold resistance (50, 41, D) a +2 vampiric demon trident a +0 chain mail a +2 tower shield (50, 42, D) an arrow (50, 49, D) an uncursed staff of cold (50, 50, D) a +3 vorpal long sword (51, 0, D) a book of Hexes (51, 1, D) a +2 robe of cold resistance (51, 19, D) 4 large rocks (51, 24, D) an uncursed staff of fire (51, 25, D) a book of Frost (51, 36, D) a phial of floods (51, 37, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (51, 39, D) a +0 scythe (still there?) a +0 robe (still there?) (51, 41, D) a +2 longbow of flaming (still there?) 14 arrows (still there?) a +0 ring mail (still there?) a potion of flight (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) (51, 44, D) 2 arrows (51, 50, D) a +3 chain mail of cold resistance (52, 1, D) an uncursed staff of cold (52, 12, D) the +3 long sword "Rejidut" {vorpal, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. (52, 13, D) a +8 giant spiked club (52, 19, D) 2 large rocks (still there?) a +0 shortbow (still there?) 10 arrows (still there?) (52, 20, D) a +0 spear (still there?) 6 javelins (still there?) a +0 leather armour (still there?) a large rock (still there?) (52, 21, D) a bolt (52, 24, D) a +1 ring mail of fire resistance (52, 25, D) a +2 scale mail of magic resistance (52, 31, D) a +3 lajatang of pain a cursed +0 plate armour (52, 37, D) the +5 spear of Putrescence {antimagic, rPois MR+ Str+2 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (52, 48, D) a box of beasts (3/3) (52, 49, D) a +0 mace of protection (52, 50, D) the cursed +0 scimitar "Uqeunixt" {flame, *Contam rC- rN++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (52, 52, D) a +1 scythe of freezing (53, 0, D) a +2 ring mail of magic resistance (53, 1, D) a +1 vorpal spear (53, 12, D) a +2 ring mail of cold resistance (53, 18, D) a +1 rapier of draining a +0 arbalest 14 bolts 3 large rocks (53, 19, D) a cursed -1 longbow 42 arrows a +0 leather armour an uncursed staff of earth a +0 arbalest 11 bolts (53, 20, D) a +0 arbalest the +1 lajatang of Wyrd {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). a +0 shortbow 14 arrows 21 bolts 2 large rocks (53, 24, D) an uncursed staff of air (53, 25, D) an uncursed staff of death (53, 32, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (53, 33, D) a +0 glaive (still there?) a +0 plate armour (still there?) (53, 36, D) a +3 triple crossbow of flaming (53, 37, D) the +7 chain mail of Valour {rC+ Str+4 SInv} It affects your strength (+4). It protects you from cold. It lets you see invisible. (53, 48, D) the cursed +1 leather armour of Precision Catastrophes {Stlth+} It makes you more stealthy. It has a curse placed upon it. (53, 49, D) a +0 ring mail of poison resistance (54, 0, D) a +1 hunting sling of flaming (54, 1, D) a book of Dreams (54, 12, D) a +3 plate armour of cold resistance (54, 13, D) a +4 bardiche of protection (54, 18, D) 3 large rocks (54, 20, D) an arrow 5 javelins (54, 21, D) a large rock an arrow (54, 24, D) the Papyrus of Ashen Transmutation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Lee's Rapid Deconstruction Earth 5 no e - Hydra Form Transmutation 6 no (54, 30, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail (54, 31, D) a +2 dire flail a cursed +0 chain mail (54, 32, D) +0 shadow dragon scales a +0 broad axe a +0 plate armour (54, 36, D) an uncursed staff of death (54, 37, D) the amulet "Pebudess" {Inacc rElec rPois SInv Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It protects you from poison. It lets you see invisible. It makes you more stealthy. an uncursed ring of ice an uncursed ring of see invisible the ring "Beiruy" {rElec rPois MR- SInv Stlth-} [ring of attention] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. an uncursed ring of wizardry the cursed +3 glaive of Fate {speed, *Noise rElec Str+3 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. a +6 ring of strength an uncursed amulet of guardian spirit a +1 eveningstar of venom (54, 48, D) the cursed +3 long sword "Bytescha" {drain, rPois rF+++ Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It renders you almost immune to fire. It protects you from poison. It has a curse placed upon it. (54, 50, D) an uncursed staff of earth (55, 0, D) the cursed +0 buckler "Atzauw" {rElec Dex-4 SInv} It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (55, 1, D) an uncursed staff of air (55, 21, D) the cursed +2 quarterstaff of the Singing Wasp {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. a +0 longbow 3 bolts a javelin 25 arrows (55, 24, D) a book of Frost (55, 49, D) a book of Fire (56, 21, D) an arrow (56, 30, D) a +0 great sword a +0 plate armour (56, 31, D) a +0 battleaxe a +0 chain mail (57, 19, D) an uncursed staff of conjuration (still there?) a +0 shortbow (still there?) 