jehirs Level 1 of the Dungeon (0, 0, D:1) 18 stones (7, 2, D:1) a +0 club (10, -24, D:1) 17 arrows (10, -6, D:1) a +0 animal skin (12, -25, D:1) a stone (16, -22, D:1) a +0 short sword (17, -22, D:1) a +0 robe (23, -12, D:1) a +0 club (24, -21, D:1) 12 stones (25, -13, D:1) a +0 club (29, 11, D:1) 2 needles of confusion (32, 9, D:1) 23 sling bullets (35, -13, D:1) a +0 dagger (42, -8, D:1) a +0 buckler (47, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 5, D:2) a +0 mace (2, -23, D:2) a +0 leather armour (4, 14, D:2) 5 stones (21, -30, D:2) 12 poisoned needles (29, 7, D:2) a +0 club (33, 9, D:2) 4 stones (49, 6, D:2) a +0 club (50, -2, D:2) a +0 ring mail (53, 23, D:2) a +0 club (55, 1, D:2) 3 tomahawks (57, 7, D:2) a stone (59, 2, D:2) 18 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 5 stones (2, -2, D:3) a cursed -1 short sword 4 stones (2, 0, D:3) a +0 whip of draining (2, 1, D:3) a stone (7, 5, D:3) a +0 ring mail (9, -16, D:3) a +0 mace (10, 9, D:3) a +0 mace a +0 rapier (10, 10, D:3) a +0 dagger (11, 1, D:3) 4 large rocks (44, -8, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (3, 28, D:4) a +0 club a +0 spear (3, 29, D:4) a +0 flail a +0 club (4, 28, D:4) 2 steel javelins (7, 30, D:4) a +0 robe (14, -2, D:4) a +0 club (18, 29, D:4) a +0 halberd (19, 29, D:4) a +0 flail (20, 13, D:4) a +0 ring mail (20, 30, D:4) a +0 club (27, 23, D:4) a +0 rapier (35, 23, D:4) a +0 chain mail (36, 25, D:4) a +0 hand axe a +0 scale mail (37, 33, D:4) 22 stones (37, 34, D:4) a +0 whip 5 tomahawks (37, 35, D:4) a +0 hand axe (38, 35, D:4) a +0 hand axe a +0 ring mail a +0 spear (39, 24, D:4) 17 stones (40, 32, D:4) 24 stones (40, 42, D:4) a +0 club (43, 6, D:4) 22 arrows (46, 25, D:4) 19 stones (50, 27, D:4) a +0 whip of flaming a +0 robe (56, 31, D:4) 7 arrows Level 5 of the Dungeon [Shop] Qaakkun's Antique Armour Boutique the +1 swamp dragon armour of Owur {rPois Slay+2} (1830 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (335 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 scale mail of fire resistance (286 gold) a +0 robe (18 gold) a +0 plate armour (598 gold) a +0 large shield (117 gold) a +0 ring mail (104 gold) a +1 helmet of see invisible (429 gold) a +0 ring mail (104 gold) a +0 chain mail (117 gold) (0, 0, D:5) a cursed +0 robe (3, -33, D:5) a +0 giant spiked club (3, -25, D:5) a +0 short sword (4, -5, D:5) 8 stones (7, 2, D:5) 29 stones (12, -33, D:5) a +0 hand axe (18, -35, D:5) 14 stones (18, -12, D:5) a +0 war axe (23, -12, D:5) 10 gold pieces (24, -13, D:5) a cursed -3 ring of strength (25, -14, D:5) 6 gold pieces (32, -3, D:5) a +0 leather armour (37, -10, D:5) a +0 whip of pain (42, -31, D:5) 7 potions of degeneration 3 scrolls of amnesia 2 potions of mutation Level 6 of the Dungeon (0, 0, D:6) 15 stones (3, -2, D:6) a +0 flail (4, 6, D:6) a scroll of random uselessness (5, -2, D:6) 2 scrolls of immolation (6, -2, D:6) a +0 flail (7, 7, D:6) a +0 robe (10, 1, D:6) a cursed +0 scimitar a +0 robe (10, 2, D:6) a cursed +2 long sword a +0 robe (10, 4, D:6) a +0 spear a +0 robe (11, 3, D:6) a +3 dagger a +0 robe a +0 long sword of freezing a +0 robe (11, 31, D:6) 24 stones (14, 10, D:6) a +0 chain mail (14, 11, D:6) a +0 hand axe 10 stones a +0 chain mail (14, 33, D:6) a +0 ring mail (15, 11, D:6) 5 stones a +0 hand axe a +0 scale mail (16, 11, D:6) 