jehirs Level 1 of the Dungeon [Shop] Ivutt's Book Emporium a book of Weapons (392 gold) a book of Cantrips (168 gold) a book of Callings (280 gold) a There-And-Back Book (420 gold) Sif Muna's Volume of Inconstant Translocation (448 gold) Spells Type Level a - Kindle Blastsparks Fire/Translocation/Air 3 b - Lesser Beckoning Translocation 3 c - Dragon Form Transmutation 7 Trog disapproves of the use of such an item. a book of Fire (616 gold) the Vellum of Conjuration and the Quarry (644 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Chain Lightning Conjuration/Air 9 c - Shatter Earth 9 Trog disapproves of the use of such an item. a Necronomicon (784 gold) a Fen Folio (588 gold) (0, 0, D:1) a +0 dagger (3, -33, D:1) a +0 dagger (4, -18, D:1) a +0 dagger a staff of air (11, -32, D:1) a +0 club (12, -31, D:1) a +0 club (15, -12, D:1) 5 stones (18, -2, D:1) a +0 dagger (21, -29, D:1) a +0 hand axe (31, -43, D:1) a +0 dagger a +0 short sword (31, -24, D:1) a +0 whip a stone (32, -47, D:1) a +0 animal skin (35, -10, D:1) a +0 short sword 2 stones (38, -37, D:1) a book of Necromancy (40, -32, D:1) a +0 dagger a stone (47, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 stones (8, 9, D:2) a book of Burglary (11, 0, D:2) a +0 spear (16, 4, D:2) a +0 robe (26, 10, D:2) a +0 spear (27, 36, D:2) a +0 whip 2 stones (28, 44, D:2) a book of Dangerous Friends (30, 56, D:2) 5 stones (40, 46, D:2) a +0 rapier (41, 47, D:2) a +0 short sword (45, 54, D:2) a +1 whip of venom Level 3 of the Dungeon (0, 0, D:3) a +0 sling (13, -3, D:3) a +0 club (17, -58, D:3) 5 stones (45, -11, D:3) a +0 leather armour (45, -10, D:3) 4 stones (51, -60, D:3) a +0 leather armour (51, -33, D:3) a +0 leather armour a +0 plate armour (52, -57, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (2, -2, D:4) 2 poisoned darts (9, -44, D:4) a +0 dagger (14, -48, D:4) 2 datura-tipped darts (20, -41, D:4) a +0 hand axe (27, -48, D:4) 5 stones (29, -16, D:4) 5 stones (33, -25, D:4) 3 stones (35, -18, D:4) a +0 hand axe a +0 leather armour (35, -17, D:4) a +0 hand axe (36, -8, D:4) a +0 sling (37, -17, D:4) a +0 hand axe a +0 short sword (40, -22, D:4) 5 stones (48, -26, D:4) a +0 whip a +0 giant club (49, -38, D:4) a +0 short sword (49, -26, D:4) a +0 vampiric dagger (50, -26, D:4) a +0 flail a +0 flail (50, -25, D:4) a +0 flail (51, 15, D:4) 8 stones (53, 10, D:4) a +0 club Level 5 of the Dungeon [Shop] Qati Koi's Serpentskin Sales 3 poisoned darts (14 gold) Nedumama's Incunable of Toxins (288 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 Trog disapproves of the use of such an item. the Codex of Envenoming (312 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 Trog disapproves of the use of such an item. a +0 scale mail of poison resistance (96 gold) 4 poisoned darts (19 gold) a staff of poison (300 gold) the Vellum of Toxins (408 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Eringya's Noxious Bog Transmutation/Poison 6 Trog disapproves of the use of such an