ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) the +11 flail "Sair" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (19, 1, D) a book of Dreams (20, 0, D) a cursed amulet of inaccuracy (20, 1, D) a lightning rod (4/4) (21, 1, D) a book of Cantrips (22, 0, D) an uncursed staff of cold (22, 1, D) 4 potions of heal wounds (23, 0, D) a +1 mace of holy wrath (23, 1, D) a +1 robe of positive energy (24, 0, D) a book of Enchantments (24, 1, D) the ring of Immuas {rC+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from cold. (25, 0, D) a book of Power (26, 0, D) a Young Poisoner's Handbook (27, 1, D) a +2 vampiric rapier (28, 0, D) the Incunabulum of Displaced Battle Magic Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Venom Bolt Conjuration/Poison 5 c - Disjunction Translocation 8 (28, 1, D) a book of the Sky (29, 0, D) the +11 quick blade "Ydida" {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). (34, 28, D) a +3 giant club (35, 14, D) a +2 great sword of holy wrath (35, 28, D) a lightning rod (4/4) (36, 0, D) a box of beasts (36, 1, D) a +1 spear of venom (36, 2, D) a +1 trident of protection (unseen) (36, 15, D) a +2 fustibalus of freezing (36, 29, D) a +4 plate armour of positive energy (36, 32, D) a swamp drake corpse (37, 1, D) a +0 leather armour (37, 3, D) a +0 leather armour of magic resistance (unseen) (37, 5, D) a +1 trident of venom (unseen) (37, 14, D) a lightning rod (4/4) (37, 19, D) a +2 trident (unseen) (37, 20, D) a +0 dagger a +2 leather armour of cold resistance a human corpse (37, 28, D) a phial of floods (37, 29, D) an uncursed staff of power (38, 1, D) a +2 dagger of venom a merfolk corpse (38, 5, D) a +2 leather armour of poison resistance (38, 6, D) a javelin (38, 7, D) a javelin (38, 9, D) a silver javelin (38, 15, D) a +0 robe (38, 28, D) a book of Death (38, 29, D) the +6 trident "Evolewu" {venom, -Tele rElec rN+++ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. (38, 31, D) a hydra corpse (38, 32, D) a rime drake corpse a rime drake corpse (39, 0, D) a crystal ball of energy (39, 1, D) a +0 trident (39, 3, D) a cursed -3 spear (unseen) (39, 4, D) a +1 demon trident of venom a +0 glaive of venom a +0 robe (39, 5, D) a +2 vampiric rapier a +0 robe (39, 14, D) a +2 hunting sling of flaming (39, 19, D) a +2 halberd of venom a potion of blood (39, 20, D) a +0 dagger (unseen) (39, 21, D) a +0 morningstar (unseen) (39, 22, D) a +0 mace (unseen) (39, 24, D) a +1 scimitar of pain a +2 scythe of venom an uncursed ring of ice a scroll of brand weapon (39, 28, D) the +7 hunting sling "Impbane" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (39, 29, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (39, 33, D) +0 acid dragon scales an acid dragon corpse (39, 34, D) a rime drake corpse a wyvern corpse (40, 0, D) a +2 scale mail of cold resistance (40, 6, D) a +1 hand axe of flaming (40, 14, D) an uncursed staff of wizardry (40, 28, D) a +1 glaive of protection a +0 war axe of chopping (40, 29, D) an uncursed ring of protection from magic (41, 0, D) an uncursed staff of death (41, 15, D) an uncursed staff of summoning (41, 21, D) a +1 quarterstaff of pain (unseen) (41, 29, D) an uncursed staff of poison (42, 1, D) a +0 rapier (42, 4, D) 11 javelins (unseen) (42, 14, D) a +4 falchion of holy wrath (42, 28, D) the ring of Giajaut {rElec rPois rC- rN+ SInv} [ring of see invisible] It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you