ikjuyhgtrf the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 spear "Uraxkoicu" {pierce, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 1, D) the +9 dagger "Kaab" {pain, rN+ Int+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. (62, 0, D) the Tome of the Warped Birds Spells Type Level a - Shock Conjuration/Air 1 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 6 (62, 1, D) the Volume of Bewitchment and Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Confuse Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Darkness Hexes 6 (63, 0, D) the +10 morningstar "Xuaqudgh" {vamp, rPois Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. (67, 0, D) a +0 flail (68, 1, D) the cursed +1 halberd "Ahink" {drain, rF+ Str+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (68, 2, D) a +1 dagger of holy wrath an orc corpse (69, 0, D) the cursed +2 hand crossbow of Defiance {velocity, +Blink rF+ MR++ Str-2 Dex-2} Any bolt fired from it inflicts extra damage. It affects your strength (-2). It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (69, 2, D) a +0 flail (unseen) (73, 1, D) the +4 shortbow of the Sneaky Wars {freeze, rPois Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. (74, 3, D) a polar bear skeleton (75, 1, D) an uncursed staff of earth