jehirs Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of electrocution (1, 17, D:1) a +0 mace (3, 1, D:1) a +0 mace (6, -13, D:1) a -3 spear (8, 17, D:1) a +0 ring mail (12, 10, D:1) a +0 club (15, -6, D:1) a +0 whip 3 stones (31, -18, D:1) 4 stones (43, 16, D:1) a +0 short sword (50, -21, D:1) a +0 club Level 2 of the Dungeon [Shop] Baytau's Jewellery Shoppe a ring of magical power (280 gold) a ring of see invisible (210 gold) an amulet of faith (560 gold) a ring of fire (350 gold) the ring "Gapeniz" {Dex+3 SInv} (396 gold) [ring of see invisible] Dex: It affects your dexterity (+3). SInv: It lets you see invisible. a +6 ring of intelligence (504 gold) a +6 ring of dexterity (504 gold) the amulet of Wesitsae {Spirit rF++ rCorr Dex-4 Stlth+} (763 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a ring of poison resistance (280 gold) a ring of positive energy (280 gold) a ring of magical power (280 gold) (0, 0, D:2) 6 curare-tipped darts (2, 14, D:2) a +0 flail (7, 17, D:2) a +0 dagger (30, -20, D:2) 5 stones (40, -2, D:2) a +0 sling (41, -21, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 6 stones (2, -13, D:3) a +0 scale mail (15, -11, D:3) a +0 short sword (47, 12, D:3) a +0 short sword (48, -8, D:3) a +0 dagger (48, -6, D:3) a +0 sling Level 4 of the Dungeon (8, 14, D:4) a +0 mace (11, 23, D:4) 4 poisoned darts a +0 short sword (11, 30, D:4) a +0 dagger (12, 1, D:4) a +0 dagger (24, 1, D:4) a +0 dagger a +0 short sword 2 stones (25, -1, D:4) a +0 club (26, 1, D:4) a +0 short sword 3 stones (27, 3, D:4) a +1 sling of freezing (31, 30, D:4) a +0 quarterstaff (33, 30, D:4) a +0 club (34, 5, D:4) a +0 leather armour (38, 23, D:4) a +0 spear (41, 19, D:4) a +0 short sword (42, 19, D:4) 2 stones a +0 club (43, -6, D:4) a +0 leather armour (44, 23, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 5 stones (5, -25, D:5) a +0 whip a +0 flail (6, -27, D:5) 7 stones (6, -25, D:5) a +0 club a +0 whip a +0 leather armour a +0 whip (15, -34, D:5) 5 stones (16, -12, D:5) a +0 leather armour (25, -34, D:5) a +0 robe (30, -12, D:5) a +0 hand axe (34, -29, D:5) 5 boomerangs of dispersal (35, -28, D:5) a +0 leather armour (42, -20, D:5) a +0 hand axe (43, -21, D:5) a +0 leather armour (43, -20, D:5) a +0 club a +0 robe (44, -21, D:5) a +0 trident a +0 robe (49, -39, D:5) a +0 dagger (53, -36, D:5) a +0 dagger (54, -35, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 4 stones (4, -32, D:6) a +0 giant spiked club (7, -6, D:6) a +0 dagger a +0 robe (8, -6, D:6) a +0 dagger a +0 robe (14, -27, D:6) a +0 giant club (14, -7, D:6) a +0 mace a +0 plate armour of cold resistance (20, -29, D:6) a staff of death (20, -12, D:6) a scroll of teleportation (25, -19, D:6) a +0 robe (28, -7, D:6) a +0 chain mail (31, -36, D:6) a +0 club (32, -36, D:6) a +0 dagger (32, -8, D:6) a +0 robe (33, -36, D:6) a +0 short sword (34, -34, D:6) a +1 dagger of holy wrath a +0 leather armour (37, -5, D:6) a +0 quarterstaff (43, -14, D:6) the +5 ring mail of the Decaying God {Dex+9} Dex: It affects your dexterity (+9). Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (15, -9, D:7) 4 stones (18, -15, D:7) a +0 leather armour a +0 whip a curare-tipped dart a +0 short sword (21, -32, D:7) a +0 war axe (29, -7, D:7) a +0 helmet (30, 8, D:7) 3 poisoned darts (38, -32, D:7) a scroll of immolation (48, -16, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 buckler (2, 7, D:8) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (4, 28, D:8) a +0 short sword a stone (4, 29, D:8) a +0 dagger a +0 short sword a +0 dagger 5 stones (4, 30, D:8) a +0 short sword 3 poisoned darts (5, 30, D:8) a +0 dagger a stone (6, 30, D:8) a +0 short sword a stone (15, 33, D:8) a +0 club (22, 6, D:8) 7 stones (22, 13, D:8) a +0 robe a +0 spear (22, 36, D:8) a +0 long sword (23, 34, D:8) a +0 flail (23, 35, D:8) a +0 halberd (23, 38, D:8) a +0 whip of distortion a +0 whip a +0 spear (32, 14, D:8) a +2 long sword a +0 robe a +0 mace a +0 robe (33, 42, D:8) a +1 trident of distortion a +0 ring mail (36, 7, D:8) a +0 war axe (37, 7, D:8) a +0 dagger 2 stones a +0 whip (37, 9, D:8) a +0 short sword (38, 7, D:8) a +0 club 3 poisoned darts a +0 ring mail (39, 7, D:8) a +0 dagger a +0 dagger a +0 short sword 8 stones (42, 6, D:8) a +0 club (48, 2, D:8) a +0 whip (50, 29, D:8) 8 stones (53, 19, D:8) a +0 dagger a +0 chain mail (54, 19, D:8) a +0 robe (56, 5, D:8) a +0 robe of willpower a +0 flail (56, 7, D:8) a +0 scimitar a +0 robe a +0 robe (56, 9, D:8) a +0 robe a +0 giant spiked club (56, 10, D:8) a +0 robe a +0 war axe a +0 robe a +1 long sword (57, 10, D:8) a +0 robe a +0 trident Level 9 of the Dungeon (0, 0, D:9) a +2 short sword of flaming (2, 36, D:9) a +0 dagger a +0 dagger 4 poisoned darts (2, 37, D:9) a +0 short sword 2 poisoned darts (4, 38, D:9) a +0 short sword a +0 robe (6, 44, D:9) a +0 robe a +0 hand axe (10, 48, D:9) a +0 robe a +3 trident (15, 42, D:9) a +3 mace (15, 48, D:9) a +2 hand axe a +0 robe (16, 42, D:9) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour (16, 43, D:9) a +0 mace (17, 23, D:9) a +0 leather armour (19, 34, D:9) a +0 robe (24, 31, D:9) a +0 giant club a +0 giant spiked club