max Level 1 of the Dungeon (0, 0, D:1) a +0 club (24, 2, D:1) a +0 club (16, 8, D:1) 14 bolts of penetration (26, 13, D:1) a +0 club (46, 23, D:1) a +0 club (28, 33, D:1) 19 arrows of flame (33, 42, D:1) a +0 dagger (32, 44, D:1) a stone (33, 44, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 17 stones (3, 1, D:2) a +0 club (5, 2, D:2) a stone (6, 2, D:2) 2 stones (15, 9, D:2) a +0 club (-14, 12, D:2) 16 stones (28, 13, D:2) 25 stones (15, 30, D:2) 13 poisoned needles (22, 34, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) 2 throwing nets (0, 5, D:3) an uncursed amulet of rage (36, 14, D:3) a +0 club (37, 14, D:3) 19 stones (-17, 17, D:3) a +0 dagger (-1, 17, D:3) a cursed -2 club (27, 17, D:3) a cursed -3 club (19, 22, D:3) a +0 hand axe (48, 25, D:3) a cursed -3 hand axe (-18, 26, D:3) a +0 falchion a +1 falchion of holy wrath a +0 club a +0 short sword (0, 35, D:3) a +0 dagger a +0 leather armour (1, 35, D:3) a +0 club (21, 37, D:3) 2 stones (24, 37, D:3) a stone (27, 37, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, 7, D:4) a +0 leather armour (-34, 11, D:4) a cursed -3 flail a +0 leather armour (-2, 12, D:4) an uncursed amulet of stasis (-10, 13, D:4) 18 arrows (-14, 18, D:4) a scroll of amnesia (-9, 21, D:4) a +0 dagger (-9, 22, D:4) a +0 dagger a +0 robe a +0 mace a +0 leather armour (-20, 23, D:4) a scroll of noise (0, 28, D:4) a +0 dagger (-46, 32, D:4) 16 stones (-44, 33, D:4) 20 stones (-50, 35, D:4) 18 stones (3, 35, D:4) a +0 ring mail (-47, 36, D:4) 5 stones (-21, 37, D:4) 18 arrows of frost (-1, 41, D:4) a +0 leather armour a +0 short sword a +0 flail (4, 47, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (1, 18, D:5) a +2 rapier of venom (-27, 24, D:5) a +0 hunting sling (8, 45, D:5) a +0 dire flail a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +1 mace of crushing a +3 leather armour a +0 club a +0 leather armour a +0 long sword a +0 plate armour (18, 5, D:6) 19 sling bullets (27, 7, D:6) 27 bolts (-9, 10, D:6) 9 arrows (9, 13, D:6) 14 stones (-4, 23, D:6) a +0 dagger (2, 23, D:6) a +0 mace (3, 24, D:6) a +0 short sword (4, 24, D:6) a +0 dagger a +1 robe of positive energy (14, 32, D:6) a +0 leather armour (17, 34, D:6) an arrow (21, 34, D:6) 2 arrows (17, 35, D:6) a cursed +0 longbow (21, 35, D:6) an arrow (21, 36, D:6) 2 arrows (3, 37, D:6) an arrow (2, 38, D:6) an arrow (3, 38, D:6) an arrow (-13, 42, D:6) the +11 dagger "Ocanou" {venom, *Noise MR+ Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may make noises in combat. (19, 42, D:6) an arrow (-6, 43, D:6) a +0 leather armour (19, 43, D:6) an arrow (20, 43, D:6) an arrow (-16, 44, D:6) 21 stones (5, 45, D:6) an arrow (5, 46, D:6) an arrow (20, 46, D:6) 2 arrows (19, 47, D:6) 2 arrows (7, 48, D:6) an arrow (14, 48, D:6) a +0 shortbow a +0 shortbow (19, 48, D:6) 2 arrows (19, 49, D:6) 5 arrows (19, 50, D:6) 5 arrows (9, 51, D:6) an arrow (11, 51, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) a +0 robe (-36, 5, D:7) 24 arrows (-46, 11, D:7) a +0 rapier of protection (-49, 16, D:7) a potion of poison (-34, 44, D:7) 20 stones (-44, 45, D:7) a +0 leather armour a +0 flail a +0 dagger a +0 robe (-45, 46, D:7) a +0 hand axe a +0 dagger a +0 robe (-25, 