ikjuyhgtrf the Dungeon (0, 50, D) a +1 vorpal arbalest (0, 52, D) an uncursed staff of conjuration (1, 33, D) an uncursed ring of wizardry (1, 34, D) the Tome of Enthralling Orientation Spells Type Level Known a - Fulminant Prism Conjuration/Hexes 4 yes b - Silence Hexes/Air 5 no c - Summon Mana Viper Hexes/Summoning 5 no d - Dispersal Translocation 6 no (1, 50, D) a +2 halberd of freezing (1, 51, D) 4 large rocks a +2 pair of boots of flying a stone giant corpse (skeletalised by now) (1, 52, D) quicksilver dragon scales a box of beasts (3/3) a quicksilver dragon corpse (skeletalised by now) (1, 53, D) 3 large rocks (2, 14, D) a +0 shortbow (still there?) a +0 leather armour (still there?) (2, 15, D) 24 arrows (2, 16, D) a box of beasts (3/3) (2, 21, D) a +0 long sword (2, 32, D) a +4 scale mail of poison resistance (2, 33, D) an uncursed staff of conjuration (2, 34, D) a +1 plate armour of fire resistance (2, 50, D) a phantom mirror (2, 52, D) a +4 plate armour of cold resistance (still there?) a +6 ring of strength (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +3 hand axe of electrocution (still there?) a +2 plate armour of poison resistance (still there?) (3, 16, D) a +0 leather armour (3, 32, D) an uncursed staff of fire (3, 33, D) an uncursed staff of conjuration (3, 35, D) a +4 vampiric halberd (still there?) a +1 scythe of venom (still there?) (3, 51, D) a +2 battleaxe of electrocution (3, 52, D) a +6 whip of electrocution (still there?) an uncursed staff of earth (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 morningstar of protection (still there?) a +1 dagger of venom (still there?) (4, 15, D) a book of Ice (still there?) a +0 leather armour (still there?) a +1 dagger of venom (still there?) an uncursed staff of conjuration (still there?) (4, 19, D) a +0 scimitar (4, 20, D) a +0 long sword (4, 32, D) a +0 hand crossbow of flaming (4, 33, D) a +0 morningstar of holy wrath (still there?) the +9 ring mail of Sloth {+Inv rC- Str+5 Dex+3} (still there?) It affects your strength (+5). It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (4, 37, D) a +1 scythe of protection (4, 49, D) an uncursed staff of cold (4, 50, D) a +0 mace (still there?) a +1 lajatang of speed (still there?) (4, 51, D) 6 large rocks a lightning rod (4/4) (4, 55, D) a +0 flail (5, 14, D) a +3 ring mail of fire resistance (5, 15, D) a +0 long sword (still there?) a +1 halberd of flaming (still there?) a +0 leather armour (still there?) 44 arrows (still there?) a +0 ring mail (still there?) a +2 rapier of protection (still there?) (5, 18, D) the cursed +0 leather armour "Ydad Sis" {rElec} It insulates you from electricity. It has a curse placed upon it. (unseen) (5, 20, D) a +4 flail of protection (5, 21, D) a +0 rapier a +0 rapier a +2 robe of magic resistance (5, 32, D) an uncursed staff of death (5, 33, D) a box of beasts (3/3) (5, 37, D) a +1 arbalest of freezing a +1 vorpal scythe (5, 49, D) a condenser vane (2/2) (5, 51, D) the ring of the Jester {Str+4 Int+6} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+6). a cursed ring of fire the ring "Cyex" {Str+3 Dex+4 Stlth-} [ring of attention] It affects your strength (+3). It affects your dexterity (+4). It makes you less stealthy. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of wizardry the ring of Nemelex Xobeh's Hope {Wiz Str+2 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your dexterity (+4). the ring "Vuvvehov" {*Contam MR+ Str+4 SInv Stlth-} [ring of attention] It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. It makes you less stealthy. the ring of Paranoia {+Fly SInv} [ring of flight] It lets you see invisible. It lets you fly. an uncursed ring of positive energy (6, 14, D) a +5 hunting sling (6, 15, D) a +0 leather armour Cerebov's Compendium of Fire Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Ignition Fire 8 yes (6, 20, D) a +0 long sword (6, 32, D) a +2 spear of flaming (6, 33, D) an uncursed ring of wizardry (6, 34, D) a +0 short sword (still there?) a +2 robe (still there?) a +4 hand axe of venom (still there?) (6, 35, D) a +0 giant club a +0 giant club (6, 36, D) a +0 halberd (still there?) the +5 shortbow "ikjuyhgtrf's Death" {speed, MR++ Str+3 Int+5} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 51, D) a +4 dagger of speed (still there?) a scroll of brand weapon (still there?) a +0 mace (still there?) the +6 short sword "Uqaa" {vamp, MP+9 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It makes you more stealthy. (6, 52, D) a +3 flail of protection (still there?) 4 large rocks (still there?) a +0 robe of cold resistance (still there?) (6, 53, D) a quicksilver dragon corpse (skeletalised by now) (6, 57, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a Grand Grimoire (7, 15, D) a +1 short sword of venom (still there?) a +0 long sword (still there?) (7, 16, D) a cursed -2 longbow (still there?) a +0 vampiric long sword (still there?) a +0 short sword (still there?) (7, 17, D) a +0 longbow (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the ring "Zyilygacru" {MR+ Str+6 Slay+2} (still there?) [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (7, 18, D) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (7, 19, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (7, 20, D) a +0 rapier (still there?) a +0 rapier (still there?) a cursed +0 leather armour (still there?) 