2 stones (16, 12, D:6) 2 stones (17, 16, D:6) a +0 hand axe (19, -12, D:6) the -3 cloak "Enuscheg" {-Tele Regen+ Str+5 Stlth+} It affects your strength (+5). It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. (25, 8, D:6) a +0 scythe a +0 robe (26, 13, D:6) a +0 robe (30, 22, D:6) 24 stones (30, 24, D:6) a potion of degeneration (35, 21, D:6) a potion of mutation Level 7 of the Dungeon (0, 0, D:7) a +0 hand crossbow (4, -19, D:7) the cursed +1 dagger of Evil {freeze, -Tele rPois rC+++ rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (4, 14, D:7) 19 stones (11, -37, D:7) 8 bolts (14, -17, D:7) 9 arrows (18, -12, D:7) a scroll of random uselessness (21, -7, D:7) 26 sling bullets (26, 18, D:7) 11 arrows (33, -15, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, -5, D:8) a +0 halberd (1, 21, D:8) 14 stones (2, -3, D:8) a +0 spear (11, -7, D:8) a +0 spear (18, 22, D:8) a +0 leather armour (21, 28, D:8) 26 stones (24, 16, D:8) a +0 giant club a +0 great mace (35, 2, D:8) a troll hide (35, 29, D:8) 16 poisoned needles (36, 1, D:8) a cursed +0 spear a +0 robe (37, 0, D:8) a +0 mace a cursed +0 robe a +0 dire flail a +0 robe (38, 1, D:8) a +2 trident a +0 robe (38, 11, D:8) 13 arrows (41, 2, D:8) 15 poisoned needles (42, 44, D:8) a tomahawk (44, 29, D:8) 3 tomahawks of returning (45, 29, D:8) a +0 mace a +0 ring mail (45, 43, D:8) a tomahawk (45, 44, D:8) a tomahawk (47, 44, D:8) a tomahawk (49, 40, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 club (3, -38, D:9) a +0 giant club a +0 giant club (11, -33, D:9) a +0 quarterstaff a +2 hunting sling of velocity 19 sling bullets a +3 ring mail of fire resistance (12, -6, D:9) a +0 scale mail (15, -33, D:9) a sling bullet (18, -33, D:9) 2 sling bullets (19, -38, D:9) a +0 short sword (23, -13, D:9) 16 stones (29, -22, D:9) an uncursed ring of sustain attributes (30, -26, D:9) a +0 hand axe (32, -26, D:9) a +2 flail of protection (33, -26, D:9) a +0 trident (33, -25, D:9) a +0 hand axe of distortion (33, -1, D:9) a +0 scimitar a +0 plate armour (34, -22, D:9) a +0 giant spiked club (34, -1, D:9) a +0 leather armour a +0 flail (41, -27, D:9) 15 bolts Level 10 of the Dungeon (0, 0, D:10) 12 arrows (11, 5, D:10) 3 needles of confusion (12, 10, D:10) a +0 rapier (18, 1, D:10) a +0 giant club (18, 2, D:10) a stone a +7 double sword of holy wrath a +0 plate armour (18, 3, D:10) a +0 giant club a +0 giant spiked club (19, 2, D:10) a cursed -2 club (21, 1, D:10) 3 stones (22, 0, D:10) a stone (22, 1, D:10) a +0 dagger (22, 2, D:10) a stone (23, 2, D:10) a stone (24, 3, D:10) a stone (26, 3, D:10) 5 stones (27, 3, D:10) a +0 whip 5 stones (28, 3, D:10) 2 stones (33, 18, D:10) a +0 shortbow 9 arrows (35, 20, D:10) 2 arrows (36, 21, D:10) 2 arrows (40, 42, D:10) a +0 robe (42, 40, D:10) 8 tomahawks (51, 5, D:10) a +0 ring mail Level 11 of the Dungeon [Shop] Zauhiq's Book Boutique a book of Envenomations (990 gold) a book of Transfigurations (605 gold) a Grand Grimoire (1214 gold) a book of Death (770 gold) a book of Ice (715 gold) a book of Clouds (495 gold) Inwack's Disquisition on Unstable Contamination (535 gold) Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Blade Hands Transmutation 5 d - Poisonous Cloud Conjuration/Poison/Air 6 Trog disapproves of the use of such an item. a book of Party Tricks (550 gold) a Young