Dungeon Crawl Stone Soup version 0.26-a0-40-gfe7b5d5a6f (webtiles) character file. Game seed: 14500937858790901869, levelgen mode: deterministic 56 iamserjio the Skirmisher (level 3, 3/27 HPs) Began as an Octopode Monk on June 1, 2020. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (914 turns). iamserjio the Skirmisher (Octopode Monk) Turns: 914, Time: 00:01:12 Health: 3/27 AC: 1 Str: 11 XL: 3 Next: 97% Magic: 1/3 EV: 15 Int: 12 God: Gold: 10 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit + g - amulet of guardian spirit rElec . Reflect . c - ring of teleportation (curse) {@r3} rCorr . Harm . (no ring) MR ..... Rnd*Tele + (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: lethally poisoned (3 -> -7), hasted, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles i - 2 stones (quivered) j - 14 sling bullets Jewellery c - a cursed ring of teleportation (left tentacle) {@r3} g - an amulet of guardian spirit (around mantle) Scrolls d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of magic mapping {unknown} Comestibles b - 2 rations f - 6 chunks of flesh Skills: * Level 4.2 Fighting - Level 3.0 Polearms + Level 3.6 Dodging - Level 2.6 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You feel sick. You aren't carrying any potions. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You see here a cyan potion. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. Saving game... please wait. Welcome back, iamserjio the Octopode Monk. Unknown command. Okay, then. Okay, then. ##### ###[... .....# # #.###.#.##.###.. #............... ..###..##.###.. #..##.# ...###.....# #......@#### ##.###### #### ...#### ......# ......# ......###.. .†........# ....#.### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A worm (D:2) A leopard gecko (D:1) 2 bats (D:1) 4 giant cockroaches (D:1) 2 goblins A hobgoblin (D:1) 6 jackals 7 kobolds 2 frilled lizards 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iamserjio the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 99 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 508 | D:1 | Reached XP level 3. HP: 26/27 MP: 3/3 759 | D:2 | Reached skill level 4 in Fighting 914 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: layout_loops_cross, chequers_ecumenical_altar_simple_redux Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 | 4.2 Polearms | | 3.0 Dodging | | 3.6 Stealth | | 2.6 Action || total -------------------------++------- Melee: Spear || 80 Constrict || 14 Tentacles || 11 Use: Potion || 1 Stab: Sleeping || 12 Armor: Skin || 4 Dodge: Dodged || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 81 | 0 | 0.0 | 31 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 43 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------