4 potions of heal wounds (still there?) (7, 21, D) a +0 short sword of freezing (7, 32, D) the +2 short sword "Xoupteyl" {vorpal, *Corrode +Fly rElec rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It may corrode you when you take damage. (7, 33, D) an uncursed staff of earth (7, 34, D) an uncursed staff of cold (7, 50, D) the +0 steam dragon scales "Hegruguj" {-Cast rPois MP+9 Str+2} (still there?) It affects your strength (+2). It protects you from poison. It affects your magic capacity (+9). It prevents spellcasting. the +8 Wrath of Trog {antimagic, *Rage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (7, 51, D) a phantom mirror (8, 14, D) a +0 vorpal trident (still there?) the Papyrus of Fiery Feathers (still there?) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Summon Lightning Spire Summoning/Air 4 no c - Ignition Fire 8 yes (8, 15, D) a cursed +0 long sword (still there?) a box of beasts (3/3) (still there?) (8, 16, D) a +0 rapier (8, 17, D) 2 arrows (unseen) (8, 32, D) the +1 ring mail of Words of Power {rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (8, 33, D) an uncursed staff of air (8, 34, D) the +0 plate armour of Intuition {+Inv MR- Str+6 Dex-3} It affects your strength (+6). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. (8, 50, D) Sif Muna's Tome of Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Poisonous Vapours Poison/Air 2 no c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Spider Form Transmutation/Poison 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Alistair's Intoxication Transmutation/Poison 5 no (8, 53, D) a large rock (still there?) a +2 long sword of freezing (still there?) a book of Changes (still there?) a stone giant corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (9, 14, D) a +6 hunting sling (9, 15, D) a tin of tremorstones (3/3) (unseen) (9, 16, D) 44 arrows (unseen) (9, 18, D) a condenser vane (2/2) (9, 19, D) 36 arrows (still there?) a +2 quarterstaff of draining (still there?) a +0 leather armour (still there?) (9, 20, D) a +0 dagger (still there?) a +0 leather armour (still there?) an uncursed ring of flight (still there?) (9, 32, D) a book of Transfigurations (9, 33, D) a +0 scythe of protection (still there?) a lightning rod (4/4) (still there?) (9, 36, D) a +0 flail (9, 49, D) the cursed +1 robe of Duestrada {rC+ MP+9 Str+4} It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (9, 54, D) a large rock (still there?) a +2 robe (still there?) an iron dragon corpse (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 15, D) a cursed +0 scale mail (still there?) a +1 scimitar of electrocution (still there?) a +0 longbow (still there?) a +0 dagger (still there?) a +2 longbow of freezing (still there?) 18 arrows (still there?) a +0 leather armour (still there?) a book of Alchemy (still there?) (10, 32, D) the +3 chain mail "Xeciarph" {rF+++ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It renders you almost immune to fire. (10, 33, D) an uncursed staff of earth (10, 34, D) a tin of tremorstones (3/3) (10, 36, D) a +2 scale mail of fire resistance (still there?) a +3 antimagic scythe (still there?) (10, 50, D) 3 large rocks (still there?) an uncursed amulet of the acrobat (still there?) the +8 chain mail of Happiness {rC+ Int-4 Dex+4} (still there?) It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. a stone giant corpse (skeletalised by now) (still there?) (10, 52, D) 6 large rocks (still there?) the cursed ring "Xoatsyr" {rElec rPois AC-4 Dex-5 Stlth+} (still there?) [ring of protection] It affects your AC (-4). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (11, 15, D) a +1 dagger of holy wrath (still there?) a +1 long sword of freezing (still there?) a -2 short sword (still there?) (11, 17, D) a +0 dagger (still there?) a +0 leather armour (still there?) an uncursed staff of fire (still there?) a +0 shortbow (still there?) 26 arrows (still there?) a +0 leather armour (still there?) (11, 20, D) a +3 vorpal battleaxe (11, 32, D) Sisewait's Handbook of the Freezing Escort Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Frozen Ramparts Ice 3 no d - Shadow Creatures Summoning 6 no e - Dragon's Call Summoning 9 no (11, 33, D) the Guide on Earthen Execration Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Fulminant Prism Conjuration/Hexes 4 yes d - Invisibility Hexes 6 no e - Statue Form Transmutation/Earth 6 no (11, 34, D) a box of beasts (3/3) (11, 35, D) an uncursed staff of death (11, 50, D) a book of the Sky (still there?) a scroll of brand weapon (still there?) a box of beasts (3/3) (still there?) (12, 18, D) a +0 short sword (still there?) a +0 leather armour (still there?) the ring of Cieredgh {Dex+2 Slay+5 Stlth+} (still there?) [ring of stealth] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you more stealthy. (12, 32, D) an uncursed staff of poison (12, 33, D) an uncursed staff of fire (12, 34, D) a +0 flail (12, 50, D) a +1 leather armour of magic resistance (still there?) the +1 robe "Noph" {rN+++ MP+9 Str-4 Stlth-} (still there?) It affects your strength (-4). It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you less stealthy. (12, 51, D) a +2 dire flail of holy wrath (12, 55, D) a +0 morningstar (still there?) a +0 morningstar (still there?) (12, 56, D) an iron dragon corpse (skeletalised by now) (13, 15, D) a box of beasts (3/3) (13, 32, D) a book of Cantrips (13, 34, D) a book of the Dragon (13, 50, D) a +4 plate armour of magic resistance (13, 51, D) an uncursed ring of positive energy (still there?) an uncursed staff of fire (still there?) (13, 52, D) an uncursed staff of fire (14, 50, D) a +4 scythe of distortion (14, 51, D) an uncursed ring of positive energy (14, 52, D) the +8 shortbow "Igeroewk" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (18, 15, D) a +2 spear of venom (18, 48, D) the +6 quarterstaff of the Shimmering Boar {protect, rElec rPois Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (18, 50, D) a +1 robe of fire resistance (19, 0, D) an uncursed ring of see invisible (19, 1, D) a +2 scale mail of poison resistance (19, 32, D) a book of the Tempests (19, 48, D) a phial of floods (19, 49, D) an uncursed ring of flight (19, 50, D) an uncursed ring of ice (20, 0, D) the +0 ring mail "Kanuuc" {rPois rN+} (still there?) It protects you from poison. It protects you from negative energy. a +0 robe (still there?) a +0 long sword (still there?) (20, 1, D) a +0 mace of protection (20, 15, D) the cursed +0 short sword "Kijuyvusm" {drain, Fragile rN+ MR+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. a +0 leather armour (still there?) a +0 shortbow (still there?) (20, 18, D) 2 large rocks a phantom mirror a +4 spear of venom the +11 hunting sling "Beastbane" {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. a +4 mace of protection 15 silver javelins a +0 leather armour (20, 32, D) a +1 longbow of freezing (20, 33, D) a box of beasts (3/3) (20, 48, D) a +1 war axe of electrocution (20, 49, D) an uncursed staff of conjuration (20, 50, D) the +0 ring mail of Yesterday {Rampage rN+ Str-2} It affects your strength (-2). It protects you from negative energy. It bestows one free step when moving towards enemies. (21, 0, D) a phial of floods (21, 6, D) a +0 robe (21, 32, D) the cursed +1 war axe of Usijoiza {vamp, rF- Int+2 Dex+6 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+6). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (21, 33, D) a +4 antimagic dagger (21, 34, D) a +0 arbalest of freezing (unseen) (21, 48, D) a +2 war axe of freezing (21, 49, D) a +2 dagger of protection (21, 50, D) an uncursed staff of cold (still there?) a rime drake corpse (skeletalised by now) (still there?) (21, 51, D) a hydra corpse (skeletalised by now) (22, 4, D) a +0 dagger (22, 16, D) a +0 arbalest (still there?) 5 large rocks (still there?) 10 silver javelins (still there?) an uncursed staff of poison (still there?) the Almanac of the Curious Queens (still there?) Spells Type Level Known a - Dispel Undead Necromancy 4 no b - Excruciating Wounds Necromancy 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (22, 18, D) the +4 hand crossbow "Rukhlod" {vorpal, rN++ Dex-2} Any bolt fired from it inflicts extra damage. It affects your dexterity (-2). It greatly protects you from negative energy. 28 bolts (22, 20, D) a +0 arbalest (22, 32, D) a +4 vorpal hand axe (22, 33, D) a +1 helmet of see invisible (22, 34, D) a +1 great sword of holy wrath (22, 48, D) a +2 rapier of speed (22, 49, D) a +2 vorpal long sword (22, 50, D) an uncursed staff of cold (22, 51, D) a hydra corpse (skeletalised by now) (22, 52, D) a shadow dragon corpse (skeletalised by now) (23, 0, D) a +0 robe (still there?) a +2 great sword (still there?) the +8 ice dragon scales of Laonuime {rF- rC++ MP-9 Int+2 Dex+3} (still there?) It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your magic capacity (-9). (23, 2, D) the +1 great sword of Destiny {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a phantom mirror a +0 dagger the +5 arbalest of Foolhardiness {penet, rElec Str+3 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (23, 3, D) a +2 great mace of holy wrath (23, 16, D) 33 arrows (23, 17, D) a +0 longbow 51 arrows a +0 leather armour 24 bolts a +0 arbalest of flaming (23, 32, D) a +4 plate armour of poison resistance (23, 33, D) a lightning rod (4/4) (unseen) (23, 48, D) an uncursed staff of conjuration (23, 49, D) a book of Power (23, 50, D) +0 fire dragon scales (still there?) a +2 war axe of venom (still there?) a rime drake corpse (skeletalised by now) (still there?) a fire dragon corpse (skeletalised by now) (still there?) (24, -1, D) a phial of floods (24, 3, D) an uncursed staff of earth a +5 demon trident of venom a +0 robe (24, 17, D) a +0 shortbow a +2 short sword of flaming a +0 longbow an uncursed staff of fire a +0 shortbow 38 arrows (24, 19, D) 3 large rocks a +0 longbow 22 arrows a +0 leather armour (24, 24, D) a bolt 4 large rocks 8 arrows (24, 25, D) a bolt 2 large rocks (24, 26, D) a large rock (24, 33, D) a +0 spectral quarterstaff (unseen) (24, 48, D) a +0 mace of protection (24, 49, D) a book of Power (24, 50, D) the cursed +0 whip of True Grit {drain, MR+ Int+3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 53, D) a golden dragon corpse (skeletalised by now) (25, 16, D) a +4 chain mail of poison resistance (25, 17, D) a lightning rod (4/4) (25, 18, D) 40 arrows an uncursed staff of death a +0 arbalest 6 bolts a book of Changes (25, 19, D) 3 large rocks (still there?) a +0 leather armour (still there?) a +3 mace of protection (still there?) (25, 25, D) a silver javelin (25, 32, D) an uncursed staff of death (still there?) the cursed +2 war axe of Susija {vamp, MR+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 35, D) a lightning rod (4/4) (25, 48, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (25, 49, D) +0 ice dragon scales (25, 50, D) the cursed +1 leather armour of Slimy Contentment {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (26, 4, D) a +0 robe a cursed +0 dagger a +0 robe (26, 15, D) a +0 arbalest (still there?) 16 bolts (still there?) a +4 ring of protection (still there?) (26, 16, D) a +0 shortbow (still there?) 16 arrows (still there?) a condenser vane (2/2) (still there?) (26, 17, D) a +0 arbalest (still there?) 14 bolts (still there?) a scroll of fog (still there?) the +0 battleaxe "Uxemiury" {vorpal, +Blink rF- rN+} (still there?) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (26, 19, D) 3 large rocks (26, 32, D) a +1 leather armour of cold resistance (26, 33, D) the +9 arbalest of Dung {venom, rPois Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It protects you from poison. (unseen) (26, 34, D) an uncursed staff of earth the cursed +0 hand crossbow of Hacking and Slashing {penet, rF++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from fire. It has a curse placed upon it. (26, 48, D) a lightning rod (4/4) (26, 49, D) the +8 dagger of Offence {venom, *Contam rC+ MR+ Str+4} (still there?) It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. an ice dragon corpse (skeletalised by now) (still there?) (26, 51, D) a hydra corpse (skeletalised by now) (27, -1, D) a condenser vane (2/2) (still there?) a +2 robe of magic resistance (still there?) a cursed ring of attention (still there?) (27, 2, D) a +0 dagger (still there?) a phial of floods (still there?) a +0 robe (still there?) (27, 3, D) a +0 robe (still there?) a +0 dagger (still there?) (27, 17, D) a +0 shortbow (still there?) 18 arrows (still there?) (27, 20, D) a +0 arbalest (still there?) 30 bolts (still there?) (27, 31, D) an uncursed staff of death (27, 34, D) a lightning rod (4/4) (unseen) (27, 48, D) a book of Unlife (27, 49, D) a +1 whip of venom (still there?) a +0 arbalest of freezing (still there?) an acid dragon corpse (skeletalised by now) (still there?) (27, 50, D) a +2 shortbow of flaming (28, 16, D) a +4 hunting sling of flaming (28, 17, D) a +0 shortbow (still there?) a +2 trident of flaming (still there?) 14 arrows (still there?) (28, 18, D) a +0 spear (still there?) 21 silver javelins (still there?) a +0 leather armour (still there?) the amulet "Abuag" {Acrobat Str+3} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+3). (28, 48, D) a book of Misfortune (28, 49, D) a book of Power (28, 50, D) +0 steam dragon scales (still there?) a phial of floods (still there?) a steam dragon corpse (skeletalised by now) (still there?) (28, 51, D) +0 swamp dragon scales (still there?) a death drake corpse (skeletalised by now) (still there?) a swamp dragon corpse (skeletalised by now) (still there?) (28, 54, D) an iron dragon corpse (skeletalised by now) (29, 0, D) a book of Misfortune (29, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). the +2 helmet of Luos {Int+2} (still there?) It affects your intelligence (+2). (29, 17, D) 2 large rocks (still there?) a tin of tremorstones (3/3) (still there?) (29, 32, D) a +2 scale mail of magic resistance (29, 33, D) a phial of floods (29, 48, D) an uncursed staff of fire (29, 49, D) a book of Necromancy (29, 50, D) a hydra corpse (skeletalised by now) (29, 51, D) +0 ice dragon scales (still there?) an ice dragon corpse (skeletalised by now) (still there?) (29, 53, D) an iron dragon corpse (skeletalised by now) (30, 48, D) a +2 short sword of speed (30, 49, D) an uncursed staff of poison (30, 50, D) a hydra corpse (skeletalised by now) (31, 48, D) a condenser vane (2/2) (31, 49, D) an uncursed staff of air (31, 50, D) an uncursed staff of fire (32, 49, D) a +1 vorpal hunting sling (32, 50, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (32, 52, D) +0 gold dragon scales (still there?) a golden dragon corpse (skeletalised by now) (still there?) (33, 32, D) an uncursed ring of stealth (33, 48, D) an uncursed staff of cold (33, 49, D) an uncursed ring of protection from fire (33, 50, D) a +4 long sword of holy wrath (33, 51, D) an ice dragon corpse (skeletalised by now) (34, 16, D) a +3 long sword (still there?) a cursed +0 robe (still there?) (34, 48, D) a +1 vorpal war axe (34, 49, D) a +0 pair of gloves of dexterity (34, 50, D) the +6 mace "Globulus" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (35, 2, D) a +0 flail (35, 14, D) a +1 long sword of holy wrath (35, 28, D) the Grimoire of Warped Feathers (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Apportation Translocation 1 no c - Passage of Golubria Translocation 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Malign Gateway Summoning/Translocation 7 no a book of Misfortune (still there?) 