Dungeon Crawl Stone Soup version 0.31-a0-73-g838c19eb66 (webtiles) character file. Game seed: 13667355289840609946 1 krokodildil the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on May 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (40 turns). krokodildil the Conjurer (Octopode Conjurer) Turns: 40, Time: 00:00:20 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, krokodildil the Octopode Conjurer. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found 2 stones. Found a scale mail. You open the door. There is an open door here. A quokka comes into view. The quokka moves out of view. A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #####.#### ...# #........# ...# ####........# ...# ............# ...# ............# ...## ...........[# ....# ............#####....### ......##....'...@.....S. ......##....#####.....## ......##....# ......# ......##....# ....#.# ####.######## ....# . #.## ##### #..# ##.# #.# You could see a ball python. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | krokodildil the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 40 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 40 | 0 | 0 | 33 | 1 | 40.0 | Dungeon | 40 | 40 | 0 | 0 | 33 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 40 daAuts