Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 5186029349352479746 49 kalagan the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Jan 1, 2022. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (2840 turns). kalagan the Conjurer (Deep Elf Conjurer) Turns: 2840, Time: 00:02:31 Health: -3/19 AC: 2 Str: 5 XL: 3 Next: 51% Magic: 4/10 EV: 27 Int: 22 God: Gold: 132 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . SeeInvis . l - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ b - amulet of the acrobat HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: acrobatic A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of conjuration (weapon) Jewellery b - an amulet of the acrobat (around neck) d - an amulet of faith m - an amulet of regeneration Scrolls f - a scroll of vulnerability {unknown} h - 2 scrolls of magic mapping {unknown} i - a scroll of brand weapon {unknown} j - a scroll of holy word {unknown} n - a scroll of blinking {unknown} Potions c - a potion of attraction {unknown} e - a potion of magic {unknown} g - 2 potions of degeneration {unknown} k - a potion of ambrosia {unknown} Skills: + Level 2.9 Dodging + Level 2.7 Stealth * Level 3.6 Spellcasting * Level 5.0 Conjurations * Level 1.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 3d6 2% 2 c - Dazzling Flash Conj/Hex 54% N/A 10% 3 C - Corona Hex 11% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 13% 2 Tukima's Dance Hex 10% N/A 19% 3 Fulminant Prism Conj/Hex 13% 3d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Message History There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel a surge of power! You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin hisses angrily. You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin misses you. The water moccasin completely misses you. The searing ray misses the water moccasin. The water moccasin completely misses you. The searing ray misses the water moccasin. You finish channeling your searing ray. The water moccasin bites you! You feel a surge of power! The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The water moccasin completely misses you. Your magical contamination has completely faded away. There is an open door here. The water moccasin misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The water moccasin misses you. The water moccasin completely misses you. The water moccasin misses you. The water moccasin completely misses you. The water moccasin completely misses you. The water moccasin bites you! You die... #.#### ##.... #.# ##... #.# #+# #.# # #.# ### #.# ###.### ##.#####.# #...>.###.#.#..... #S#.#.##.###...... #@#.....## ##..... #.###.##.###..##.. #.###.###.#)#.##.# #.....# ##.##..... #.##############.# #.#........# #.# #.#........# #.# #.#..♣##♣..# #.# #.'†.# #..# ... You could see a water moccasin. Vanquished Creatures A shadow imp (D:3) A worm (D:2) An orc (D:3) 6 ball pythons An endoplasm (D:1) 4 giant cockroaches 2 goblins 4 hobgoblins 3 kobolds A quokka (D:1) 7 bats A frilled lizard (D:3) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kalagan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 133 | D:1 | Found a faded altar of an unknown god. 373 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 376 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Learned a level 1 spell: Corona 1039 | D:2 | Reached skill level 1 in Hexes 1734 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 2024 | D:2 | Found a runed translucent door. 2025 | D:2 | Noticed Crazy Yiuf 2144 | D:2 | Learned a level 3 spell: Dazzling Flash 2663 | D:3 | Reached skill level 5 in Conjurations 2809 | D:3 | Noticed a water moccasin 2840 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, ebering_ecumenical_altar_petrified, st_stairs_3 D:2: layout_basic, st_stairs_2, roderic_nine_men_s_morris, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, mainiacjoe_overflow_catch_the_wave, kennysheep_big_empty_room, kennysheep_generic_room_6 Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.5 Conjurations | 5 | 5.0 Dodging | | 2.9 Stealth | | 2.7 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 53 Searing Ray || 13 Dodge: Dodged || 13