ikjuyhgtrf the Dungeon (2, 4, D) 10 stones (2, 9, D) a +1 hand axe of freezing (2, 10, D) a +1 vorpal trident (2, 11, D) a +2 quarterstaff of speed (3, 8, D) a +3 chain mail (3, 9, D) a +1 dagger of electrocution (3, 10, D) a +3 long sword of holy wrath (3, 11, D) a +1 flail of protection (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (6, 7, D) a +0 short sword (7, 4, D) a +2 quarterstaff a +2 trident (8, 20, D) a cursed +0 falchion a +0 robe a +5 dagger a +0 robe (17, 19, D) a +3 ring of intelligence a +3 chain mail a +0 scale mail a +0 war axe (17, 21, D) the +2 dire flail of Veozaf {elec, rElec rPois rC+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (17, 22, D) a +2 rapier of venom (18, -3, D) a +2 scimitar of flaming a +0 whip a +0 war axe a +0 arbalest 17 bolts a +2 battleaxe of freezing (18, 19, D) a +4 scale mail (18, 20, D) a +0 barding (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +0 lajatang (18, 23, D) a +2 halberd of freezing (19, -21, D) a +5 scimitar of holy wrath (still there?) 2 silver javelins (still there?) (19, -16, D) 2 silver javelins (19, -4, D) a +0 flail the cursed +1 arbalest "Jeprodanao" {penet, Str+8} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It has a curse placed upon it. 16 javelins a +0 plate armour a +0 dagger a +0 robe (19, -2, D) a cursed -2 club (still there?) a +0 scale mail (still there?) +0 swamp dragon scales (still there?) a +0 arbalest (still there?) 17 bolts (still there?) (20, -5, D) a +0 glaive a +0 animal skin a phial of floods (20, -3, D) a +0 mace (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (20, -1, D) a bolt (21, -6, D) a +1 halberd of freezing (22, -19, D) a +0 trident (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 tower shield (still there?) a redback corpse (still there?) a redback corpse (still there?) (22, -17, D) a +0 chain mail (still there?) a redback corpse (still there?) (22, -5, D) the +5 morningstar of the Undead {vorpal, rF++ MP-9 Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from fire. It affects your magic capacity (-9). It lets you see invisible. (22, 17, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (22, 19, D) a cursed -2 club (23, -6, D) a box of beasts (3/3) (23, -4, D) the +6 swamp dragon scales of Paixt {+Blink rPois Regen+ Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It protects you from poison. It lets you blink. It increases your rate of regeneration. (24, -20, D) a +0 long sword (24, -19, D) a cursed -1 spear (still there?) a +0 flail (still there?) a cursed +0 barding (still there?) a +4 halberd (still there?) a cursed +0 plate armour (still there?) a naga corpse (still there?) a human corpse (still there?) (24, -18, D) 19 silver javelins 3 large rocks a +4 war axe of flaming a +0 chain mail a +1 halberd a +0 chain mail a human corpse (25, 20, D) a +0 leather armour (26, -19, D) a +0 great mace a +0 plate armour (27, -19, D) a silver javelin (27, -18, D) a +2 long sword a +0 chain mail (27, 21, D) a +0 hand axe (28, 21, D) a +0 glaive a +0 robe (28, 22, D) a +0 short sword a +0 robe (28, 23, D) a +0 war axe (29, 12, D) a +0 flail (unseen) (29, 20, D) a +0 dagger (still there?) a cursed +0 plate armour (still there?) (29, 21, D) a +0 troll leather armour a +0 long sword a +0 chain mail (30, -15, D) a +0 dire flail (still there?) a titan corpse (still there?) (30, -14, D) 28 bolts a minotaur corpse (31, -19, D) a silver javelin (31, -16, D) a +5 demon trident of pain (still there?) a +0 chain mail (still there?) a human corpse (still there?) (31, -15, D) a +0 dire flail a +0 plate armour a +0 arbalest a +0 chain mail a human corpse an elephant corpse a yaktaur corpse (31, 13, D) a +0 spear a +0 club (31, 17, D) a +0 leather armour (unseen) (31, 21, D) a +0 flail a +0 hat (32, -14, D) a +3 hand axe of flaming (33, -13, D) an uncursed staff of poison (33, 7, D) a +0 short sword a +0 robe (33, 15, D) a +0 robe (33, 16, D) a +0 short sword (34, 15, D) a +0 spear (35, 19, D) a +0 robe (36, -2, D) a +3 whip a +2 great sword a +0 plate armour a +1 antimagic spear (36, -1, D) the +7 morningstar "Zamim" {pain, rPois Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. (36, 1, D) the cursed +0 glaive of the Salmon {vorpal, rElec Int+2 Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. an uncursed staff of poison (37, 19, D) a +0 short sword (43, -1, D) a +0 vorpal battleaxe a +0 chain mail (43, 6, D) a +0 trident (45, 0, D) a +0 eveningstar of holy wrath (45, 1, D) a +5 dire flail (45, 7, D) a +3 longbow (45, 8, D) a +5 dire flail (46, 0, D) a +0 dire flail (46, 1, D) a +3 longbow (46, 7, D) a +5 quick blade (46, 8, D) a +5 quick blade (48, 0, D) a +3 great mace of holy wrath (48, 1, D) a +3 arbalest (48, 7, D) a +3 giant spiked club (48, 8, D) a +3 vorpal battleaxe (49, 0, D) a +3 glaive (49, 1, D) a +3 double sword (49, 7, D) a +5 quick blade (49, 8, D) a +1 triple sword (50, 23, D) the +5 halberd "Cocaz" {antimagic, rElec Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It insulates you from electricity. (51, 0, D) the +2 battleaxe of the Magi {protect, rN+ MR- Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 22, D) an uncursed ring of poison resistance 25 arrows (52, 0, D) a +6 demon blade (53, 0, D) a +3 vorpal arbalest (53, 4, D) a +0 shortbow (53, 5, D) a +0 long sword a cursed +0 plate armour (53, 19, D) the +4 giant spiked club of Qazlal's Envy {flame, rPois rC+++ Int-3 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. (53, 23, D) 13 stones (54, 0, D) a +1 shortbow of freezing (55, 4, D) a +0 chain mail (56, 4, D) a +0 short sword a +0 great mace a +0 battleaxe a +2 great mace of protection a +0 plate armour (56, 5, D) a +0 war axe a +0 plate armour a +0 chain mail a +0 plate armour (57, 5, D) a +0 scimitar a +0 leather armour (58, -3, D) a +2 vorpal hand axe (58, 2, D) a cursed -1 battleaxe a +0 plate armour a cursed +0 plate armour (58, 5, D) a +0 scimitar a +0 shortbow (59, -3, D) a +0 hand axe (59, 2, D) a +0 long sword a +0 great mace a +0 chain mail (59, 5, D) a +0 battleaxe a +0 long sword (59, 7, D) 13 arrows a +4 chain mail a +0 cloak a +1 vorpal broad axe a +0 kite shield a +1 long sword a +0 halberd a +2 vampiric war axe a +0 kite shield a +0 chain mail a +0 great sword a cursed +0 chain mail 13 bolts (59, 8, D) a +0 chain mail a +0 arbalest (60, -2, D) a +0 dire flail a +0 chain mail (60, 7, D) a +0 chain mail a +0 great mace (62, -3, D) a +0 short sword 2 boomerangs (62, -2, D) a +0 dagger a +0 robe (62, 7, D) 50 bolts (62, 8, D) 50 bolts (63, 0, D) a +3 plate armour of poison resistance (63, 5, D) a +0 bardiche a +0 plate armour (63, 7, D) 50 bolts (63, 8, D) 50 bolts (63, 11, D) the ring "Trusted Companion" {rN+ Str+2} [ring of positive energy] It affects your strength (+2). It protects you from negative energy. (63, 22, D) the ring of Umpimiawk {MR+ Dex+2} [ring of protection from magic] It affects your dexterity (+2). It affects your resistance to hostile enchantments. (64, 3, D) a +0 chain mail (64, 11, D) the ring "Wayhiten" {MR+ MP+9 Dex+6} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 12, D) a +5 ring of slaying (64, 21, D) the ring of Wyigeteu {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (64, 22, D) the amulet "Pitiv" {Reflect Str+2 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your SH (+5). (64, 23, D) the amulet of Veir {RegenMP Slay+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (65, 0, D) a +2 ring mail of fire resistance (65, 2, D) a +0 plate armour a +2 great sword (65, 11, D) the ring of Powovoi {Str+6 Dex+3} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). (65, 12, D) the ring of Henotheism {Wiz *Drain rN+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from negative energy. It causes draining when unequipped. (65, 21, D) the ring of Jumeodaef {+Blink rC+ MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It lets you blink. (65, 22, D) the ring "Boguatu" {Str+3 Int-4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (-4). (65, 23, D) the amulet "Veryuna" {rElec MR++ Regen+} [amulet of regeneration] It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (66, 0, D) a +1 scale mail of cold resistance (66, 11, D) the ring of Iggiod {rC+ MP+9 SInv} [ring of see invisible] It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (66, 12, D) the ring "Sabuck" {Ice *Drain Str+9 Int+3 Dex-5} [ring of ice] It enhances your ice magic. It affects your strength (+9). It affects your intelligence (+3). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It causes draining when unequipped. (66, 18, D) a +0 cloak (66, 21, D) the ring of Wadghaycw {*Corrode rElec rF+ EV-4 Str+3} [ring of evasion] It affects your evasion (-4). It affects your strength (+3). It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (66, 22, D) the amulet of the Invisible Hand {Faith *Drain rC+ Str+4 Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It causes draining when unequipped. (66, 23, D) the amulet of Irrepressible Laughter {RegenMP Str+2 Int-3 Dex+4 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (+4). It makes you more stealthy. (67, 16, D) a +0 long sword (still there?) a +0 cloak (still there?) (67, 17, D) a +0 long sword (67, 18, D) a +0 spear (still there?) a +0 robe (still there?) (67, 19, D) a +4 great mace of protection a +0 cloak a +0 rapier a +0 leather armour (67, 21, D) the ring "Itac" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (67, 23, D) the amulet "Negu" {Reflect rF+ rC++ Dex-4 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (-4). It protects you from fire. It greatly protects you from cold. It affects your SH (+5). (68, 1, D) a +1 barding (68, 8, D) +2 acid dragon scales (68, 11, D) the ring "Goegg" {rC- rN++ MR+ Int+5} [ring of protection from magic] It affects your intelligence (+5). It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (68, 12, D) the ring "Ecatwaa" {*Contam rC+ rN+ SInv} [ring of protection from cold] It protects you from cold. It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (68, 22, D) the amulet of the Heron {Spirit Dex+7} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+7). (69, 0, D) a +6 chain mail (69, 1, D) +2 swamp dragon scales (69, 7, D) a +1 pair of gloves (69, 11, D) a +5 ring of slaying (69, 12, D) the ring "Jasummar" {Fire +Blink rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (70, 11, D) the ring of Qadauk {Fire rPois SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (71, 0, D) a +7 scale mail (71, 1, D) a +7 scale mail (71, 8, D) a +6 chain mail (71, 14, D) a +0 tower shield a +0 cloak a +1 war axe a +0 rapier a cursed +0 cloak a +0 short sword a +0 leather armour (72, 0, D) +4 fire dragon scales (72, 1, D) a +6 chain mail (72, 7, D) +4 ice dragon scales (72, 8, D) +2 swamp dragon scales (72, 13, D) a +0 spear a +0 robe (72, 15, D) a +0 spear (73, 11, D) a +2 rapier of venom (73, 20, D) a +0 glaive a +0 spear (74, 9, D) a +0 hand axe a +0 robe (74, 11, D) a +2 whip a +0 buckler a +0 trident (74, 17, D) an uncursed staff of conjuration (75, -5, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (75, 11, D) a +0 robe (still there?) a +0 club (still there?)