jehirs Level 1 of the Dungeon (0, 0, D:1) a beef jerky (12, 16, D:1) a +0 dagger (16, 8, D:1) 19 bolts (18, 28, D:1) a +0 dagger (23, -7, D:1) a +2 mace of venom (25, 20, D:1) a +0 shield (30, 22, D:1) 5 javelins (34, -9, D:1) a +0 dagger (36, 21, D:1) a cursed -2 club (48, 35, D:1) 10 arrows (49, 28, D:1) a +0 club (55, 30, D:1) a +0 hunting sling (63, 12, D:1) a +0 club Level 2 of the Dungeon (1, 37, D:2) 13 stones (10, 14, D:2) a +0 mace (10, 35, D:2) a bat skeleton (12, 16, D:2) a +4 mace of protection a +0 scale mail of poison resistance the human corpse of Terence (skeletalised by now) (19, 14, D:2) a +0 ring mail (20, 40, D:2) an adder skeleton (27, 48, D:2) 13 gold pieces (27, 49, D:2) 8 gold pieces (28, 47, D:2) 13 gold pieces (28, 48, D:2) 2 gold pieces (28, 49, D:2) 7 gold pieces (29, 48, D:2) a gold piece (29, 49, D:2) 10 gold pieces (30, 40, D:2) 12 stones (36, 41, D:2) a +0 dagger (37, 4, D:2) a +0 hand axe (40, 37, D:2) a hobgoblin skeleton (45, 6, D:2) 13 stones (47, 10, D:2) 20 stones (53, 27, D:2) a bat skeleton (53, 29, D:2) a meat ration (54, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 3 gold pieces (1, -4, D:3) 2 potions of invisibility (3, 3, D:3) a gold piece (3, 5, D:3) a gold piece (4, 4, D:3) a gold piece (5, -11, D:3) an adder corpse (6, 2, D:3) a +0 dagger (8, 4, D:3) a gold piece (9, -6, D:3) 3 large rocks (10, 4, D:3) a gold piece (12, 4, D:3) a gold piece