kush the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 robe (7, 7, D) 9 potions of heal wounds (8, 3, D) a +2 dagger (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 33, D) a throwing net (61, 0, D) a +2 hand axe of distortion (61, 10, D) a +0 trident (61, 26, D) a ring of see invisible (62, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident (62, 26, D) a ring of willpower (62, 27, D) the +6 hand axe of Amorality {holy, rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (unseen) (63, 0, D) a +2 rapier of venom (63, 10, D) a +0 trident 2 boomerangs (63, 16, D) a +3 heavy broad axe (63, 17, D) a +2 spear of flaming (63, 26, D) a +3 shortbow of freezing (unseen) (63, 27, D) a staff of cold (unseen) (64, 17, D) a +0 dagger of venom (unseen) (64, 26, D) the staff "Faixehe" {rPois Int-3 Dex+3 Air Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Air: It increases the power of your Air spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 27, D) a +2 falchion of electrocution (unseen) (65, 26, D) the ring of Guaqeu {Wiz rPois Will++} [ring of wizardry] Wiz: It improves your spell success rate. rPois: It protects you from poison Will++: It greatly increases your willpower. (unseen) (69, 0, D) a staff of conjuration (unseen) (69, 30, D) a +0 broad axe a +0 plate armour (70, 8, D) a +2 scimitar of venom (70, 9, D) a +2 robe (70, 19, D) a +0 shortbow a centaur corpse (70, 30, D) a +0 ring mail a human corpse (71, 8, D) a +4 heavy scimitar (71, 16, D) the +0 chain mail "Ohuistr Ciagh" {Dex+3} Dex+3: It affects your dexterity (+3). (71, 19, D) a +0 trident a boomerang (71, 30, D) a +0 great mace a +0 ring mail a human corpse (71, 31, D) a +0 great sword a +0 plate armour a human corpse (71, 32, D) a +0 arbalest (72, 11, D) a hell hound skeleton (72, 16, D) a +2 robe of willpower (72, 17, D) the +3 war axe "Coliwner" {holy, rElec rPois rN+ rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 19, D) a +0 trident 3 boomerangs a merfolk corpse (72, 20, D) a +0 trident (72, 27, D) a +3 sling of flaming (73, 1, D) a +2 robe of willpower (73, 17, D) the +4 falchion of Ufoc {protect, Str+4} Str+4: It affects your strength (+4). (73, 26, D) a staff of earth (73, 27, D) a +2 morningstar of draining (74, 2, D) a +2 vampiric trident (75, 1, D) a +6 ring of intelligence a ring of flight a +6 ring of intelligence (75, 2, D) a +1 trident of protection a boomerang