meliss Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 8, D:1) a +0 club (9, 17, D:1) a +0 long sword (10, 15, D:1) 7 stones (12, -28, D:1) a +0 dagger a +0 short sword (15, 2, D:1) a +0 short sword (21, 2, D:1) 2 datura-tipped darts (31, -3, D:1) 5 javelins (32, 11, D:1) a +0 helmet (37, 4, D:1) a +0 club (38, 3, D:1) a +0 club (40, -29, D:1) a +0 ring mail (49, -13, D:1) a +0 whip (51, 5, D:1) a +0 scale mail (52, -22, D:1) a +0 club Level 2 of the Dungeon [Shop] Wiez's Antique Weapon Boutique a +0 sling (45 gold) a +3 vampiric great sword (1095 gold) a +0 club (30 gold) a +0 short sword (90 gold) a +0 whip (75 gold) a +0 rapier (120 gold) the +9 flail "Newtbane" {elec, rElec MP+9 Dex+4 Stlth-} (2808 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (0, 0, D:2) a +0 ring mail (2, 0, D:2) a +0 dagger a +0 sling (8, 35, D:2) a +0 war axe (20, 24, D:2) 2 stones (24, -2, D:2) a +0 leather armour (27, -3, D:2) a staff of cold (33, 10, D:2) a +0 club (38, 36, D:2) a +0 whip (47, 7, D:2) a +0 club (48, 39, D:2) a +0 dagger (50, -2, D:2) a +0 club (52, 36, D:2) the +2 great mace of Suicidal Tendencies {venom, Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Level 3 of the Dungeon (0, 0, D:3) a scroll of fear (7, -8, D:3) a +0 dagger an amulet of regeneration