50, D:7) a +0 falchion (-13, 53, D:7) a +0 scale mail (-55, 56, D:7) a +0 scale mail Level 8 of the Dungeon [Shop] Cievuh's Antique Weapon Boutique a +0 scimitar of holy wrath (92 gold) a +0 morningstar (92 gold) a +0 quarterstaff (92 gold) a cursed -1 dagger (46 gold) a +0 dagger (46 gold) a +1 broad axe of electrocution (92 gold) a +0 blowgun of evasion (57 gold) the +7 great mace "Firestarter" {inner flame, rF++} (1637 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +2 shortbow of evasion (69 gold) a +0 quarterstaff (92 gold) a +0 short sword (69 gold) (0, 0, D:8) a +0 short sword a cursed +0 leather armour (1, 1, D:8) a cursed +0 flail a +0 leather armour (-1, 2, D:8) a +0 hand axe a cursed +0 leather armour (32, 4, D:8) a +0 flail (32, 5, D:8) a +0 mace a +0 dagger a +0 robe (10, 11, D:8) 19 stones (3, 15, D:8) a cursed -1 mace (14, 15, D:8) a +1 hand axe of chopping (14, 16, D:8) a cursed -1 giant club (35, 16, D:8) a +0 club (0, 18, D:8) the +1 ring mail of Miracles {+Blink rC+ Int-3} It affects your intelligence (-3). It protects you from cold. It lets you blink. (-16, 19, D:8) a +0 hand axe (24, 19, D:8) a +0 chain mail (3, 20, D:8) a +0 giant spiked club (41, 22, D:8) a +0 blowgun (6, 30, D:8) a +0 flail Level 9 of the Dungeon (2, 0, D:9) a +0 dagger a +0 robe (3, 0, D:9) a +0 hand axe a +0 trident (18, 2, D:9) 15 arrows (17, 8, D:9) a scroll of random uselessness (-11, 9, D:9) a cursed -1 arbalest (1, 12, D:9) 2 arrows of frost (28, 12, D:9) a +0 animal skin (-12, 14, D:9) a +0 mace a +0 leather armour (5, 19, D:9) a +0 shortbow 13 arrows of frost (14, 19, D:9) a +1 whip of flaming a +0 robe (-2, 21, D:9) 14 poisoned arrows (20, 32, D:9) 16 poisoned needles (21, 33, D:9) a +0 hand axe (22, 33, D:9) a +0 club (22, 35, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a scroll of random uselessness (39, 1, D:10) a +0 scale mail (44, 7, D:10) a +0 scale mail (39, 9, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (39, 10, D:10) a +0 hand axe a +0 plate armour (53, 15, D:10) a +0 club (32, 24, D:10) a +0 dagger a +0 robe (32, 26, D:10) a +3 spear a +0 robe (32, 29, D:10) a stone (33, 29, D:10) a stone (34, 29, D:10) a stone (69, 45, D:10) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (3, 0, D:11) 3 stones (4, 1, D:11) a stone (7, 2, D:11) a stone (33, 3, D:11) 11 poisoned needles (8, 4, D:11) a +0 dagger (47, 4, D:11) a cursed +0 club a +0 leather armour (0, 5, D:11) a +0 falchion (8, 5, D:11) the cursed +0 lajatang of a bazaar {slice, -Tele rElec rPois rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (13, 7, D:11) a +0 giant club (-4, 8, D:11) a javelin (-7, 11, D:11) a cursed -3 falchion (39, 11, D:11) a +0 trident (-8, 12, D:11) a troll corpse (39, 20, D:11) 20 bolts (10, 21, D:11) a cursed +0 falchion 8 stones a potion of poison (12, 22, D:11) a +0 chain mail (13, 22, D:11) a stone (14, 23, D:11) a stone (13, 25, D:11) a cursed +0 leather armour (11, 26, D:11) a +0 ring mail (13, 26, D:11) 27 stones (6, 38, D:11) a +0 falchion (4, 43, D:11) 16 stones (24, 45, D:11) a +0 mace (32, 45, D:11) a +0 mace (26, 47, D:11) 2 potions of poison (31, 48, D:11) a large rock (27, 49, D:11) a large rock (30, 49, D:11) 4 large rocks the Ecumenical Temple