Dungeon Crawl Stone Soup version 0.25-a0-413-g3b4b6a4ccc (webtiles) character file. Game seed: 6051029094393332490, levelgen mode: deterministic 407 hemabe the Charlatan (level 7, 0/52 HPs) Began as a Human Artificer on Jan 14, 2020. Slain by a mummy (9 damage) ... in an ossuary. The game lasted 00:09:58 (4858 turns). hemabe the Charlatan (Human Artificer) Turns: 4858, Time: 00:09:59 Health: 0/52 AC: 14 Str: 14 XL: 7 Next: 12% Magic: 10/10 EV: 10 Int: 12 God: Gold: 135 SH: 0 Dex: 13 Spells: 6/6 levels left rFire + . . SeeInvis . w - -1 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . x - +2 scale mail {rF+} rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.17/turn k - +2 ring of protection MPRegen 0.12/turn b - +4 ring of protection @: no status effects A: no striking features a: no special abilities You were in an ossuary. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 short sword w - a cursed -1 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles n - 69 arrows p - 28 stones (quivered) r - 24 poisoned darts u - 7 javelins Armour x - a +2 scale mail of fire resistance (worn) (You took it off an orc on level 3 of the Dungeon) Magical Staves y - an uncursed staff of power {unknown} (You found it on level 3 of the Dungeon) Jewellery b - a +4 ring of protection (right hand) (You found it on level 3 of the Dungeon) k - a +2 ring of protection (left hand) (You found it on level 1 of the Dungeon) t - an uncursed ring of flight {+Fly, !d} (You found it on level 1 of the Dungeon) Wands d - a wand of enslavement (11) Scrolls j - 2 scrolls of enchant weapon m - a scroll of fear z - 2 scrolls of identify Potions e - a potion of might {unknown} g - 2 potions of curing h - a potion of mutation {unknown} l - 2 potions of haste q - a potion of berserk rage {unknown} s - a potion of heal wounds {unknown} v - a potion of ambrosia {unknown} Comestibles f - 7 rations Skills: + Level 3.0 Fighting + Level 3.0 Short Blades + Level 3.5 Dodging + Level 3.2 Stealth + Level 4.2 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Foxfire Conj/Fire #... 83% 1 ##..... Conjure Flame Conj/Fire #....... 99% 3 ####... Inner Flame Hex/Fire #....... 99% 3 ####... Sticky Flame Conj/Fire #....... 100% 4 #####.. Fireball Conj/Fire #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Fedhas Annotations: D:4 1 runed translucent door, mora's ghost, amateur DrTm Message History Firing (i - inventory. (/) - cycle) p - 48 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone hits the mummy but does no damage. Firing (i - inventory. (/) - cycle) p - 47 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone hits the mummy but does no damage. Firing (i - inventory. (/) - cycle) p - 46 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone hits the elf zombie. Firing (i - inventory. (/) - cycle) p - 45 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone hits the elf zombie but does no damage. Firing (i - inventory. (/) - cycle) p - 44 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone hits the elf zombie. The elf zombie hits you but does no damage. Firing (i - inventory. (/) - cycle) p - 43 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone closely misses the elf zombie. The elf zombie closely misses you. Firing (i - inventory. (/) - cycle) p - 42 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone hits the elf zombie but does no damage. The elf zombie hits you but does no damage. Firing (i - inventory. (/) - cycle) p - 41 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone hits the elf zombie. The elf zombie completely misses you. Firing (i - inventory. (/) - cycle) p - 40 stones (quivered) Aim: an elf zombie (lightly damaged) You shoot a stone. The stone hits the mummy. The elf zombie hits you but does no damage. The mummy hits you but does no damage. Firing (i - inventory. (/) - cycle) p - 39 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone closely misses the mummy. The elf zombie hits you. The mummy barely misses you. You take 6 damage, and have 46/52 hp. Firing (i - inventory. (/) - cycle) p - 38 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone hits the mummy but does no damage. The elf zombie hits you. You take 5 damage, and have 41/52 hp. Firing (i - inventory. (/) - cycle) p - 37 stones (quivered) Aim: a mummy (moderately damaged) You shoot a stone. The stone hits the mummy. The mummy misses you. The elf zombie barely misses you. Firing (i - inventory. (/) - cycle) p - 36 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone barely misses the mummy. The elf zombie hits you but does no damage. The mummy hits you. You take 3 damage, and have 39/52 hp. Firing (i - inventory. (/) - cycle) p - 35 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone closely misses the mummy. The elf zombie closely misses you. The mummy hits you! You take 8 damage, and have 31/52 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) p - 34 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone hits the mummy. The elf zombie hits you but does no damage. Firing (i - inventory. (/) - cycle) p - 33 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone barely misses the mummy. The mummy closely misses you. The elf zombie barely misses you. Firing (i - inventory. (/) - cycle) p - 32 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone hits the mummy but does no damage. The mummy hits you! The elf zombie barely misses you. You take 10 damage, and have 21/52 hp. Firing (i - inventory. (/) - cycle) p - 31 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone barely misses the mummy. The elf zombie hits you. You take 5 damage, and have 16/52 hp. Firing (i - inventory. (/) - cycle) p - 30 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone hits the mummy but does no damage. The mummy hits you! * * * LOW HITPOINT WARNING * * * The elf zombie hits you but does no damage. You take 7 damage, and have 9/52 hp. Firing (i - inventory. (/) - cycle) p - 29 stones (quivered) Aim: a mummy (severely damaged) You shoot a stone. The stone hits the mummy but does no damage. The mummy hits you! You die... ##### . ##...## ... ##.....###..... #......@....... #..∩.∩.MZ...... #......(.(..... ##.....###(.... ##...## .(... ##### .(.. .#. ## You could see a mummy and an elf zombie. Vanquished Creatures A hippogriff (D:4) Jessica (D:3) Natasha (thrice) (D:2) 4 adders 3 worms (D:3) 3 dart slugs 3 leopard geckos 5 orcs (D:3) 4 giant cockroaches 7 goblins 9 hobgoblins 8 jackals 6 kobolds A quokka (D:4) A ball python (D:1) 6 bats 6 frilled lizards 9 rats 80 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:2) 1 creature vanquished. Vanquished Creatures (others) A jackal (D:2) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hemabe the Human Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 18/21 MP: 4/4 1047 | D:1 | You fall into a shaft and drop 1 floor! 1055 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 1487 | D:2 | Noticed Natasha 1491 | D:2 | Killed Natasha 1491 | D:2 | Reached skill level 2 in Stealth 1491 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/6 1646 | D:2 | Noticed Natasha 1652 | D:2 | Killed Natasha 1652 | D:2 | Reached skill level 2 in Fighting 1652 | D:2 | Reached skill level 2 in Short Blades 1670 | D:2 | Noticed Natasha 1719 | D:2 | Killed Natasha 1719 | D:2 | Reached XP level 5. HP: 26/38 MP: 7/7 3245 | D:3 | Noticed Jessica 3246 | D:3 | Killed Jessica 3246 | D:3 | Reached skill level 3 in Dodging 3434 | D:3 | Found a blossoming altar of Fedhas. 3780 | D:3 | Reached XP level 6. HP: 33/46 MP: 8/8 4408 | D:4 | Found a runed translucent door. 4408 | D:4 | Noticed mora's ghost (amateur DrTm) 4500 | D:4 | Noticed a hippogriff 4553 | D:4 | HP: 11/46 [hippogriff (4)] 4556 | D:4 | HP: 5/46 [hippogriff (6)] 4557 | D:4 | Killed a hippogriff 4557 | D:4 | Reached skill level 3 in Fighting 4557 | D:4 | Reached skill level 3 in Short Blades 4557 | D:4 | Reached skill level 3 in Stealth 4557 | D:4 | Reached skill level 4 in Evocations 4557 | D:4 | Reached XP level 7. HP: 5/52 MP: 8/10 4750 | D:4 | Found a sand-covered staircase. 4755 | Ossuary | Entered an ossuary 4857 | Ossuary | HP: 9/52 [mummy (7)] 4858 | Ossuary | Slain by a mummy Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_corners, minmay_pentomino_s2 D:2: layout_basic, uniq_natasha D:3: layout_basic, first_ration, fedhas_altar_1, uniq_jessica D:4: layout_cave_pods, enter_ossuary_5, hellmonk_ghost_happy_afterlife Ossuary: minmay_ossuary_gauntlet Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.2 Fighting | 2 3 | 3.0 Short Blades | 2 3 | 3.0 Dodging | 3 | 3.5 Evocations | 4 | 4.2 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 122 | 57 | || 179 Fire: Hunting sling | | 203 | 21 || 224 Throw: Javelin | | 7 | || 7 Evoke: Wand | 14 | 20 | || 34 Use: Scroll | | 2 | || 2 Potion | | 2 | || 2 Stab: Sleeping | | 1 | || 1 Eat: Chunk | 2 | 6 | 1 || 9 Ration | | 1 | || 1 Armor: Leather armour | 4 | | || 4 Ring mail | 60 | 44 | || 104 Scale mail | | 57 | 7 || 64 Dodge: Dodged | 85 | 137 | 9 || 231 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 510 | 72 | 12.4 | 79 | 2 | 2.5 +---------+---------+-------+---------+---------+------- D:1 | 47 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 117 | 35 | 23.0 | 23 | 1 | 4.2 D:3 | 84 | 37 | 30.6 | 26 | 1 | 3.7 D:4 | 262 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_corners, minmay_pentomino_s2 D:2: layout_basic, uniq_natasha D:3: layout_basic, first_ration, fedhas_altar_1, uniq_jessica D:4: layout_cave_pods, enter_ossuary_5, hellmonk_ghost_happy_afterlife Ossuary: minmay_ossuary_gauntlet Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.8 | 39.8 | 33.8 | 934.6 Dungeon | 97.9 | 97.8 | 3.9 | 38.9 | 34.6 | 1142.5 Ossuary | 2.1 | 2.2 | 0.0 | 77.7 | 1.0 | 103.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 116.4 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 145.5 +-------+-------+-------+-------+-------+----------------------