ERROR in 'player.cc' at line 897: unhandled equipment type 20 Version: Dungeon Crawl Stone Soup 0.32-a0-585-gef4fe23122 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5697294844330415270, deterministic pregen: 1 Command line: /usr/games/crawl-git-ef4fe23122 -name makapaka -rc /dgldir/rcfiles/crawl-git/makapaka.rc -macro /dgldir/rcfiles/crawl-git/makapaka.macro -morgue /dgldir/morgue/makapaka/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/makapaka:2024-03-02.10:53:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-ef4fe23122(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55d0b9aaa977]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ef4fe23122(_Z13do_crash_dumpv+0x3fc) [0x55d0b9ab590c]: do_crash_dump() /usr/games/crawl-git-ef4fe23122(_Z20crash_signal_handleri+0x1ca) [0x55d0b9aaadba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f5d73d34fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f5d73d83d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f5d73d34f32]: /usr/games/crawl-git-ef4fe23122(+0x46ce26) [0x55d0b9ab4e26]: /usr/games/crawl-git-ef4fe23122(+0x46d3ce) [0x55d0b9ab53ce]: /usr/games/crawl-git-ef4fe23122(_Z12you_can_wear14equipment_typeb+0x4ba) [0x55d0b9f2003a]: you_can_wear(equipment_type, bool) /usr/games/crawl-git-ef4fe23122(_Z14list_jewelleryv+0xa1) [0x55d0b9a9abb1]: list_jewellery() /usr/games/crawl-git-ef4fe23122(+0xb25ba2) [0x55d0ba16dba2]: /usr/games/crawl-git-ef4fe23122(+0xb266d5) [0x55d0ba16e6d5]: /usr/games/crawl-git-ef4fe23122(main+0x19f) [0x55d0b99f806f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f5d73d201ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f5d73d20285]: /usr/games/crawl-git-ef4fe23122(_start+0x21) [0x55d0b99f8931]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ef4fe23122/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Unknown command. You can't go up here! Okay, then. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. Left ring : none Right ring : none Amulet : none >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-585-gef4fe23122 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_LIST_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [makapaka] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 (16) 8 (8) 12 (12) Position: (36, 32), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ####### ### ......# ##.## #####.# ##...## # ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.## #..####### ##.## #........## ##.# #########.## ##.## ##.## ##.## ##.###.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (17, 30): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson1 onclimb: CLASS: FunctionWrapper name: tutorial1.exit fn: [type function] }}}} Lua marker 2 at (24, 30): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 go_on exit: false }}}} Lua marker 3 at (31, 37): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 diagonal exit: false }}}} Lua marker 4 at (36, 32): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 downstairs exit: false }}}} Lua marker 5 at (36, 42): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 shiftmove exit: false }}}} Lua marker 6 at (43, 22): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 tutorial_end exit: false }}}} Lua marker 7 at (43, 22): {{{{ CLASS: OneWayStair props: dst: tutorial_lesson1 onclimb: CLASS: FunctionWrapper name: tutorial1.win fn: [type function] desc: exit from the tutorial }}}} Lua marker 9 at (50, 23): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 autoexplore_announce exit: false }}}} Lua marker 10 at (54, 35): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: steam props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (54, 39): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 exclusion exit: false }}}} Lua marker 12 at (58, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 autoexplore exit: false }}}} Lua marker 13 at (61, 47): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: tutorial_messenger_db fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: onetime: false text: tutorial1 levelmap exit: false }}}} >>>>>>>>>>>>>>>>>>>>>>