item. (0, 0, D:5) a +0 leather armour (1, 3, D:5) 7 stones (4, 5, D:5) 8 stones (7, 9, D:5) 5 stones (15, -5, D:5) a +0 great sword (18, 26, D:5) a book of Spatial Translocations (22, -9, D:5) a +0 robe (29, -3, D:5) a +0 morningstar a +0 leather armour (29, -2, D:5) a +0 short sword a +0 dagger a +0 robe (30, -3, D:5) a +0 spear (30, -2, D:5) a +0 dagger a +0 robe a +0 flail (30, 10, D:5) a +0 short sword (31, -3, D:5) a +0 shortbow (31, -2, D:5) a +0 dagger a +0 robe a +0 spear (38, 17, D:5) a +0 ring mail (43, 19, D:5) a scroll of vulnerability (46, -7, D:5) a +0 trident (46, 10, D:5) a +0 short sword (50, 21, D:5) 5 stones (54, 5, D:5) a +0 dagger (54, 6, D:5) a +0 club a +0 falchion a +0 leather armour a +0 dagger a +0 robe (54, 7, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon (5, -19, D:6) a +0 dagger a +0 leather armour (7, -24, D:6) a +0 spear (18, -25, D:6) a +0 dagger (33, 17, D:6) a +0 flail (37, -34, D:6) a book of Scorching (37, 1, D:6) a +0 hand axe (40, -3, D:6) a +0 dagger a +0 leather armour (45, -18, D:6) 4 stones (46, 13, D:6) a +0 shortbow (46, 16, D:6) a +0 robe (52, 11, D:6) a stone (56, -15, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (16, 43, D:7) a +0 ring mail (17, -1, D:7) a +0 leather armour (17, 26, D:7) a +0 falchion (19, 6, D:7) a staff of earth (22, 22, D:7) 4 stones (29, 26, D:7) 4 stones (29, 33, D:7) a +0 rapier (31, 14, D:7) 3 stones (37, 25, D:7) a +0 quarterstaff (41, 30, D:7) a +0 ring mail (43, 32, D:7) a +0 leather armour (44, 29, D:7) a +2 short sword a +0 robe (45, 40, D:7) 2 poisoned darts (47, 27, D:7) a +4 dire flail a +0 robe a +0 hand axe a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +4 dagger of electrocution 5 poisoned darts a +0 dagger a curare-tipped dart (0, 1, D:8) a +0 short sword a +0 short sword a +0 whip (1, 0, D:8) a +0 short sword 6 poisoned darts (1, 2, D:8) a +0 dagger 5 stones (8, 11, D:8) +0 steam dragon scales (14, 5, D:8) the +2 robe of Cowardice {Drain *Slow rC+++ Archmagi} rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Archmagi: It increases the power of your magical spells. (27, -2, D:8) the +1 scale mail of Lafoikoc {-Tele rF++} rF: It greatly protects you from fire. -Tele: It prevents most forms of teleportation. (27, 13, D:8) a +0 spear (31, -2, D:8) a +0 ring mail (35, 19, D:8) a +0 dagger 4 stones (35, 20, D:8) a +0 short sword of venom (36, 17, D:8) a +0 dagger a curare-tipped dart (36, 19, D:8) a +0 club a +0 short sword (38, 31, D:8) a +0 shortbow (45, 33, D:8) a +0 ring mail (46, 32, D:8) a +2 glaive of flaming +0 steam dragon scales (46, 34, D:8) a +0 robe (47, 4, D:8) a +0 dagger (47, 5, D:8) a +0 short sword 4 stones (48, 7, D:8) a +0 whip 3 stones a +0 club 5 poisoned darts (48, 8, D:8) a +2 dagger of venom 4 stones a +0 dagger (48, 10, D:8) a +0 club 5 stones (48, 11, D:8) a +0 quarterstaff a +0 sling a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (8, 18, D:9) a +0 giant club a +0 robe (14, 1, D:9) 8 stones (19, -9, D:9) a +0 sling (19, 15, D:9) a +0 dagger (21, 16, D:9) a +0 flail (21, 17, D:9) a +0 short sword a +0 leather armour (22, 15, D:9) a +0 flail (22, 16, D:9) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (27, -14, D:9) a +0 trident (27, -12, D:9) a -1 demon whip of venom (31, -8, D:9) a +0 leather armour a +0 war axe (36, -11, D:9) a +0 cloak (36, -6, D:9) the +0 shortbow of Grand Integrity {flame, rC+++ Str-4 Dex-2 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). Dex: It affects your dexterity (-2). rC: It renders you almost immune to cold. SInv: It lets you see invisible. (37, 1, D:9) a +0 pair of gloves (37, 2, D:9) a +0 dagger (38, -18, D:9) a +0 robe (38, 8, D:9) a +0 shortbow (39, 6, D:9) a +0 mace (39, 7, D:9) a +0 dagger a +0 robe (41, -18, D:9) 4 large rocks (41, 4, D:9) a +0 long sword (42, 4, D:9) a +0 troll leather armour a +0 dagger a +0 robe (43, 3, D:9) 3 large rocks (44, -16, D:9) a +0 chain mail a +0 glaive (45, -6, D:9) 8 stones Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (1, -4, D:10) a +0 ring mail (2, 41, D:10) a +0 dagger (8, 4, D:10) a +2 robe of cold resistance a +0 dagger (9, 4, D:10) a +0 whip of venom (9, 5, D:10) a +0 short sword (9, 6, D:10) a +0 shortbow (10, 4, D:10) a ring of magical power a ring of magical power (11, 4, D:10) 6 stones (14, 19, D:10) a +0 whip (15, 19, D:10) a +2 whip of electrocution a +0 whip a +0 leather armour a +0 club (16, 19, D:10) a +0 club (16, 44, D:10) 5 stones (24, 30, D:10) a +0 hand axe a +0 leather armour (26, 30, D:10) a +0 dagger a +0 animal skin a +0 short sword a +0 ring mail (26, 31, D:10) a +0 short sword a +0 plate armour a +0 dagger (31, 30, D:10) a +0 club (38, 8, D:10) a +0 pair of gloves (39, 17, D:10) a +0 short sword (39, 18, D:10) a +0 spear (39, 29, D:10) a +0 trident a +1 animal skin (39, 30, D:10) a +0 trident a +0 leather armour (40, 18, D:10) a +0 short sword 3 stones a +0 whip a +0 whip 3 poisoned darts (40, 19, D:10) a +0 spear (40, 23, D:10) a +0 short sword (40, 30, D:10) a +0 dagger a +0 robe (41, 16, D:10) a +0 spear (41, 17, D:10) a +0 short sword a +0 spear (41, 18, D:10) a +0 club a +0 scale mail a +0 short sword 7 stones a +0 flail (41, 19, D:10) a +0 spear a +0 ring mail (41, 29, D:10) a +0 glaive a +0 plate armour (41, 30, D:10) a +0 falchion a +0 chain mail a +0 dagger a +0 dagger a +0 robe a +0 short sword a +0 club (41, 31, D:10) a +0 dagger (42, 29, D:10) a +0 club (51, 28, D:10) a +0 club a +4 dagger 7 stones (51, 30, D:10) a +0 whip (52, 29, D:10) a +0 whip a stone (52, 30, D:10) a +1 short sword of protection a +0 club 4 poisoned darts (53, 38, D:10) a +0 club a +1 ring mail of fire resistance (54, 41, D:10) a +0 spear (55, 39, D:10) a +0 flail (55, 40, D:10) a +0 club a +0 robe (55, 45, D:10) a +0 hand axe (56, 40, D:10) a +0 spear Level 11 of the Dungeon (8, 8, D:11) a +0 ring mail (11, -15, D:11) a stone (13, -19, D:11) a +0 dagger a +0 leather armour a +0 trident a +0 chain mail a +0 war axe (14, -25, D:11) a +0 quarterstaff (14, -4, D:11) a +0 giant club a +0 giant club (15, -18, D:11) a +0 robe a +0 dagger (21, -17, D:11) a +0 spear (23, -1, D:11) a +0 chain mail a +0 war axe (23, 0, D:11) a +0 dire flail a +0 dire flail (24, -9, D:11) a +0 giant spiked club a +0 giant club (24, -1, D:11) a +0 robe a +0 dagger a +0 club (24, 0, D:11) a +0 chain mail a +1 trident of flaming (25, -19, D:11) a +0 sling (25, -18, D:11) a +0 scale mail (25, -17, D:11) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (25, -1, D:11) a +0 robe a +0 dagger (27, -13, D:11) a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (28, -14, D:11) a +0 spear a +0 robe (33, -4, D:11) 2 boomerangs of dispersal (39, 5, D:11) 3 scrolls of torment (46, -30, D:11) a +0 great sword of holy wrath Level 12 of the Dungeon (0, 0, D:12) a +0 short sword (5, 0, D:12) a scroll of vulnerability (13, -5, D:12) a +0 halberd a +0 halberd (13, -4, D:12) a +0 glaive (18, 2, D:12) a +0 hand axe (19, -34, D:12) 3 large rocks (21, -23, D:12) a potion of brilliance (21, -19, D:12) 8 gold pieces (22, -22, D:12) a staff of air (unseen) (22, -21, D:12) a scroll of enchant weapon (22, -20, D:12) a book of the Sky (24, -10, D:12) a +0 battleaxe a +0 broad axe (25, -26, D:12) a +0 hand axe (25, -14, D:12) a +0 mace (34, -36, D:12) 5 large rocks (43, -26, D:12) a +0 spear of venom a +0 scale mail (44, -24, D:12) a +0 flail a +0 whip (45, -25, D:12) a +0 flail (45, 1, D:12) a +0 shortbow (48, -26, D:12) the +3 quarterstaff of Past Mistakes {chaos, Str+4 Dex+2} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of Callings (15, -14, Lair:1) a +0 leather armour (15, 6, Lair:1) a +2 chain mail of cold resistance (36, -37, Lair:1) 4 poisoned darts (52, -45, Lair:1) a +0 leather armour (59, -33, Lair:1) a +0 leather armour (63, -12, Lair:1) a +0 dagger (65, -21, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (5, 14, Lair:2) a +0 whip (6, -4, Lair:2) a scroll of poison (10, 8, Lair:2) 2 stones (26, -13, Lair:2) a +0 rapier (41, 1, Lair:2) a +0 long sword Level 3 of the Lair of Beasts (0, 0, Lair:3) 4 stones (1, 22, Lair:3) a +0 club (3, 9, Lair:3) a +0 leather armour (22, 41, Lair:3) a scroll of poison (23, 24, Lair:3) a +0 scale mail (24, 22, Lair:3) a +0 hand axe a +0 robe (25, 23, Lair:3) a +0 war axe of electrocution (26, 23, Lair:3) a +0 war axe a +0 robe (27, -7, Lair:3) 6 poisoned darts (33, 10, Lair:3) 4 stones (34, 41, Lair:3) a +0 rapier (39, 8, Lair:3) a +0 rapier (40, 8, Lair:3) a ring of wizardry (42, 41, Lair:3) 5 stones (49, 30, Lair:3) a +0 robe Level 4 of the Lair of Beasts (6, -6, Lair:4) a +0 ring mail (6, -1, Lair:4) a +0 scale mail (7, -36, Lair:4) a +0 whip of electrocution (16, -29, Lair:4) the +2 leather armour of Chimes {Rampage rN+ Will- SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (24, -39, Lair:4) a +0 hand axe (30, -9, Lair:4) a staff of poison (40, -30, Lair:4) a +0 dagger a +1 robe of fire resistance (54, -20, Lair:4) a +0 ring mail (54, -10, Lair:4) a potion of berserk rage