see invisible. a +3 large shield a +0 shield a +0 scale mail a +0 war axe (43, 2, D) a +0 leather armour (43, 28, D) the +4 chain mail of Sloth {+Inv MP-9 Str+6} It affects your strength (+6). It affects your magic capacity (-9). It lets you turn invisible. (43, 29, D) a +2 vampiric whip (44, 28, D) the cursed +0 leather armour of Philately {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (47, 39, D) a +0 longbow (49, 0, D) an uncursed staff of conjuration (49, 12, D) an uncursed staff of poison (49, 13, D) an uncursed ring of ice an uncursed ring of fire a +3 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (49, 36, D) a box of beasts (49, 37, D) a +2 executioner's axe of chopping (49, 38, D) a +1 rapier of freezing (unseen) (49, 40, D) a +0 spear (unseen) (50, 0, D) a book of Death (still there?) a lamp of fire (still there?) (50, 1, D) an uncursed ring of wizardry (50, 12, D) a box of beasts (50, 13, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (50, 24, D) an uncursed staff of death (50, 25, D) the Reference Book on Fiery Ice Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Bolt of Cold Conjuration/Ice 6 e - Ring of Flames Charms/Fire 7 (50, 29, D) a cursed -3 scimitar (unseen) (50, 37, D) a lamp of fire (50, 39, D) a +0 lajatang of electrocution (unseen) (51, 0, D) a +2 flail of protection (51, 1, D) the +1 robe of Supple Strength {MR+} It affects your resistance to hostile enchantments. (51, 13, D) an uncursed staff of summoning (51, 24, D) the +6 chain mail of Setokyew {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (51, 27, D) a +0 longbow (51, 28, D) a +0 leather armour (unseen) (51, 36, D) a crystal ball of energy (51, 37, D) a +0 robe (unseen) (51, 39, D) a +0 robe (52, 0, D) a +1 hand axe of flaming (52, 1, D) a book of Battle (52, 2, D) an uncursed staff of wizardry (52, 17, D) an ugly thing corpse (skeletalised by now) (52, 24, D) a book of Flames (52, 25, D) 10 arrows a +0 dagger an uncursed amulet of guardian spirit a +2 plate armour of fire resistance the cursed +0 dagger "Dasesint" {drain, *Corrode Int+3 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It may corrode you when you take damage. It has a curse placed upon it. (52, 28, D) a +0 short sword (52, 29, D) a cursed -2 long sword (52, 37, D) a phial of floods (52, 38, D) a +0 quarterstaff (unseen) (53, 2, D) an uncursed staff of energy (53, 12, D) a +3 mace of distortion (53, 13, D) the +8 long sword "Goec" {flame, rElec rPois Int-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (53, 17, D) (unseen) (53, 27, D) the +4 hand axe "Quraamn" {antimagic, rElec rF++ rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. a +0 leather armour a cursed -2 leather armour (53, 29, D) a +3 long sword (unseen) (53, 36, D) a +1 chain mail of magic resistance (54, 12, D) a +8 great sword of draining (54, 13, D) an uncursed staff of power (54, 26, D) a +0 short sword (54, 36, D) an uncursed staff of air (55, 12, D) an uncursed staff of power (55, 13, D) a +0 eveningstar of draining (55, 25, D) a +0 short sword (unseen) (56, -1, D) a book of Minor Magic (56, 3, D) an uncursed staff of energy (unseen) (57, 1, D) a +1 scale mail of cold resistance (59, 36, D) a +1 quarterstaff of speed (59, 37, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +2 centaur barding of stealth (60, 38, D) a +4 scimitar of flaming (61, 0, D) a +0 short sword (unseen) (61, 4, D) +0 ice dragon