Dungeon Crawl Stone Soup version 0.29-a0-464-g50448035db (webtiles) character file. Game seed: 11379906652765254189 335180 kuniqs the Lord of Darkness (level 20, -1/150 HPs) Began as a Mummy Necromancer on May 21, 2022. Was the Champion of Kikubaaqudgha. Slain by a yaktaur (10 damage) ... on level 4 of the Vaults on May 22, 2022. The game lasted 01:35:53 (34486 turns). kuniqs the Lord of Darkness (Mummy Necromancer) Turns: 34486, Time: 01:35:53 Health: -1/150 AC: 18 Str: 23 XL: 20 Next: 95% Magic: 54/60 EV: 11 Int: 20 God: Kikubaaqudgha [******] Gold: 2983 SH: 6 Dex: 21 Spells: 22/73 levels left rFire . . . SeeInvis + s - staff of death rCold + + . Faith . q - +2 buckler "Caugg" {+Inv Str+4} rNeg + + + Spirit . M - +1 ring mail of the Blue Moon {Regen+ Dex+8 Stlth-} rPois ∞ Reflect . D - +2 helmet {SInv} rElec + Harm . k - +2 cloak rCorr + Rampage . m - +2 pair of gloves Will +++++ v - +2 pair of boots {Fly} Stlth +......... r - amulet of magic regeneration HPRegen 1.15/turn a - ring of Soadgheuss {*Slow rF+ Will+++ Str+5} MPRegen 0.77/turn J - ring "Zawnobb" {rElec rC+ Will+ rCorr MP+9} @: spewing sludge, flying A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Evoke Invisibility, Unearth Wretches, Torment You were on level 4 of the Vaults. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer and Ossuary. You collected 4985 gold pieces. You spent 2002 gold pieces at shops. Inventory: Hand Weapons F - the +9 staff of Wucad Mu {*channel} (You found it on level 4 of the Shoals) It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. H - the +4 spear "Rovia" {spect, *Corrode Fly rPois rF+++} (You found it on level 2 of the Spider Nest) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It renders you almost immune to fire. rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Missiles d - 15 curare-tipped darts (quivered) u - 4 throwing nets Armour k - a +2 cloak (worn) m - a +2 pair of gloves (worn) q - the +2 buckler "Caugg" (worn) {+Inv Str+4} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+4). +Inv: It lets you turn invisible. v - a +2 pair of boots of flying (worn) D - a +2 helmet of see invisible (worn) M - the +1 ring mail of the Blue Moon (worn) {Regen+ Dex+8 Stlth-} (You found it on level 2 of the Elven Halls) Dex: It affects your dexterity (+8). Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. Magical Staves s - a staff of death (weapon) Jewellery a - the ring of Soadgheuss (left hand) {*Slow rF+ Will+++ Str+5} (You took it off a deep elf archer on level 3 of the Elven Halls) [ring of protection from fire] Str: It affects your strength (+5). rF: It protects you from fire. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. r - an amulet of magic regeneration (around neck) J - the ring "Zawnobb" (right hand) {rElec rC+ Will+ rCorr MP+9} (You bought it in a shop on level 4 of the Shoals) [ring of resist corrosion] rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Wands o - a wand of paralysis (9) w - a wand of charming (13) x - a wand of mindburst (19) y - a wand of iceblast (25) z - a wand of digging (3) A - a wand of flame (55) I - a wand of acid (5) K - a wand of polymorph (6) Scrolls b - 5 scrolls of silence c - 4 scrolls of summoning e - 5 scrolls of poison f - 7 scrolls of fog h - 7 scrolls of vulnerability i - 2 scrolls of torment j - 19 scrolls of teleportation l - 5 scrolls of magic mapping n - 10 scrolls of fear t - 5 scrolls of amnesia B - 3 scrolls of enchant armour C - 6 scrolls of immolation E - 3 scrolls of blinking Miscellaneous g - a condenser vane Skills: - Level 11.0 Fighting - Level 1.5 Dodging - Level 1.5 Stealth O Level 27 Spellcasting O Level 27 Necromancy + Level 5.6 Transmutations + Level 5.8 Poison Magic You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Borgnjor's Vile Clut Necr/Erth 67% N/A 1% 5 b - Corpse Rot Necr/Pois/Air 100% N/A 1% 4 c - Animate Dead Necr 100% N/A 0% 4 d - Infestation Necr 83% N/A 1% 8 e - Necrotize Necr 100% 1d9 0% 1 f - Death Channel Necr 83% N/A 0% 6 g - Vampiric Draining Necr 100% 2d13 0% 3 h - Dispel Undead Necr 100% 3d31 0% 4 i - Anguish Hex/Necr 67% N/A 1% 4 j - Simulacrum Ice/Necr 67% N/A 1% 6 k - Eringya's Noxious Bo Tmut/Pois 25% N/A 36% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Agony Necr 100% N/A 0% 5 Passwall Tmut/Erth 31% N/A 1% 2 Foxfire Conj/Fire 100% 2x1d9 2% 1 Freeze Ice 100% 1d11 2% 1 Magic Dart Conj 100% 1d8 2% 1 Sandblast Erth 54% 2d13 2% 1 Slow Hex 100% N/A 2% 1 Mephitic Cloud Conj/Pois/Air 34% N/A 3% 3 Call Imp Summ 27% N/A 4% 2 Searing Ray Conj 54% 2d6 4% 2 Call Canine Familiar Summ 27% N/A 8% 3 Confusing Touch Hex 27% N/A 8% 3 Conjure Flame Conj/Fire 27% 6-21 8% 3 Dazzling Flash Conj/Hex 54% N/A 8% 3 Frozen Ramparts Ice 54% 1d7 8% 3 Gell's Gravitas Tloc 27% N/A 8% 3 Inner Flame Hex/Fire 27% N/A 8% 3 Stone Arrow Conj/Erth 54% 3d10 8% 3 Summon Guardian Golem Hex/Summ 27% N/A 8% 3 Teleport Other Tloc 27% N/A 8% 3 Tukima's Dance Hex 27% N/A 8% 3 Haunt Necr/Summ 67% N/A 9% 7 Irradiate Conj/Tmut 19% 3d19 24% 5 Yara's Violent Unravell Hex/Tmut 19% 3d9 24% 5 Cause Fear Hex 13% N/A 26% 4 Flame Wave Conj/Fire 27% 2d7 26% 4 Fulminant Prism Conj/Hex 13% 3d9 26% 4 Hailstorm Conj/Ice 27% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 26% 4 Passage of Golubria Tloc 27% N/A 26% 4 Summon Lightning Spire Summ/Air 27% N/A 26% 4 Fireball Conj/Fire 13% 3d7 58% 5 Lee's Rapid Deconstruct Erth 13% 3d10* 58% 5 Silence Hex/Air 13% N/A 58% 5 Summon Forest Summ/Tloc 13% N/A 58% 5 Summon Mana Viper Hex/Summ 27% N/A 58% 5 Dispersal Tloc 13% N/A 99% 6 Starburst Conj/Fire 13% 6d6 99% 6 Summon Cactus Giant Summ 13% N/A 99% 6 Malign Gateway Summ/Tloc 13% N/A 100% 7 Summon Hydra Summ 13% N/A 100% 7 Ignition Fire 13% 3d6 100% 8 Dragon's Call Summ 13% N/A 100% 9 Borgnjor's Revivificati Necr Unusable N/A N/A 8 Death's Door Necr Unusable N/A N/A 9 Blade Hands Tmut Unusable N/A N/A 5 Necromutation Tmut/Necr Unusable N/A N/A 8 Dragon Form Tmut Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Altars: Elyvilon Kikubaaqudgha Makhleb Uskayaw Xom Yredelemnul Zin Beogh Jiyva Shops: D:8 : Orc:2 (?[:[ Elf:3 *=:= Shoals:4 * Vaults:2 [ Vaults:3 * Vaults:4 [[(*= Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You do not drink. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (100% to hit) You feel a huge surge of power! Zombie hands grab the yaktaur. The zombie hands constrict the yaktaur! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt completely misses you. A yaktaur comes into view. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you. The zombie hands constrict the yaktaur!! The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you. The yaktaur shoots a bolt. You block the bolt. The yaktaur shoots a bolt. You block the bolt. The zombie hands constrict the yaktaur!! You kill the yaktaur! Kikubaaqudgha accepts your kill. The yaktaur shoots a bolt. The bolt hits you!! Found 36 gold pieces. The yaktaur shoots a bolt. The bolt hits you. The yaktaur shoots a bolt. The bolt hits you! The yaktaur shoots a bolt. The bolt hits you!! There is an open door here. The yaktaur shoots a bolt. The bolt hits you but does no damage. The yaktaur shoots a bolt. The bolt hits you!! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Eringya's Noxious Bog (dangerous; 36% risk of failure) Press: ? - help, Dir - look around, f - activate You spew toxic sludge! The yaktaur festers in the toxic bog! The yaktaur looks as sick as possible! The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur festers in the toxic bog! The yaktaur looks as sick as possible! The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur festers in the toxic bog! The yaktaur looks as sick as possible! The yaktaur unwields a +0 arbalest. The yaktaur hits you! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... oblivion!" ##.#.#..#............#........ #.......#............#........ #....[..+............#........ #.......#............#........ #..#.))##............#........ #..#..)##########'#######'#### #..#...# #...+B.