Dungeon Crawl Stone Soup version 0.30-a0-870-gc5d4c5acee (webtiles) character file. Game seed: 11290381100664947904 54 iskra the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Mar 11, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:12 (1860 turns). iskra the Conjurer (Vine Stalker Conjurer) Turns: 1860, Time: 00:03:13 Health: 0/16 AC: 2 Str: 7 (9) XL: 3 Next: 91% Magic: 0/7 EV: 12 Int: 15 (18) God: Gold: 58 SH: 0 Dex: 9 (12) Spells: 4/7 levels left rFire . . . SeeInvis . e - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -7) A: fangs 2, magic shield, antimagic bite, no potion heal 2, dopey 1, sense surroundings 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Wands c - a wand of roots (9) Skills: + Level 1.9 Dodging + Level 3.1 Stealth + Level 1.0 Unarmed Combat + Level 2.6 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 24% 3 Fulminant Prism Conj/Hex 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are dopey. (Int -2) You passively map a small area around you. Message History The adder is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The adder misses you. You closely miss the adder. You bite the adder. You drain its power. You feel invigorated. The adder is almost dead. The adder bites you. x2 You are poisoned. The adder poisons you! You don't have enough magic to cast this spell. You hit the adder but do no damage. Your bite misses the adder. The adder is almost dead. You feel sick. The adder bites you. The adder bites you but does no damage. You completely miss the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You aren't carrying any potions. Okay, then. You closely miss the adder. Your bite misses the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you but does no damage. The adder bites you. You closely miss the adder. You bite the adder, but do no damage. The adder is almost dead. The hobgoblin barely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The adder attacks as you move away! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You aren't carrying any potions. As you read the scroll labelled VUTWIG MIHAU, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. You die... #.#.. , , ......... ,, #.#.# ..##........ , ###.#.# ..##........ ,* ....#.# *#.##........ ###.#.# #.##g)...... ......# #.##.#.#+### ###...# #.##g# # * ##..########.##S#.#.# #..........(.@g....# , ###########.####.#.# #.# .#, #.# ,#,* #.#* * , #.. , , ### * * * You could see 2 gnolls, an adder and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) A worm (D:2) 2 dart slugs An endoplasm (D:1) 3 giant cockroaches (D:2) 3 hobgoblins 2 kobolds A quokka (D:1) 3 ball pythons 2 bats (D:1) 3 frilled lizards 2 goblins (D:1) 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | iskra the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 371 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 403 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1080 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1080 | D:1 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 1080 | D:1 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1376 | D:2 | Reached XP level 3. HP: 14/16 MP: 2/7 1845 | D:2 | Reached skill level 1 in Unarmed Combat 1860 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Unarmed Combat | 1 | 1.0 Dodging | | 1.9 Spellcasting | | 2.6 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Staff || 13 Bite || 5 Cast: Magic Dart || 53 Searing Ray || 1 Use: Potion || 4 Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1876 | 1859 | 17 | 62 | 1622 | 2 | 938.0 | Dungeon | 1876 | 1859 | 17 | 62 | 1622 | 2 | 938.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1143 daAuts D:2: 732 daAuts