4 potions of heal wounds (still there?) an uncursed staff of poison (still there?) a book of the Warp (still there?) (36, 0, D) a book of the Sky (still there?) a tin of tremorstones (3/3) (still there?) (36, 1, D) a phial of floods (36, 15, D) a book of Ice (still there?) a +0 dagger (still there?) (36, 17, D) an uncursed staff of cold (still there?) a +0 robe (still there?) (36, 27, D) an uncursed staff of poison (37, -1, D) an uncursed staff of air (still there?) an uncursed staff of earth (still there?) (37, 1, D) a +0 glaive a +0 trident a +0 long sword a phantom mirror (37, 14, D) a +0 hand axe (still there?) a cursed +0 robe (still there?) an uncursed ring of see invisible (still there?) (37, 15, D) a +0 halberd (37, 16, D) a +0 robe (37, 17, D) a +2 glaive (still there?) a +2 vorpal fustibalus (still there?) a +0 plate armour (still there?) (38, 3, D) a +0 short sword (still there?) a +0 glaive (still there?) a +3 spectral quarterstaff (still there?) (38, 4, D) a +0 cloak (38, 5, D) a +0 war axe (38, 14, D) a cursed +4 great sword a +2 rapier of venom a +0 robe (38, 17, D) a +3 morningstar of protection (still there?) a +0 plate armour (still there?) (38, 28, D) the +1 eveningstar of the Desolation of Salt {venom, MR+ MP+9} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of see invisible the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (38, 48, D) a +1 demon whip of electrocution (38, 49, D) a +3 scimitar of holy wrath (38, 50, D) a +1 flail of protection (39, -1, D) an uncursed staff of death (39, 14, D) a +1 mace of protection the +5 glaive "Pohainet" {vorpal, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (39, 27, D) an uncursed amulet of reflection (39, 49, D) a +2 plate armour of positive energy (39, 50, D) a +1 pair of gloves of dexterity (39, 53, D) a fire dragon corpse (39, 54, D) +0 fire dragon scales (40, 2, D) a +0 cloak (still there?) a +0 scimitar (still there?) a +0 war axe (still there?) (40, 3, D) a +0 war axe (unseen) (40, 4, D) a +0 long sword (40, 14, D) a book of Flames (40, 16, D) a +1 morningstar of protection (40, 17, D) a +0 great mace (40, 49, D) a +2 plate armour of positive energy (40, 50, D) a book of Air (40, 52, D) a hell hound corpse (41, 0, D) a lightning rod (4/4) (41, 1, D) an uncursed staff of death (41, 2, D) a +0 flail of venom (still there?) an uncursed amulet of reflection (still there?) a cursed staff of air (still there?) (41, 5, D) a +0 mace (41, 15, D) a +0 robe a +0 leather armour of cold resistance (41, 16, D) an uncursed staff of conjuration (41, 48, D) a phantom mirror (41, 49, D) a book of Geomancy (41, 50, D) a +1 pair of gloves of strength an uncursed ring of ice the cursed ring "Kusmuidu" {rC++ Int-4 Slay-4} [ring of slaying] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from cold. It has a curse placed upon it. the cursed ring of the Scavenger {*Drain +Fly rElec rF- Dex-4} [ring of dexterity] It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (41, 51, D) the +5 rapier of Frustration {freeze, rPois MP+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). the +6 scale mail of Hangman {*Corrode rF+ rC+ Int+2} (still there?) It affects your intelligence (+2). It protects you from fire. It protects you from cold. It may corrode you when you take damage. (42, 2, D) a +0 long sword (still there?) a +0 cloak (still there?) the amulet of the Blind Eye {Faith Int+6 Dex-2} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). It affects your dexterity (-2). (42, 14, D) a +0 flail (42, 15, D) a +3 long sword of freezing a +0 robe a +0 war axe (42, 16, D) a +0 scythe of protection (still there?) a +0 robe (still there?) (42, 17, D) a +0 plate armour (42, 27, D) a +1 arbalest of flaming (42, 29, D) the +6 scale mail of Dawn {Harm rF+} It protects you from fire. It increases damage dealt and taken. (42, 31, D) a phial of floods (42, 54, D) a +0 scimitar of flaming (43, 14, D) a phantom mirror (43, 15, D) the cursed -7 cloak "Diloff" {Harm Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases damage dealt and taken. It has a curse placed upon it. (43, 28, D) the +4 broad axe of Hacvot {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). a lightning rod (4/4) (43, 29, D) the +7 short sword of Lyupp {flame, rF- Int+4 Dex+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. 