Poisoner's Handbook (440 gold) a book of Clouds (495 gold) a book of Spatial Translocations (715 gold) (0, 0, D:11) a +0 mace (0, 8, D:11) a +0 mace (6, -19, D:11) a +0 giant club a +0 giant spiked club (15, -26, D:11) a +0 cloak (15, -5, D:11) a cursed +0 buckler (28, 7, D:11) a +0 leather armour (28, 16, D:11) a wand of iceblast (10/15) an uncursed ring of stealth a +0 battleaxe a wand of lightning (7/15) a wand of random effects (27/48) a +2 antimagic war axe an uncursed ring of ice a wand of confusion (23/48) (32, -6, D:11) 13 stones (33, -3, D:11) a +0 morningstar (37, -18, D:11) a +0 spear (37, -16, D:11) a +0 shield of positive energy (45, -4, D:11) a +0 dagger a +0 leather armour a +0 glaive a +0 chain mail (45, -3, D:11) a +1 whip of freezing a +0 short sword a +0 hand axe of chopping a +0 chain mail a +0 club a +0 leather armour (45, -2, D:11) a +0 dagger a +1 scale mail of fire resistance a +0 hand axe a +0 leather armour (46, -4, D:11) a +0 giant spiked club a +0 short sword a +0 dagger a +2 leather armour of poison resistance (46, -3, D:11) a +0 war axe a +0 plate armour a +0 club a +3 leather armour a +0 whip a +0 chain mail (49, 15, D:11) an arrow (52, 13, D:11) a +0 shortbow 5 arrows Level 12 of the Dungeon [Shop] Qizumiu's Island Escapes a wand of digging (10/24) (448 gold) a cursed ring of teleportation (72 gold) (0, 0, D:12) a cursed -3 giant club a +0 dire flail (4, -35, D:12) 8 needles of frenzy (8, -11, D:12) a +0 trident (9, -31, D:12) 16 stones (14, -35, D:12) a +1 long sword of electrocution (20, -29, D:12) a +0 whip a +0 leather armour (22, -40, D:12) a +0 hand axe a +0 plate armour (22, -7, D:12) a +0 short sword a +0 chain mail an uncursed ring of resist corrosion (23, -7, D:12) a steam dragon hide (25, -7, D:12) a +0 dagger a +0 hand axe (25, -6, D:12) a +0 mace a +0 hand axe a +0 leather armour a +2 hand axe of chopping a +0 ring mail (26, -40, D:12) a +0 short sword (26, -5, D:12) a +0 club (27, -36, D:12) a +0 hand axe of chopping (27, -6, D:12) a +0 long sword a +0 plate armour a +0 leather armour a +2 mace of holy wrath (29, -29, D:12) a +0 scale mail (30, -39, D:12) a +0 flail a +0 chain mail (31, -33, D:12) a +0 whip 5 stones a +0 dagger (31, -32, D:12) a scroll of immolation (32, -35, D:12) a +0 dagger a +0 robe (32, -34, D:12) a +0 club a +0 dagger (32, -33, D:12) a cursed -1 trident (32, -31, D:12) a +0 club a tomahawk (33, -28, D:12) 2 tomahawks (33, -27, D:12) a tomahawk (34, -25, D:12) a tomahawk (35, -11, D:12) a +0 club (42, -19, D:12) a cursed -2 giant spiked club (50, -26, D:12) a +0 giant spiked club (51, -39, D:12) a potion of mutation (51, -27, D:12) a +0 falchion a +0 scale mail (51, -26, D:12) a +2 dagger of venom a cursed -2 robe a cursed -2 trident 8 tomahawks of returning a +0 plate armour (51, -9, D:12) a +0 dagger a +0 leather armour a +0 club (52, -25, D:12) a +0 hand axe a +0 ring mail (52, -9, D:12) a +0 robe a +0 dagger (53, -36, D:12) a scroll of random uselessness (53, -10, D:12) a +0 spear (53, -9, D:12) a +0 flail (53, -8, D:12) a +0 club (54, -10, D:12) a +0 halberd (54, -9, D:12) a +0 ring mail a +0 trident (54, -8, D:12) a throwing net a +0 halberd (54, -7, D:12) a cursed -2 giant club (57, -36, D:12) a cursed +0 leather armour (61, -29, D:12) a +0 mace (63, -16, D:12) a +0 giant spiked club a +0 giant club Level 13 