loom Level 1 of the Dungeon (0, 0, D:1) 8 tomahawks (6, -20, D:1) a +0 robe (6, -16, D:1) a +0 hand axe (14, 6, D:1) 12 sling bullets (14, 32, D:1) a +0 dagger (16, 19, D:1) a +0 leather armour (21, -4, D:1) a +0 dagger (36, 24, D:1) a +0 club (40, -13, D:1) a +0 robe (40, 1, D:1) a +0 hunting sling (45, -7, D:1) 11 sling bullets (45, -4, D:1) a +0 robe (46, 5, D:1) a +0 club (48, -12, D:1) a +0 club (49, -10, D:1) a +0 mace (51, -12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (28, 24, D:2) a +0 spear (32, -18, D:2) 18 sling bullets (34, -10, D:2) a +0 club (35, 30, D:2) a -2 short sword (36, -14, D:2) 25 arrows (36, -12, D:2) a +0 quarterstaff (40, 21, D:2) a +0 club a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (19, 25, D:3) a +0 mace (21, -6, D:3) a +0 dagger (22, -4, D:3) a stone (24, 6, D:3) a +0 morningstar a +0 leather armour (25, 3, D:3) a +0 dagger a +0 morningstar (25, 19, D:3) a +0 falchion (26, 2, D:3) a +0 mace (28, 11, D:3) a +0 short sword (31, -20, D:3) a +0 club a throwing net (32, -20, D:3) a +0 halberd (32, 5, D:3) a +0 leather armour (34, 24, D:3) a +0 club a +0 blowgun 14 poisoned needles (36, 24, D:3) 11 arrows (42, 16, D:3) a +0 flail Level 4 of the Dungeon [Shop] Ixzionk's Antique Armour Boutique a +0 leather armour (50 gold) a +0 ring mail (100 gold) a +0 scale mail (100 gold) a +4 scale mail of poison resistance (700 gold) a +0 pair of boots (112 gold) a +0 plate armour (575 gold) a +0 robe (17 gold) a +0 ring mail of fire resistance (275 gold) a +0 scale mail (100 gold) a +0 scale mail (100 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2685 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 pair of gloves (112 gold) the +1 ring mail of Xivot {*Confuse MR+ Str+5} (662 gold) It affects your strength (+5). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (0, 0, D:4) a +0 robe (18, -48, D:4) a +0 rapier (30, -26, D:4) 19 stones (32, -33, D:4) a +0 giant club (40, -1, D:4) 21 stones (42, 5, D:4) a +0 scale mail (58, -17, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 21 arrows (2, -46, D:5) a +0 robe (2, -32, D:5) a +0 ring mail (2, 0, D:5) an arrow (6, 0, D:5) an arrow (10, -23, D:5) 16 poisoned needles (11, -1, D:5) a +0 spear (19, -38, D:5) a +0 ring mail (19, -28, D:5) a +0 dagger (20, -19, D:5) a +0 trident a +0 leather armour (20, -12, D:5) 26 sling bullets (21, -51, D:5) 15 stones (21, -36, D:5) a +0 shortbow 14 arrows (21, -19, D:5) a +0 flail (22, -50, D:5) 27 stones (22, -25, D:5) a +0 falchion a +0 leather armour a +0 whip (22, -16, D:5) a +0 club (23, -26, D:5) a cursed -3 mace a +0 scale mail (25, -44, D:5) 21 stones (25, -23, D:5) a +0 dagger a cursed -2 dagger (26, -41, D:5) 2 arrows (26, -29, D:5) a +0 club (27, -42, D:5) an arrow (27, -16, D:5) a +0 trident (27, -13, D:5) a +0 spear (27, -12, D:5) a stone (28, -28, D:5) a +0 hand axe (29, -50, D:5) 23 stones (29, -41, D:5) a +0 ring mail (30, -22, D:5) a +0 club (30, -21, D:5) a +0 whip (30, -12, D:5) a stone a +0 mace a +0 leather armour (32, -27, D:5) a +0 hand axe (32, -13, D:5) 19 stones (33, -14, D:5) a +0 whip (34, -13, D:5) a +0 hand axe (40, -26, D:5) a +0 dagger a +0 ring mail (41, -33, D:5) a +0 whip a +0 chain mail (41, -32, D:5) a +0 ring mail (43, -40, D:5) a +0 giant spiked club (50, -46, D:5) 7 poisoned needles Level 6 of the Dungeon [Shop] Foixt's Gadget Emporium a fan of gales (440 gold) a sack of spiders (220 gold) a phantom mirror (330 gold) a phial of floods (440 gold) a sack of spiders (220 gold) a plain deck of changes (154 gold) a stone of tremors (440 gold) a wand of digging (13/24) (374 gold) a legendary deck of changes (286 gold) a wand of flame (35/48) (203 gold) [Shop] Gozag's Platinum Reserve the +10 spear "Liemasim" {pain, Dex+2} (6870 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). the +4 ring mail of Yrikhevunei {*Contam rElec rC+ Dex+4} (4780 gold) It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. the ring of Fasis {*Corrode +Inv rN+ Int+5} (3890 gold) [ring of positive energy] It affects your intelligence (+5). It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. the +3 large shield of Woupesoq {MR+ rCorr} (3770 gold) It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (16, 6, D:6) a +0 giant club (16, 17, D:6) a +0 dagger (24, 3, D:6) 6 large rocks (24, 17, D:6) a +0 short sword (25, 10, D:6) a +0 trident (25, 23, D:6) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (32, 3, D:6) a +0 great mace (32, 7, D:6) a +0 halberd a +8 plate armour of ponderousness (40, -11, D:6) a +0 ring mail (40, 4, D:6) 15 arrows (40, 17, D:6) a +0 pair of boots (40, 18, D:6) a +0 broad axe a +0 shortbow 21 arrows (45, 23, D:6) a cursed +0 giant club (49, -3, D:6) a +0 short sword (51, -1, D:6) a +0 short sword (57, 2, D:6) a +0 giant club (57, 42, D:6) 16 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (2, -32, D:7) a +0 club (26, -23, D:7) a +0 mace (28, -24, D:7) 14 stones (31, -18, D:7) the +7 blowgun of Fortitude {evade, rC+} It affects your evasion (+5 to EV). It protects you from cold. (35, -33, D:7) a cursed +0 club a +0 leather armour (38, -20, D:7) a throwing net (38, 4, D:7) 19 arrows (40, -20, D:7) a +0 animal skin (41, -29, D:7) a +0 quarterstaff (41, -20, D:7) a +0 whip of flaming a +0 robe a +0 animal skin (42, -21, D:7) a +0 animal skin (43, -20, D:7) a +0 giant club (43, -9, D:7) a +0 arbalest (47, 5, D:7) 16 sling bullets Level 8 of the Dungeon (0, 0, D:8) 22 stones (5, -11, D:8) a +0 giant club (14, -38, D:8) the amulet of Fymor {Spirit rN+ Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It protects you from negative energy. (16, -10, D:8) a +0 robe (17, -4, D:8) 2 sling bullets (17, -3, D:8) a sling bullet (17, -1, D:8) a +0 rapier (18, -2, D:8) a sling bullet (19, -1, D:8) a +5 hunting sling of evasion a +3 quarterstaff of protection 25 sling bullets a cursed -1 ring mail (22, -9, D:8) a +0 club (26, -10, D:8) a +0 broad axe (27, -12, D:8) a +3 scimitar of flaming a +0 robe (30, -12, D:8) a +0 flail a +0 trident a +0 plate armour (31, -11, D:8) a +0 club (32, -10, D:8) a tomahawk (33, -10, D:8) a tomahawk (33, -9, D:8) 2 tomahawks (33, -7, D:8) a +0 short sword a +0 ring mail (38, -12, D:8) a +0 leather armour a cursed +0 dagger (47, -46, D:8) a +0 giant club (47, -37, D:8) a +0 robe a +0 dagger (47, -36, D:8) a +0 robe a +0 dagger (47, -35, D:8) a +0 dagger (54, -43, D:8) 14 stones (55, -8, D:8) 19 stones (67, -45, D:8) a -2 ring of strength (68, -45, D:8) an uncursed staff of earth Level 9 of the Dungeon (0, 0, D:9) a cursed +0 chain mail a +0 war axe (1, 1, D:9) a +0 club a +0 leather armour (1, 3, D:9) 14 stones (2, 2, D:9) a +0 club a +0 leather armour (2, 19, D:9) a +0 war axe (21, -1, D:9) a +0 chain mail a +0 short sword (25, -19, D:9) an uncursed staff of earth (26, 30, D:9) a +0 scythe (27, 32, D:9) the +0 pair of gloves of the Elven Halls {-Tele Str+7} It affects your strength (+7). It prevents most forms of teleportation. (28, -14, D:9) a +0 ring mail (32, -4, D:9) a +0 leather armour (38, -2, D:9) a +0 arbalest (41, -1, D:9) a +0 hand axe (41, 0, D:9) a +0 spear a +0 club a +0 spear (44, -3, D:9) a +0 pair of gloves (45, 16, D:9) a +0 cloak a +0 dagger (48, -13, D:9) a +0 war axe (52, -13, D:9) 3 potions of mutation 2 potions of degeneration Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (2, -4, D:10) a +0 dagger a cursed +0 robe (7, -17, D:10) a +0 shortbow 6 arrows (10, -23, D:10) a +0 greatsling (11, -17, D:10) 2 arrows (14, -17, D:10) an arrow (18, 0, D:10) a +0 ring mail (19, -14, D:10) a +0 robe a cursed +0 dagger (19, -13, D:10) a +0 chain mail a +0 hand axe (19, -8, D:10) a +0 giant club a +0 giant spiked club (19, -6, D:10) a +0 war axe a +0 plate armour (20, -11, D:10) a +0 ring mail a +0 falchion (20, 4, D:10) 20 arrows (22, -9, D:10) a +0 short sword (26, -23, D:10) a +0 spear (28, -19, D:10) 25 stones (30, -31, D:10) 19 bolts (31, -30, D:10) a cursed +0 short sword a +0 robe (31, 7, D:10) a +0 rapier (32, -27, D:10) a +0 great sword a +0 robe (33, -24, D:10) a +0 hand axe a +0 robe (34, -31, D:10) 26 arrows (34, 0, D:10) a +0 hunting sling (35, 3, D:10) a +0 hand axe a +0 plate armour (39, -20, D:10) a +2 dagger of distortion a +0 robe (39, -3, D:10) a cursed +0 ring mail (46, -23, D:10) a +0 hunting sling (54, -25, D:10) 7 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 arrows (6, -32, Lair:1) a wand of polymorph (15/24) a wand of digging (8/24) a wand of iceblast (10/15) a wand of flame (29/48) a wand of random effects (37/48) an uncursed ring of positive energy an uncursed ring of sustain attributes a book of the Tempests a book of Conjurations (17, -9, Lair:1) 11 bolts (18, -38, Lair:1) 15 poisoned needles (18, 9, Lair:1) a +0 glaive a +0 ring mail (24, -18, Lair:1) 11 bolts (59, -14, Lair:1) a scroll of immolation Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 needles of sleeping (2, -17, Lair:2) a +0 war axe (4, -31, Lair:2) a potion of degeneration (6, -24, Lair:2) a +0 short sword (10, -38, Lair:2) 14 sling bullets (10, -14, Lair:2) an uncursed ring of protection from cold (11, -37, Lair:2) a porcupine skeleton (11, 4, Lair:2) a +0 helmet (13, -47, Lair:2) 15 poisoned needles (14, -18, Lair:2) 29 bolts (22, -23, Lair:2) a +0 long sword (23, 2, Lair:2) a scroll of immolation (24, -46, Lair:2) a +0 ring mail (25, -41, Lair:2) a potion of heal wounds (unseen) (46, -28, Lair:2) a +0 arbalest (49, -16, Lair:2) 20 stones (50, -17, Lair:2) a +0 club