scales (61, 8, D) a lamp of fire (61, 16, D) a +0 battleaxe of electrocution (61, 26, D) an uncursed ring of poison resistance (61, 36, D) a +1 hand axe of venom (61, 37, D) a lightning rod (4/4) (62, 0, D) a +1 dagger of venom (62, 1, D) an uncursed staff of wizardry (62, 3, D) an arrow (62, 5, D) 3 arrows (62, 8, D) an uncursed amulet of harm (62, 9, D) a phial of floods (62, 16, D) a sack of spiders (62, 17, D) the +3 leather armour of the Well-Known Lovers {rPois Regen+ Str+2} It affects your strength (+2). It protects you from poison. It increases your rate of regeneration. (62, 27, D) a +1 centaur barding of stealth (62, 36, D) the +6 scimitar "Qavidoo" {freeze, rPois rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. (62, 37, D) a box of beasts (62, 39, D) a +2 great sword of flaming (62, 40, D) +0 fire dragon scales (63, 0, D) a book of Misfortune (63, 4, D) an uncursed staff of air a +0 robe (63, 8, D) a +3 chain mail of positive energy (63, 16, D) a lightning rod (4/4) (63, 20, D) a +0 robe (63, 26, D) an uncursed staff of fire (63, 27, D) a book of the Sky (63, 36, D) a +3 leather armour of cold resistance (63, 37, D) the +1 leather armour of Uskayaw's Favour {+Blink MR+ Int-2} It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you blink. (64, 17, D) a +10 giant club (64, 20, D) a +0 dagger (unseen) (64, 23, D) a cursed -5 ring of evasion (64, 26, D) a +0 spear of venom (64, 27, D) a phial of floods (65, 26, D) the cursed +1 ring mail of Uroy {+Blink rElec rF+} It protects you from fire. It insulates you from electricity. It lets you blink. It has a curse placed upon it. (68, 0, D) a +3 hunting sling (69, 0, D) an uncursed staff of summoning (69, 36, D) the Handbook of Protection Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Ring of Flames Charms/Fire 7 (70, 9, D) a +0 scale mail of cold resistance (70, 36, D) an uncursed staff of wizardry (70, 37, D) an uncursed staff of poison (70, 40, D) a +0 spear a +0 buckler (71, 12, D) a +0 hand axe (unseen) (71, 16, D) a book of Air (71, 17, D) a +6 blowgun (71, 19, D) a +0 giant club (71, 26, D) the +4 ring mail "Zaud" {+Blink} It lets you blink. (71, 27, D) a +4 morningstar of protection (71, 29, D) a +1 morningstar of holy wrath a +0 robe (71, 30, D) a +4 battleaxe (unseen) (71, 36, D) a book of the Earth (71, 40, D) a +0 spear a +0 buckler (72, 8, D) a +3 ring mail of fire resistance (72, 11, D) a +0 hand axe a +0 short sword (72, 16, D) a +0 hunting sling of freezing (72, 17, D) a +1 battleaxe of chopping (72, 18, D) a large rock (72, 20, D) a +0 giant club (unseen) (72, 23, D) a large rock (72, 26, D) the cursed +1 quarterstaff of Invincibility {flame, Int+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (+4). It has a curse placed upon it. (72, 27, D) a +0 dagger (72, 30, D) a +0 robe a wand of digging (3) a +0 rapier a +0 ring mail a potion of flight (72, 37, D) an uncursed staff of energy (72, 40, D) a +0 spear (unseen) (72, 41, D) a +0 rapier a +0 robe (73, 1, D) a +1 demon trident of draining (73, 11, D) a +2 lajatang of protection (73, 12, D) a +0 hand axe (unseen) (73, 16, D) a +0 short sword of flaming (73, 17, D) an uncursed staff of earth (73, 20, D) a +0 giant spiked club (73, 21, D) a +0 giant spiked club (unseen) (73, 26, D) a sack of spiders (73, 27, D) a +3 ring of intelligence (73, 29, D) a +0 antimagic scythe (unseen) (73, 36, D) a book of the Sky (75, 1, D) +0 acid dragon scales