of the Dungeon (10, 0, D:13) a +0 giant club (13, 18, D:13) a +2 long sword of slicing a +0 scale mail (13, 29, D:13) a cursed staff of wizardry (14, 14, D:13) a troll hide 2 arrows (14, 15, D:13) an arrow (14, 16, D:13) a +0 chain mail (14, 17, D:13) 3 arrows (14, 18, D:13) a +0 scimitar of flaming a scroll of immolation (16, 16, D:13) a +0 dagger a +0 shortbow 10 arrows a scroll of vulnerability (25, 29, D:13) an arrow (26, 29, D:13) a +0 dagger a cursed -3 mace a +0 scale mail a +0 dagger a +0 robe (27, 28, D:13) a cursed +0 club a +2 leather armour of fire resistance (27, 29, D:13) a +0 shortbow 22 arrows (34, -6, D:13) 16 arrows (35, -9, D:13) 17 stones (36, 18, D:13) a +0 robe (39, 36, D:13) an arrow (41, 35, D:13) 2 arrows (42, 32, D:13) a +0 dagger (42, 35, D:13) a +4 broad axe of chopping (43, 32, D:13) a stone a +0 short sword (43, 33, D:13) a +0 robe a +0 dagger (43, 34, D:13) 18 arrows a cursed -3 longbow a +0 robe a +0 dagger (44, -10, D:13) a +0 rapier (44, 15, D:13) a +0 club a +0 scale mail (44, 20, D:13) a +0 flail (44, 21, D:13) a cursed -3 giant club (44, 32, D:13) a +0 dagger (44, 33, D:13) a +0 whip 26 bolts a +0 dagger a +0 hand crossbow (45, 18, D:13) a +0 club a +0 scale mail (56, 29, D:13) a +2 long sword of protection Level 14 of the Dungeon [Shop] Kureap's Distillery 2 potions of curing (96 gold) a potion of degeneration (16 gold) a potion of magic (128 gold) a potion of agility (64 gold) a potion of curing (48 gold) 2 potions of resistance (320 gold) a potion of might (64 gold) a potion of degeneration (16 gold) a potion of magic (128 gold) a potion of curing (48 gold) a potion of might (64 gold) a potion of curing (48 gold) 2 potions of degeneration (32 gold) a potion of curing (48 gold) (0, 0, D:14) an arrow (2, -1, D:14) a +0 shortbow 12 arrows (2, 10, D:14) a +0 war axe a +2 plate armour of fire resistance a +0 battleaxe a +0 chain mail a +0 dire flail a +0 chain mail (3, 10, D:14) a +0 dire flail a +0 plate armour (20, 15, D:14) a +0 leather armour (22, -11, D:14) a cursed +0 glaive a +0 chain mail (23, -12, D:14) a +0 club (24, -13, D:14) a +0 flail (24, -12, D:14) a +0 short sword a +0 whip (26, -14, D:14) 7 bolts (31, -19, D:14) a +0 chain mail (36, 22, D:14) a +0 robe Level 15 of the Dungeon (0, 0, D:15) a crystal ball of energy (1, -12, D:15) a large rock (1, -11, D:15) a large rock (1, -9, D:15) a large rock (1, 11, D:15) 21 arrows (4, 15, D:15) 15 bolts (13, -17, D:15) a +0 pair of boots the ring "Rall" {+Fly rC+ rN+} [ring of flight] It protects you from cold. It protects you from negative energy. It lets you fly. a +1 vampiric battleaxe a +3 executioner's axe of chopping a +4 battleaxe of flaming the +6 war axe of Hukk {chop, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (17, 26, D:15) a cursed -3 dagger a +0 robe a +0 dagger (17, 27, D:15) a +0 mace a +0 plate armour (20, -11, D:15) a +0 leather armour (22, 15, D:15) a +0 giant spiked club (25, 6, D:15) a +0 robe (28, -13, D:15) 23 sling bullets (29, -19, D:15) a +0 chain mail (29, 28, D:15) a +0 giant spiked club a +0 giant club (37, -14, D:15) 17 arrows (37, -11, D:15) 22 stones (38, -5, D:15) a +0 flail (44, 28, D:15) a +0 trident a +0 chain mail (45, 28, D:15) a +0 club 2 tomahawks a +0 ring mail a +0 battleaxe a +0 plate armour a +1 mace of holy wrath (45, 29, D:15) a +0 