Dungeon Crawl Stone Soup version 0.27-a0-1182-gee19b5822f (webtiles) character file. Game seed: 16831041449048409677 8 kuniqs the Conjurer (level 2, 20/20 HPs) Began as a Demonspawn Conjurer on May 18, 2021. Got out of the dungeon alive. The game lasted 00:00:20 (304 turns). kuniqs the Conjurer (Demonspawn Conjurer) Turns: 304, Time: 00:00:21 Health: 20/20 AC: 5 Str: 7 XL: 2 Next: 0% Magic: 4/5 EV: 9 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe c - a +0 ring mail (worn) Potions b - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 17% 2 Dazzling Flash Conj/Hex 18% N/A 61% 3 Fulminant Prism Conj/Hex 4% 3d6 95% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Magic restored. You see here a +0 ring mail. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. A hobgoblin comes into view. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Your Stealth skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Your magical contamination has completely faded away. You see here a frilled lizard corpse. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #.. #.# #.## ##########@>############ #......................# #.##..##......##..##...# #..........(...........# #.######......######...# #......................# #.####################.# #............# #.#.# ############.## ##..### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kuniqs the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 257 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 257 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 304 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.4 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total -------------------------++------- Cast: Magic Dart || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 258 | 46 | 100 | 105 | 1 | 304.0 | Dungeon | 304 | 258 | 46 | 100 | 105 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts