Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 10706113327349413252 9 infcreate the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Aug 1, 2020. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:07:18 (1221 turns). infcreate the Conjurer (Deep Elf Conjurer) Turns: 1221, Time: 00:07:18 Health: -7/15 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 3/8 EV: 13 Int: 19 God: Gold: 46 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - 3 potions of degeneration {unknown} d - a potion of resistance {unknown} e - a potion of magic {unknown} f - a potion of brilliance {unknown} g - 2 potions of stabbing {unknown} Comestibles c - 3 rations Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ##.... 17% 3 ###.... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Message History Level annotation: Sigmund There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits something! You finish channeling your searing ray. Something hits you! Ouch! That really hurt! You die... #.# .. #.#.# #. #.#.# ..#.#.# #.#.#@# #.#.#.# #...#.# #..#.# ####.@#.# #.....{.# #.......# #.......# #####.......# #### .............# ..##.#####.......# #....# #.......# ###..# #.......# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:2) A kobold (D:1) A quokka (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | infcreate the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 764 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 808 | D:2 | Noticed Sigmund 828 | D:3 | Learned a level 2 spell: Searing Ray 1221 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring D:2: layout_basic, first_ration, minmay_misc_feat_roman, uniq_sigmund, uniq_robin D:3: minmay_recursive_quarters, layout_basic, serial_glass, glass_columns_c, glass_columns_a Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 19 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 3