ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a fan of gales (59, 37, D) a cursed -3 ring of strength (60, 18, D) a jumping spider corpse (60, 36, D) a book of Dreams (60, 37, D) a scroll of brand weapon (61, 0, D) a book of Summonings (61, 8, D) a +2 shortbow of freezing (61, 16, D) a book of Burglary (61, 26, D) a +0 helmet of see invisible (61, 36, D) a +0 dagger (61, 37, D) an uncursed staff of poison (62, 0, D) the +1 robe "Qon Qaon" {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (62, 1, D) an uncursed staff of poison (62, 8, D) a +9 blowgun (62, 9, D) the cursed +0 leather armour of the Six Places {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (62, 16, D) an uncursed staff of energy (62, 17, D) the +5 scimitar of Destruction {holy, rElec rF- Str+9 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+9). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (62, 20, D) a scorpion corpse (62, 21, D) a tarantella corpse (62, 26, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 36, D) a +0 trident (unseen) (62, 44, D) 2 javelins of penetration (63, 0, D) a phial of floods (63, 4, D) a +0 short sword (unseen) (63, 16, D) Otey's Tome of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Fire Conjuration/Fire 6 (63, 17, D) a lightning rod (4/4) (63, 20, D) a wolf spider corpse (63, 26, D) a +6 blowgun (63, 30, D) a cursed +4 morningstar a +0 robe a necrophage corpse (63, 36, D) a +0 pair of gloves of strength (63, 37, D) the +0 plate armour of Autumn {Stlth+} It makes you more stealthy. (64, 16, D) a +2 great sword of electrocution (64, 21, D) a scorpion corpse (64, 27, D) a +0 leather armour of magic resistance (65, 26, D) a lamp of fire (67, 0, D) a book of Debilitation (68, 0, D) a crystal ball of energy (69, 0, D) a +2 great sword of holy wrath (69, 36, D) a +1 ring mail of cold resistance (70, 9, D) an uncursed staff of air (70, 25, D) the Incunabulum of Warped Enhancements Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Portal Projectile Hexes/Translocation 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Controlled Blink Translocation 8 (70, 37, D) a +0 scimitar (70, 41, D) a +0 war axe (unseen) (70, 42, D) a +5 dagger of venom (71, 8, D) a +2 robe of fire resistance (71, 16, D) a +1 scale mail of fire resistance (71, 17, D) an uncursed staff of death (71, 30, D) an ugly thing corpse (71, 36, D) a book of Transfigurations (71, 37, D) an uncursed staff of wizardry (71, 41, D) a +0 hand axe a +0 robe a +0 flail a +0 robe a naga corpse a naga corpse a water moccasin corpse (72, 8, D) Pumabret's Tome of Nocuous Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Summon Lightning Spire Summoning/Air 4 g - Conjure Ball Lightning Conjuration/Air 6 (72, 9, D) a +3 flail of crushing (72, 16, D) a +0 shortbow of flaming (72, 26, D) an uncursed staff of conjuration (72, 27, D) the Compendium of the Captivating Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Silence Hexes/Air 5 (72, 31, D) a shapeshifter corpse (72, 36, D) a crystal ball of energy (72, 41, D) a +0 dire flail (still there?) a black mamba corpse (still there?) (72, 42, D) a ball python corpse (73, 1, D) a Necronomicon (73, 16, D) a +2 rapier of electrocution (73, 17, D) an uncursed staff of power (73, 26, D) a +2 robe of positive energy (73, 27, D) a +2 buckler of protection (73, 30, D) an ugly thing corpse (73, 36, D) the +10 lajatang "Aqo Weur" {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). (73, 37, D) +1 swamp dragon scales (75, 1, D) a +5 fustibalus