Dungeon Crawl Stone Soup version 0.24-a0-201-gf2055891f0 (webtiles) character file. Game seed: 6068132341085183919 58 hemabe the Charlatan (level 4, -2/33 HPs) Began as a Human Artificer on Mar 21, 2019. Slain by a gnoll ... wielding a +0 halberd (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:49 (2446 turns). hemabe the Charlatan (Human Artificer) Turns: 2446, Time: 00:03:50 Health: -2/33 AC: 6 Str: 12 (14) XL: 4 Next: 21% Magic: 6/6 EV: 4 Int: 8 (11) God: Gold: 194 SH: 10 Dex: 12 (13) Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . k - +0 large shield rNeg . . . Faith . j - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth +......... n - amulet of the acrobat HPRegen 0.11/turn u - ring of teleportation (curse) {+/*tele, !d} MPRegen 0.10/turn r - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 194 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles g - 12 sling bullets Armour j - a +0 scale mail (worn) (You found it on level 1 of the Dungeon) k - a +0 large shield (worn) (You found it on level 2 of the Dungeon) Jewellery h - an uncursed amulet of rage {+Rage, !d} (You found it on level 1 of the Dungeon) n - an amulet of the acrobat (around neck) (You found it on level 2 of the Dungeon) p - a +4 ring of intelligence (You found it on level 2 of the Dungeon) r - a ring of resist corrosion (right hand) (You found it on level 2 of the Dungeon) t - an uncursed amulet of faith {unknown} (You found it on level 2 of the Dungeon) u - a cursed ring of teleportation (left hand) {+/*tele, !d} (You found it on level 2 of the Dungeon) v - an uncursed amulet of harm {unknown} (You found it on level 3 of the Dungeon) Wands c - a wand of flame (10) d - a wand of enslavement (9) e - a wand of random effects (15) Scrolls b - 2 scrolls of identify {unknown} o - a scroll of teleportation {unknown} Potions i - a potion of berserk rage {!q} l - a potion of flight {unknown} m - a potion of heal wounds {unknown} q - a potion of invisibility {unknown} s - a potion of lignification {unknown} Comestibles f - 5 rations w - 13 chunks of flesh {@w0} Skills: + Level 1.7 Fighting + Level 1.7 Short Blades + Level 2.5 Dodging + Level 2.0 Stealth + Level 3.4 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Message History Your unstable footing causes you to fumble your attack. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. Your jackal bites the jackal. You block the jackal's attack. Your jackal barely misses the jackal. You hit the jackal but do no damage. Your jackal bites the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your jackal barely misses the jackal. x2 You take 2 damage, and have 1/33 hp. Your unstable footing causes you to fumble your attack. You block the jackal's attack. Your jackal bites the jackal. Your jackal barely misses the jackal. The jackal bites you but does no damage. Your jackal bites the jackal but does no damage. Your jackal misses the jackal. You miss the jackal. The jackal barely misses you. Your jackal bites the jackal. x2 The jackal dies! b - 2 scrolls labeled IZET GOANT (gained 1) You see here a jackal corpse. There are no objects that can be picked up here. a jackal corpse It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You now have 3/49 hp. Really attack your jackal? Your shield prevents you from hitting your jackal. The jackal is no longer charmed. You block the jackal's attack. Your shield prevents you from hitting the jackal. Your jackal splashes around in the water. You block the jackal's attack. Your jackal bites the jackal but does no damage. Your shield and scale mail prevent you from hitting the jackal. You block the jackal's attack. Your jackal closely misses the jackal. You closely miss the jackal. You block the jackal's attack. Your jackal splashes around in the water. You barely miss the jackal. The jackal bites you but does no damage. Your jackal bites the jackal but does no damage. Your shield prevents you from hitting the jackal. You block the jackal's attack. Your jackal barely