4 scrolls of enchant armour (still there?) (43, 48, D) a book of Death (43, 49, D) the +4 helmet "Vuexadi" {rC+ MR+ Int+3} It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. (43, 50, D) a +1 whip of electrocution (43, 51, D) a hell hound corpse (43, 54, D) +0 fire dragon scales (still there?) a +0 scimitar of flaming (still there?) a fire dragon corpse (still there?) a fire dragon corpse (still there?) (44, 28, D) a book of Necromancy (44, 48, D) the +6 shortbow of Rubbish {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. (44, 49, D) a +2 chain mail of fire resistance (44, 51, D) a condenser vane (2/2) (45, 48, D) a +2 vorpal arbalest (45, 49, D) a +2 pair of gloves of archery (45, 50, D) a tin of tremorstones (3/3) (45, 51, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (45, 53, D) a +0 demon whip (still there?) a hell hound corpse (still there?) (45, 54, D) +0 fire dragon scales (46, 48, D) a condenser vane (2/2) (46, 49, D) the Volume of Heat and Shape Shifting Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Passwall Transmutation/Earth 2 no c - Conjure Flame Conjuration/Fire 3 no d - Ice Form Ice/Transmutation 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Blade Hands Transmutation 5 no (46, 50, D) a +0 cloak of preservation (46, 51, D) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a cursed -4 ring of protection (still there?) (46, 53, D) a +0 scimitar of flaming (still there?) the ring of the Saviour {rElec MR+ Str-4 Dex+7 Stlth-} (still there?) [ring of attention] It affects your strength (-4). It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. a hell hound corpse (still there?) (46, 56, D) a +2 demon whip of electrocution (47, 48, D) a +2 leather armour of magic resistance (47, 49, D) a +0 scimitar of flaming (still there?) a +2 shortbow of flaming (still there?) (47, 50, D) a lightning rod (4/4) (47, 51, D) a +1 vorpal arbalest (47, 52, D) a +3 scimitar of flaming (47, 54, D) a hell hog corpse (47, 56, D) a fire dragon corpse (48, 24, D) a lightning rod (4/4) (48, 25, D) a tin of tremorstones (3/3) (48, 48, D) an uncursed staff of fire (48, 49, D) a tin of tremorstones (3/3) (48, 50, D) a book of Fire (48, 52, D) a +2 great sword of flaming (still there?) an uncursed ring of resist corrosion (still there?) a +1 demon whip of electrocution (still there?) (48, 53, D) a +4 scimitar of flaming (48, 54, D) a +1 demon whip of electrocution (49, 0, D) a +3 dagger of holy wrath (49, 1, D) a +1 plate armour of cold resistance (still there?) a phantom mirror (still there?) (49, 12, D) a +2 vorpal glaive (49, 35, D) the +1 bardiche "Coastacw" {drain, *Contam Dex+3 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (49, 37, D) an uncursed staff of air (still there?) a tin of tremorstones (3/3) (still there?) (49, 48, D) a +2 short sword of venom (49, 49, D) a +0 scimitar of flaming (49, 50, D) an uncursed staff of air (49, 51, D) a hell hound corpse (50, 0, D) a +5 great sword of holy wrath (50, 12, D) an uncursed amulet of magic regeneration (50, 13, D) an uncursed staff of fire (50, 24, D) a potion of stabbing (50, 48, D) the +6 dagger of Hubris {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (50, 49, D) a box of beasts (3/3) (50, 50, D) a +4 quarterstaff of speed (50, 54, D) a +5 vorpal morningstar a fire giant corpse (50, 55, D) the cursed +0 great sword of Intimidation {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. a +2 robe of cold resistance (51, 0, D) a +2 long sword of holy wrath (still there?) an uncursed staff of fire (still there?) (51, 12, D) the Disquisition on Earthen Combat Magic Spells Type Level Known a - Shock Conjuration/Air 1 no b - Foxfire Conjuration/Fire 1 yes c - Searing Ray Conjuration 2 yes d - Dazzling Flash Conjuration/Hexes 3 yes e - Petrify Transmutation/Earth 4 no f - Shatter Earth 9 no (51, 13, D) a +6 ring of intelligence (51, 24, D) a book of the Dragon (51, 26, D) a +0 spear a +0 robe (51, 35, D) a tin of tremorstones (3/3) a +2 pair of gloves of dexterity (51, 49, D) a +3 scimitar of flaming (51, 50, D) the cursed +0 quarterstaff of Compulsion {holy, *Noise rElec rF- Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+9). It makes you vulnerable to fire. It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (51, 51, D) a +2 great sword of flaming (still there?) a scroll of fog (still there?) a +1 vorpal great sword (still there?) a fire giant corpse (still there?) (51, 53, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 55, D) a fire dragon corpse (52, 0, D) the +9 demon whip of Classification {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (52, 1, D) the Catalogue of Aerial Heat Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Inner Flame Hexes/Fire 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Conjure Ball Lightning Conjuration/Air 6 no (52, 5, D) +0 shadow dragon scales (unseen) (52, 15, D) a +2 eudemon blade of holy wrath a +0 tower shield (52, 18, D) an arrow (52, 24, D) a cursed ring of attention (52, 28, D) (unseen) (52, 32, D) a +2 scimitar of draining (still there?) a +0 robe (still there?) a cursed +6 ring of strength (still there?) (52, 37, D) the +6 scale mail "Robboiq" {Harm rN+ Str+3} (still there?) It affects your strength (+3). It protects you from negative energy. It increases damage dealt and taken. the cursed +3 long sword "Beastslayer" {venom, rF+ rC+ MP+9} (still there?) It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (52, 48, D) a +3 vorpal hunting sling (52, 49, D) a +0 short sword of venom (52, 50, D) an uncursed staff of fire (still there?) a hell hog corpse (still there?) (52, 51, D) a +2 great sword of flaming (still there?) a +1 scimitar of flaming (still there?) a fire giant corpse (still there?) (52, 52, D) a hell hound corpse (52, 57, D) a +0 executioner's axe of electrocution an uncursed ring of magical power (53, 0, D) a +2 vampiric spear (53, 12, D) a +1 ring mail of poison resistance (53, 14, D) a +3 whip of holy wrath (still there?) a cursed +0 robe (still there?) the ring "Jettupp" {*Drain rF+ Str+2 Stlth+} (still there?) [ring of protection from fire] It affects your strength (+2). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. (53, 16, D) a +4 scimitar of flaming (still there?) a +0 longbow (still there?) 28 arrows (still there?) a +0 robe (still there?) (53, 24, D) a +0 mace of holy wrath (still there?) a +2 vorpal hand crossbow (still there?) (53, 31, D) a +0 whip (53, 48, D) a book of Clouds (53, 49, D) an uncursed staff of air (53, 50, D) a +2 spear of venom (54, 0, D) an uncursed amulet of regeneration (54, 1, D) a potion of might (54, 12, D) a +5 quarterstaff of draining (54, 13, D) a +4 bardiche of protection (54, 14, D) a +2 plate armour of poison resistance (54, 23, D) the +8 shortbow of Hevenkaw {flame, rF++ rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It protects you from cold. (54, 25, D) an uncursed amulet of regeneration (54, 37, D) a +1 plate armour of fire resistance (still there?) a +3 scale mail of cold resistance (still there?) 4 potions of haste (still there?) (54, 49, D) a +1 scimitar of flaming (54, 50, D) a phantom mirror (55, 0, D) a +2 shortbow of freezing (55, 1, D) a phial of floods (55, 12, D) a +4 vorpal hand axe (55, 24, D) a +3 vorpal mace (56, 13, D) a Grand Grimoire (59, 36, D) the Grimoire of Air and Attacks Spells Type Level Known a - Swiftness Air 2 no b - Sticky Flame Conjuration/Fire 4 yes c - Irradiate Conjuration/Transmutation 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no (59, 40, D) a book of Clouds (still there?) a +0 long sword (still there?) (59, 49, D) a lightning rod (4/4) (59, 51, D) a +0 robe (60, 36, D) a +0 dagger (60, 38, D) a book of Dreams (60, 39, D) a +0 dagger (unseen) (60, 40, D) a +0 hand axe of freezing (60, 41, D) a +0 dagger (still there?) a +2 vorpal morningstar (still there?) (60, 42, D) a +0 rapier (60, 48, D) a wyvern corpse (60, 49, D) an uncursed amulet of reflection (still there?) an uncursed staff of poison (still there?) (61, 0, D) the +3 trident "Ruxkup" {antimagic, *Drain +Inv rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (61, 3, D) a +2 hand axe of venom (unseen) (61, 11, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (61, 26, D) a tin of tremorstones (3/3) (61, 36, D) a +0 long sword (61, 37, D) an uncursed staff of poison (61, 40, D) a +0 scimitar a +0 longbow 13 arrows a +0 leather armour (61, 42, D) a +1 vampiric rapier (unseen) (61, 48, D) an uncursed staff of death (61, 52, D) a +2 lajatang of speed (still there?) a komodo dragon corpse (still there?) a crocodile corpse (still there?) (61, 53, D) a cursed staff of earth (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a spriggan corpse (still there?) a hippogriff corpse (still there?) (62, 0, D) a lightning rod (4/4) (62, 3, D) a +0 dagger of draining a +0 leather armour a +0 dagger a +0 robe (62, 9, D) an uncursed staff of air (62, 11, D) a +0 flail (62, 17, D) a +1 ring mail of poison resistance (62, 21, D) a +0 dagger (still there?) a cursed +0 robe (still there?) (62, 26, D) a box of beasts (3/3) (62, 27, D) the +0 cloak of Light {rC- Int+3 SInv} It affects your intelligence (+3). It makes you vulnerable to cold. It lets you see invisible. (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) a phial of floods (62, 40, D) a +0 spectral quarterstaff (still there?) a +0 ring mail (still there?) (62, 42, D) a +0 short sword (unseen) (62, 47, D) a tin of tremorstones (3/3) (62, 48, D) a box of beasts (3/3) (63, 0, D) a +2 vorpal scythe (63, 3, D) a +0 ring mail (unseen) (63, 8, D) a +2 chain mail of fire resistance (63, 11, D) a +0 war axe (63, 17, D) a +0 leather armour of cold resistance (63, 20, D) a +0 spear (63, 26, D) a phial of floods (63, 27, D) a phial of floods (63, 36, D) a book of Conjurations (63, 37, D) a cursed ring of flight (63, 48, D) an uncursed ring of protection from cold (still there?) a +1 whip of draining (still there?) (63, 49, D) a +0 robe (still there?) 2 potions of stabbing (still there?) a +0 robe (still there?) an uncursed staff of death (still there?) (63, 54, D) a +2 vampiric lajatang (64, 16, D) a +0 short sword (64, 17, D) Lecittum's Handbook of Floating Shape Shifting Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Spider Form Transmutation/Poison 3 no e - Blade Hands Transmutation 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (64, 22, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (64, 23, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 27, D) a condenser vane (2/2) (64, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (64, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (64, 47, D) a +2 flail of protection (64, 48, D) a book of Minor Magic (64, 49, D) a +5 hand crossbow (still there?) a +0 war axe (still there?) a +0 robe (still there?) a +2 chain mail of positive energy (still there?) a cane toad corpse (still there?) a crocodile corpse (still there?) a hydra corpse (still there?) a hippogriff corpse (still there?) (65, 26, D) the +6 dire flail of Kuulun {vorpal, *Drain Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It causes draining when unequipped. (65, 47, D) a +6 hunting sling (65, 48, D) a +0 buckler (still there?) a +2 flail of protection (still there?) (65, 49, D) the +1 leather armour "Zacohint" {rElec MR++} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. a +3 vorpal broad axe (still there?) a spriggan corpse (still there?) (65, 55, D) an elephant corpse (65, 58, D) a cursed +0 robe (still there?) a cursed ring of stealth (still there?) a spriggan corpse (still there?) (66, 48, D) a book of Flames (66, 49, D) a +3 chain mail of poison resistance (66, 56, D) a +6 quick blade a +0 robe a +0 buckler (66, 58, D) a +0 rapier a +0 animal skin a spriggan corpse (67, 35, D) a +0 trident (67, 47, D) a +0 flail (67, 48, D) a tin of tremorstones (3/3) (67, 49, D) a lightning rod (4/4) (67, 50, D) a phial of floods (still there?) a wolf corpse (still there?) (67, 54, D) a +0 robe a +1 fustibalus of freezing a +0 animal skin a komodo dragon corpse (67, 55, D) a +0 animal skin the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 animal skin (68, 0, D) a +3 plate armour of cold resistance (68, 47, D) a phantom mirror (68, 48, D) a condenser vane (2/2) (68, 49, D) a +0 mace of protection (still there?) a komodo dragon corpse (still there?) (68, 52, D) a +1 morningstar of flaming (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a water moccasin corpse (still there?) a hydra corpse (still there?) (68, 53, D) a +1 spectral quarterstaff a hydra corpse (69, 0, D) an uncursed staff of air (69, 36, D) a tin of tremorstones (3/3) (69, 47, D) an uncursed staff of conjuration (69, 48, D) a +1 mace of protection (69, 49, D) the +3 leather armour of Inference {*Corrode rElec rN+++ Str+2} It affects your strength (+2). It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (69, 50, D) a +0 war axe (still there?) a yak corpse (still there?) (69, 51, D) a +1 rapier of flaming (still there?) a +1 shortbow of flaming (still there?) a +0 robe (still there?) a book of the Tempests (still there?) a +0 war axe (still there?) a +0 animal skin (still there?) the ring of the Cricket {rPois Str+2 Stlth+} (still there?) [ring of stealth] It affects your strength (+2). It protects you from poison. It makes you more stealthy. a spriggan corpse (still there?) a spriggan corpse (still there?) (69, 53, D) a +0 broad axe (still there?) a +0 robe (still there?) (70, 8, D) a phantom mirror (70, 9, D) a book of Alchemy (70, 36, D) a book of Spatial Translocations (70, 37, D) a condenser vane (2/2) (70, 47, D) the Catalogue of Dusty Companions Spells Type Level Known a - Call Imp Summoning 2 no b - Lee's Rapid Deconstruction Earth 5 no c - Iron Shot Conjuration/Earth 6 no d - Summon Hydra Summoning 7 no (70, 48, D) a cursed +0 buckler (70, 49, D) a book of Transfigurations (70, 50, D) a crocodile corpse (still there?) a cane toad corpse (still there?) (71, 8, D) the +4 triple sword of the Candle {vorpal, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (71, 17, D) an uncursed staff of poison (71, 27, D) a +1 spectral giant spiked club (71, 31, D) a +0 hand axe (still there?) a +0 falchion (still there?) (71, 32, D) a +0 mace (71, 36, D) a phial of floods (71, 37, D) a phantom mirror (71, 48, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (71, 49, D) the +8 falchion "Hegralahi" {vorpal, Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). a cursed +0 robe (still there?) an uncursed amulet of guardian spirit (still there?) the +0 pair of gloves of Wonderful Surprise {Int+3 Dex+5} (still there?) It affects your intelligence (+3). It affects your dexterity (+5). (71, 53, D) a hippogriff corpse (71, 55, D) a water moccasin corpse (72, 8, D) the +0 short sword of the Realm of Zot {antimagic, rF- rN+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (72, 9, D) a +1 long sword of protection (72, 16, D) a lightning rod (4/4) (72, 17, D) a +2 chain mail of positive energy (72, 26, D) a +0 hand axe (72, 27, D) a book of Ice (72, 36, D) a manual of Ice Magic an uncursed ring of wizardry a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 war axe the +8 morningstar "Yraoll" {vorpal, *Drain +Blink rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It lets you blink. It causes draining when unequipped. (72, 37, D) a +4 plate armour of fire resistance (72, 47, D) a phantom mirror (72, 49, D) a box of beasts (3/3) (73, 1, D) a cursed staff of air (73, 2, D) a +2 glaive of freezing (73, 16, D) the cursed +0 robe of the Griffon {*Slow MR- Str+2 Dex+8} It affects your strength (+2). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (73, 17, D) an uncursed staff of earth (73, 20, D) a +0 hand axe of venom (73, 26, D) a +2 plate armour of magic resistance (73, 27, D) a condenser vane (2/2) (73, 31, D) a +2 great sword of holy wrath (unseen) (73, 32, D) a +0 club (73, 37, D) a +1 leather armour of fire resistance (73, 47, D) an uncursed staff of death (73, 49, D) a +0 vorpal long sword (74, 2, D) a +1 trident of freezing (74, 47, D) a +2 dagger of protection (74, 48, D) a +3 mace of protection (74, 49, D) a +0 hand axe of venom (75, 47, D) a +2 spear of pain (75, 48, D) a +4 scale mail of cold resistance