short sword a +0 ring mail (46, 13, D:15) a wand of random effects (24/48) (46, 28, D:15) a +0 hand axe a +0 scale mail a +0 long sword a +0 robe (47, -14, D:15) a +4 scimitar of flaming (48, 27, D:15) 2 tomahawks (61, -9, D:15) a +0 arbalest 10 bolts (65, -16, D:15) a cursed -3 arbalest 23 bolts (67, -11, D:15) a +0 shortbow 13 arrows (67, -10, D:15) 4 bolts (67, -9, D:15) a bolt 2 arrows Level 1 of the Lair of Beasts (17, 24, Lair:1) a potion of mutation (19, 36, Lair:1) a +0 ring mail (26, 19, Lair:1) a +0 plate armour (30, 44, Lair:1) 6 stones (40, 29, Lair:1) a +0 whip Level 2 of the Lair of Beasts (3, -35, Lair:2) 25 sling bullets (28, -26, Lair:2) a +0 whip (32, -48, Lair:2) 15 poisoned needles (35, -30, Lair:2) 15 stones (38, -23, Lair:2) a +0 dagger of venom (46, -38, Lair:2) 26 stones (50, 2, Lair:2) 31 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of amnesia (1, -19, Lair:3) a cursed -3 rapier (4, 11, Lair:3) a +0 morningstar (13, 21, Lair:3) 2 tomahawks of returning (26, -5, Lair:3) 28 stones (29, 0, Lair:3) a +0 whip (32, 14, Lair:3) a +0 scale mail (43, -17, Lair:3) a +3 long sword (43, 19, Lair:3) 18 stones (49, 22, Lair:3) 20 stones (58, 4, Lair:3) 2 scrolls of random uselessness (58, 9, Lair:3) 24 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed amulet of faith an uncursed ring of positive energy an uncursed ring of sustain attributes a wand of polymorph (14/24) a wand of acid (11/15) a wand of lightning (7/15) a +0 plate armour a wand of polymorph (11/24) a wand of slowing (28/48) a +1 hand axe (5, 26, Lair:4) 11 arrows (12, 26, Lair:4) a +0 helmet Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 leather armour (18, 0, Lair:5) a scroll of random uselessness (29, 11, Lair:5) 15 arrows (32, -1, Lair:5) a +0 quarterstaff of speed (35, -25, Lair:5) a +0 ring mail (36, -36, Lair:5) a +0 scale mail (40, -44, Lair:5) 9 poisoned needles (42, -42, Lair:5) a +0 short sword (42, -19, Lair:5) 12 poisoned needles (51, 13, Lair:5) a +0 helmet (56, -29, Lair:5) 25 stones (56, -21, Lair:5) 26 sling bullets (66, -27, Lair:5) a +0 rapier (69, 8, Lair:5) 24 bolts Level 6 of the Lair of Beasts (0, 0, Lair:6) 29 arrows (4, -24, Lair:6) a +0 arbalest (4, 19, Lair:6) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (5, 19, Lair:6) the +10 short sword "Usesm" {vamp, Str+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). (10, -29, Lair:6) the cursed +0 robe "Raufroig" {MR+ Str-2 Slay+5} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (10, -13, Lair:6) a +0 chain mail (13, -41, Lair:6) a +0 short sword (15, -38, Lair:6) a +0 shield (19, -13, Lair:6) 21 arrows (22, -24, Lair:6) a +0 leather armour (29, -21, Lair:6) 9 poisoned needles (31, 13, Lair:6) a +5 long sword of electrocution (32, -22, Lair:6) 21 stones (35, -26, Lair:6) a scroll of amnesia (42, -21, Lair:6) 16 arrows Level 1 of the Spider Nest (0, 0, Spider:1) a cursed -1 chain mail (3, 7, Spider:1) a +0 scale mail (7, -3, Spider:1) 22 stones (13, -12, Spider:1) a scroll of noise (19, -17, Spider:1) a wolf spider corpse (20, -19, Spider:1) a potion of curing (20, -18, Spider:1) a tarantella corpse (20, -17, Spider:1) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a redback corpse (21, -17, Spider:1) a jumping spider corpse (21, -14, Spider:1) a scroll of remove curse (24, -22, Spider:1) 20 stones