hark the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 dagger (61, 3, D) a +6 quick blade (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (61, 4, D) a +0 dagger (still there?) a cursed -2 robe (still there?) an orc corpse (skeletalised by now) (still there?) (61, 8, D) a lightning rod (4/4) (62, 0, D) a lightning rod (4/4) (62, 1, D) a phial of floods (62, 2, D) a +0 dagger of speed a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the cursed +1 scale mail of the Fife {rPois} It protects you from poison. It has a curse placed upon it. (62, 9, D) a +3 leather armour of fire resistance (62, 11, D) a shapeshifter corpse (63, 0, D) a +0 short sword (63, 3, D) a +0 quarterstaff of distortion a +0 chain mail (63, 11, D) a shapeshifter corpse (67, 0, D) a +1 pair of boots of rampaging (68, 0, D) the +4 fustibalus of Exhibitionism {speed, Dex+5 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It makes you more stealthy. (68, 4, D) Kikubaaqudgha's Collected Works on Necromancy Spells Type Level Known a - Pain Necromancy 1 yes b - Corpse Rot Necromancy/Air 2 no c - Sublimation of Blood Necromancy 2 no d - Vampiric Draining Necromancy 3 yes (70, 8, D) a +3 scale mail of positive energy (70, 9, D) a +0 mace (70, 11, D) a +0 leather armour an orc corpse (70, 12, D) a +0 hand axe 3 boomerangs a cursed +0 chain mail an orc corpse (70, 21, D) a komodo dragon corpse (71, 8, D) a +1 chain mail of poison resistance (71, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (71, 16, D) the +6 glaive "hark's Doom" {flame, MR+ Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you see invisible. (71, 20, D) a bullfrog corpse (71, 26, D) a +0 halberd of protection (71, 27, D) an uncursed ring of wizardry (72, 8, D) a box of beasts (3/3) (72, 12, D) a +2 mace of protection (72, 20, D) a river rat corpse (72, 21, D) a jackal corpse (72, 22, D) a water moccasin corpse (72, 26, D) the +2 leather armour of Teel Fib {rC++ Int+7} It affects your intelligence (+7). It greatly protects you from cold. (72, 27, D) a +1 trident of venom (73, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, 16, D) a phial of floods (73, 26, D) a book of Flames (73, 27, D) the ring "Pewotes" {rElec MR+ Str-4 Dex+6 Stlth+} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (75, 1, D) an uncursed staff of death