misses the jackal. You puncture the jackal! You kill the jackal! Really attack your jackal? You closely miss your jackal. The jackal is no longer charmed. The jackal splashes around in the water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Your unstable footing causes you to fumble your attack. The jackal bites you but does no damage. Your jackal barely misses the jackal. Your unstable footing causes you to fumble your attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your jackal bites the jackal. You take 1 damage, and have 3/49 hp. You hit the jackal. You kill the jackal! Really attack your jackal? You puncture your jackal! You kill your jackal! Unknown command. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 2/33 hp. You see here a jackal corpse. You butcher the jackal corpse. w - 11 chunks of flesh {@w0} (gained 3) You see here a jackal skeleton. There isn't anything to butcher here. You see here a jackal corpse. You butcher the jackal corpse. w - 14 chunks of flesh {@w0} (gained 3) You see here a jackal skeleton. You start resting. Some of the chunks of flesh in your inventory have rotted away. You feel yourself speed up. You regained 3 hp, and now have 6/33 hp. You start resting. You recover from your berserk rage. You regained 2 hp, and now have 8/33 hp. You start resting. You feel strangely unstable. You are suddenly yanked towards a nearby monster! Your surroundings suddenly seem different. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! You block the gnoll's attack. You regained 4 hp, and now have 12/33 hp. You block the gnoll's attack. You hit the gnoll but do no damage. The gnoll hits you with a +0 halberd! You die... # . . ≈ ≈ ≈ . # ###### +.@..# #..g...# #....### ##++## You could see a gnoll. Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 leopard geckos (D:1) 6 hobgoblins 6 jackals (D:3) A quokka (D:3) A ball python (D:1) 5 bats 3 frilled lizards 4 goblins 4 kobolds 3 rats (D:1) 37 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 jackals (D:3) 4 creatures vanquished. Vanquished Creatures (others) A bat (D:1) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 245 | D:1 | Reached XP level 2. HP: 17/21 MP: 4/4 485 | D:1 | HP: 2/21 [hobgoblin/cursed -2 club (5)] 917 | D:1 | Reached XP level 3. HP: 16/26 MP: 5/5 919 | D:1 | HP: 6/26 [dart slug/slug dart (4)] 937 | D:1 | HP: 3/26 [dart slug/slug dart (3)] 939 | D:1 | HP: 1/26 [dart slug/slug dart (2)] 1671 | D:2 | Found a white marble altar of Elyvilon. 2263 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/6 2339 | D:3 | HP: 8/33 [jackal (2)] 2341 | D:3 | HP: 2/33 [jackal (3)] 2344 | D:3 | Reached skill level 2 in Stealth 2350 | D:3 | HP: 1/33 [jackal (2)] 2366 | D:3 | HP: 3/49 [jackal (1)] 2446 | D:3 | Slain by a gnoll Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, minmay_pentomino_p4 D:2: layout_rooms, elyvilon_altar_5 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_loops_corners, grunt_temple_overflow_open, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | | 1.7 Short Blades | | 1.7 Dodging | | 2.5 Evocations | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 133 | 42 || 175 Evoke: Wand | 8 | 3 || 11 Use: Potion | 1 | 1 || 2 Scroll | 1 | || 1 Eat: Chunk | 4 | 1 || 5 Armor: Scale mail | 70 | 35 || 105 Leather armour | 7 | || 7 Dodge: Dodged | 97 | 16 || 113 Block: Large shield | 13 | 37 || 50 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 57 | 27 | 32.1 | 26 | 16 | 38.1 +---------+---------+-------+---------+---------+------- D:1 | 24 | 12 | 33.3 | 16 | 7 | 30.4 D:2 | 29 | 0 | 0.0 | 8 | 0 | 0.0 D:3 | 4 | 15 | 78.9 | 2 | 9 | 81.8 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, minmay_pentomino_p4 D:2: layout_rooms, elyvilon_altar_5 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_loops_corners, grunt_temple_overflow_open, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 41.6 | 38.0 | 804.7 Dungeon | 100.0 | 100.0 | 1.3 | 41.6 | 38.0 | 804.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------