laros Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 3, D:1) a +0 dagger (18, -1, D:1) a +0 whip (20, -25, D:1) a +0 hand axe (31, -16, D:1) a +0 whip (32, -8, D:1) a +0 dagger of venom (35, 3, D:1) a +0 short sword (38, 8, D:1) a +0 dagger (43, -6, D:1) a stone (43, -4, D:1) 6 stones (45, 23, D:1) 4 stones (47, -19, D:1) a +0 robe (55, -22, D:1) a +0 dagger a stone (58, -12, D:1) a +0 club (61, 0, D:1) a +0 robe (66, 2, D:1) 6 stones Level 2 of the Dungeon [Shop] Reet's Antique Weapon Emporium a +0 short sword (78 gold) a +0 whip (65 gold) the +3 quarterstaff "Transmigrator" {venom, rF+} (878 gold) It poisons the flesh of those it strikes. rF: It protects you from fire. a +0 short sword (78 gold) the +8 quarterstaff of the Inferno {speed, Str+6 Dex+4} (2080 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+6). Dex: It affects your dexterity (+4). a +0 club (26 gold) a +2 spectral giant club (421 gold) a +0 spear (78 gold) (0, 0, D:2) a +0 short sword (3, -2, D:2) 4 stones (20, -4, D:2) 4 stones (26, -2, D:2) a +0 dagger (26, 16, D:2) a +0 short sword (27, 7, D:2) a +0 quarterstaff (29, 20, D:2) 2 stones (31, 20, D:2) a +0 mace (42, 29, D:2) the Grimoire of Calid Breath Spells Type Level a - Airstrike Air 4 b - Sticky Flame Conjuration/Fire 4 c - Summon Lightning Spire Summoning/Air 4 d - Ignition Fire 8 Trog disapproves of the use of such an item. Level 3 of the Dungeon (11, -11, D:3) a book of Misfortune (16, 6, D:3) a +0 dagger a +0 club (16, 7, D:3) a +0 club (16, 8, D:3) a +0 club a +0 club a +0 dagger a +0 club a +0 sling (16, 9, D:3) a +0 whip a +0 animal skin a +0 helmet (16, 10, D:3) a +0 club a +0 club (30, -31, D:3) a +0 hand axe (33, 11, D:3) a +0 dagger (34, 13, D:3) a +0 hammer (37, -28, D:3) a +0 short sword (44, 8, D:3) a +0 hammer (45, 0, D:3) a +0 dagger (45, 9, D:3) a +0 hammer (46, 8, D:3) a +0 hammer (47, 8, D:3) a +0 hammer (48, 7, D:3) a +0 hammer (49, -14, D:3) a +0 dagger a +0 leather armour (49, 7, D:3) a +3 quarterstaff of chaos a +0 cloak (50, 6, D:3) a +0 hammer (50, 7, D:3) a +0 hammer (50, 8, D:3) a +0 hammer (51, -35, D:3) a +0 club (51, 6, D:3) a +0 hammer (51, 7, D:3) a +0 hammer (51, 8, D:3) a +0 hammer (52, 6, D:3) a +0 hammer (52, 8, D:3) the +7 hammer of Xegiam {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (55, -19, D:3) a +0 scythe a +0 robe (56, -7, D:3) 4 stones (57, -29, D:3) a +0 animal skin (60, -2, D:3) a +0 short sword Level 4 of the Dungeon (11, -10, D:4) a +0 scale mail (16, -22, D:4) a +0 giant club (30, 0, D:4) a +0 giant club (37, -34, D:4) a +0 hand axe (39, -35, D:4) a +0 dagger a +0 robe a +1 mace of protection a +0 leather armour (39, -34, D:4) a +0 dagger a +0 leather armour (40, -37, D:4) a +0 leather armour (40, -35, D:4) a +0 club (43, -31, D:4) a +0 hand axe (47, -9, D:4) a +0 dagger 4 stones (48, -9, D:4) a +0 dagger (53, -39, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (5, 18, D:6) a +0 flail (26, 13, D:6) a +0 shortbow (27, 6, D:6) a +0 chain mail (27, 12, D:6) a +0 dagger a +0 robe the elf corpse of Dowan