12 arrows (still there?) (57, 46, D) a +0 buckler (58, 50, D) a +0 long sword of distortion (still there?) a +0 demon whip of venom (still there?) an uncursed staff of fire (still there?) a cane toad corpse (skeletalised by now) (still there?) (58, 52, D) a +0 robe (59, 32, D) a +0 long sword (still there?) 4 potions of heal wounds (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) 17 arrows (still there?) (59, 36, D) a +2 short sword of venom (59, 37, D) an uncursed staff of death (60, 33, D) a +0 dagger (60, 36, D) a +3 scale mail of cold resistance (60, 47, D) a +0 robe (still there?) a +1 flail of protection (still there?) a +0 robe (still there?) a book of Changes (still there?) a +2 halberd of freezing (still there?) (60, 48, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 hand crossbow of flaming a +0 robe a +2 scale mail of magic resistance a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (60, 52, D) a +0 rapier of venom (still there?) a +1 buckler of protection (still there?) a +3 whip of flaming (still there?) a cursed +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (60, 54, D) the +3 hand axe "Ralu" {drain, rF+ Str+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. a +0 animal skin (still there?) a +0 robe (still there?) a +3 arbalest of flaming (still there?) a spriggan corpse (skeletalised by now) (still there?) a cane toad corpse (skeletalised by now) (still there?) a crocodile corpse (skeletalised by now) (still there?) (61, 8, D) a tin of tremorstones (3/3) (61, 16, D) a +0 dagger (61, 26, D) a +0 vorpal shortbow (61, 31, D) a +0 rapier (61, 32, D) a +0 long sword a +0 buckler of resistance (61, 36, D) a condenser vane (2/2) (61, 37, D) a book of Changes (61, 47, D) a +2 chain mail of fire resistance a +7 vorpal shortbow a cane toad corpse (skeletalised by now) (62, 1, D) an uncursed staff of fire (62, 9, D) a +3 ring mail of fire resistance (62, 16, D) a +0 dagger (62, 17, D) an uncursed staff of conjuration (62, 20, D) a +0 spear (still there?) a +2 vorpal hunting sling (still there?) (62, 21, D) a +0 scimitar of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) (62, 22, D) the +6 flail of Instant Death {venom, rN++ MP-9 Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It greatly protects you from negative energy. It affects your magic capacity (-9). a +0 robe (62, 26, D) a condenser vane (2/2) (62, 30, D) a +0 long sword (62, 47, D) +2 gold dragon scales a +5 flail of draining a +0 quarterstaff (62, 54, D) a +0 robe (still there?) a +6 ring of intelligence (still there?) (63, 8, D) the +8 broad axe of Unreason {vorpal, Fragile rPois MP+9 Int+10} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It protects you from poison. It affects your magic capacity (+9). It will be destroyed if unequipped. (63, 16, D) a phial of floods (63, 21, D) a +0 rapier a +0 robe (63, 26, D) a condenser vane (2/2) (63, 27, D) a +1 hunting sling of flaming (63, 36, D) an uncursed staff of conjuration (63, 37, D) the +7 morningstar of an ossuary {freeze, Int+6 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+3). (63, 47, D) a +0 animal skin a +0 quarterstaff a +0 war axe a Necronomicon a black mamba corpse (skeletalised by now) (63, 49, D) the +1 pair of boots of New Discoveries {rC+ MR+} (still there?) It protects you from cold. It affects your resistance to hostile enchantments. a +0 robe (still there?) (63, 53, D) a +5 quick blade (63, 54, D) a cursed +0 robe (still there?) a +1 morningstar of venom (still there?) a water moccasin corpse (skeletalised by now) (still there?) (63, 55, D) a +0 flail (still there?) a +0 animal skin (still there?) (64, 16, D) a book of Air (64, 26, D) a condenser vane (2/2) (64, 47, D) the +4 hand axe of the Firefly {protect, +Inv rC+ MR+ Str-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. a +2 mace of protection (64, 56, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +0 shortbow of freezing (65, 47, D) the +8 plate armour of Apathy {rElec} It insulates you from electricity. the Grimoire of Harmful Cold Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ozocubu's Armour Ice 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Simulacrum Ice/Necromancy 6 no (65, 48, D) a +2 robe (still there?) a cursed -2 buckler (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a +0 animal skin (still there?) a +4 quick blade (still there?) a yak corpse (skeletalised by now) (still there?) (65, 50, D) a +0 lajatang of electrocution (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a blink frog corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) a hippogriff corpse (skeletalised by now) (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (65, 51, D) a +3 vampiric lajatang (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (65, 54, D) a +0 buckler a cursed +0 buckler an uncursed staff of earth a spriggan corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (66, 27, D) a +0 long sword (still there?) a +0 ring mail (still there?) (66, 48, D) the cursed +0 leather armour of the Moon {rN+} It protects you from negative energy. It has a curse placed upon it. (66, 49, D) a manual of Spellcasting (still there?) a +0 robe (still there?) a scroll of fog (still there?) a lightning rod (4/4) (still there?) (66, 50, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) a scroll of acquirement (still there?) a phantom mirror (still there?) a spriggan corpse (skeletalised by now) (still there?) (67, 3, D) a +0 trident (still there?) a +1 fustibalus of freezing (still there?) a throwing net (still there?) (67, 47, D) a +3 ring mail of magic resistance (67, 48, D) an uncursed staff of cold (still there?) a +0 robe (still there?) a book of Unlife (still there?) a spriggan corpse (skeletalised by now) (still there?) (67, 49, D) a +2 hand crossbow of freezing (still there?) a crocodile corpse (skeletalised by now) (still there?) (67, 50, D) a +2 flail of protection (still there?) a +0 robe (still there?) a +2 buckler of protection (still there?) a lightning rod (4/4) (still there?) a spriggan corpse (skeletalised by now) (still there?) (67, 51, D) a +0 robe (still there?) a +2 robe of cold resistance (still there?) (67, 52, D) a +0 robe a crocodile corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (67, 56, D) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (68, 0, D) an uncursed staff of earth (68, 3, D) a +0 trident (68, 48, D) a cane toad corpse (skeletalised by now) (68, 49, D) a +0 broad axe (still there?) a +1 robe (still there?) a +4 hand crossbow of flaming (still there?) a spriggan corpse (skeletalised by now) (still there?) (68, 50, D) an uncursed staff of cold (69, 0, D) a +3 ring mail of cold resistance (69, 3, D) a +0 trident (69, 48, D) a +5 falchion of protection (still there?) a +0 robe (still there?) an uncursed staff of earth (still there?) (69, 49, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (69, 50, D) an uncursed staff of poison (still there?) a cursed +0 robe (still there?) a phantom mirror (still there?) (69, 52, D) a +2 vampiric lajatang (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (69, 54, D) a +0 broad axe (70, 8, D) a lightning rod (4/4) (70, 9, D) a +1 ring mail of fire resistance (70, 11, D) a +0 short sword a +0 chain mail a +0 buckler a +3 mace of protection (70, 12, D) a +0 long sword (still there?) a +0 leather armour (still there?) (70, 36, D) a +3 short sword of protection (70, 37, D) a +0 broad axe of flaming (70, 47, D) a cursed staff of death (70, 48, D) a +0 animal skin (71, 8, D) a phial of floods (71, 11, D) a +2 vorpal long sword (71, 17, D) an uncursed staff of fire (71, 26, D) an uncursed staff of air (71, 36, D) a box of beasts (3/3) (71, 37, D) the cursed +3 shortbow of Excruciating Pain {venom, rC+ Str-2 Stlth+} It poisons the ammo it fires. It affects your strength (-2). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (71, 47, D) a tin of tremorstones (3/3) (71, 49, D) a +2 vorpal longbow (71, 51, D) a +0 war axe (still there?) a +0 animal skin (still there?) a cursed ring of attention (still there?) (71, 57, D) a +4 ring of evasion (72, 8, D) a Fen Folio (72, 9, D) a Young Poisoner's Handbook (72, 11, D) a +1 long sword of pain (72, 16, D) an uncursed staff of death (72, 17, D) a box of beasts (3/3) (72, 21, D) a +0 rapier a +0 robe (72, 26, D) Xibbuofe's Almanac of Twisted Conjuration Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Blink Translocation 2 no c - Teleport Other Translocation 3 no d - Dispersal Translocation 6 no (72, 27, D) a book of Callings (72, 36, D) a +2 halberd of venom (72, 47, D) a box of beasts (3/3) (72, 48, D) a +2 flail of protection (72, 49, D) a +0 dagger of venom (73, 1, D) a cursed staff of cold (73, 16, D) the Grimoire of the Catamount Spells Type Level Known a - Magic Dart Conjuration 1 no b - Static Discharge Conjuration/Air 3 no c - Stone Arrow Conjuration/Earth 3 no d - Conjure Flame Conjuration/Fire 3 no e - Sticky Flame Conjuration/Fire 4 no f - Conjure Ball Lightning Conjuration/Air 6 no (73, 17, D) an uncursed staff of air (73, 21, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 26, D) a +0 vampiric broad axe (73, 27, D) a lightning rod (4/4) (73, 36, D) the cursed +0 dagger "Xotaekh" {vorpal, *Contam Str-3 Dex+8 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+8). It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (73, 37, D) the cursed +2 hunting sling of Viwymize {venom, Str+3 SInv} It poisons the ammo it fires. It affects your strength (+3). It lets you see invisible. It has a curse placed upon it. (73, 47, D) an uncursed staff of fire (73, 48, D) an uncursed staff of conjuration (73, 49, D) an uncursed staff of death (74, 48, D) a +2 dagger of electrocution (74, 49, D) a +1 short sword of flaming (75, 1, D) a +1 robe of magic resistance (75, 48, D) a condenser vane (2/2)