mistmaker Level 1 of the Dungeon [Shop] Ariast's General Store 23 arrows (50 gold) 25 arrows (55 gold) a potion of lignification (33 gold) a scroll of teleportation (33 gold) a scroll of amnesia (38 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a ring of willpower (275 gold) a scroll of blinking (82 gold) a scroll of amnesia (38 gold) [Shop] Acsisam's Antique Armour Boutique a +2 leather armour of fire resistance (513 gold) a +0 robe (18 gold) a +2 buckler of cold resistance (580 gold) a +2 plate armour of poison resistance (999 gold) the +0 scale mail "Etozem" {rElec rF- Will+ Dex+4} (675 gold) Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (542 gold) It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 barding of flying (810 gold) the +0 pair of gloves of the Pit {*Corrode rPois rC+++ Dex+3} (1387 gold) Dex: It affects your dexterity (+3). rC: It renders you almost immune to cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. a +0 ring mail (108 gold) a +0 leather armour (54 gold) a +0 cloak (121 gold) a +0 robe (18 gold) a +0 leather armour (54 gold) [Shop] Angekhla's Weapon Shop a +0 hand axe (36 gold) 25 stones (30 gold) a +0 hunting sling (18 gold) a +0 vampiric long sword (150 gold) a +1 hand axe of flaming (148 gold) a +0 hunting sling (18 gold) a +0 short sword (36 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) a +0 whip (30 gold) the +4 war axe "Fucuiq" {flame, Contam rF+ Str+2 Int+2} (517 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. a +1 long sword of holy wrath (159 gold) a +0 hunting sling (18 gold) (0, 0, D:1) 5 bolts (5, 2, D:1) a +0 hand axe (6, 11, D:1) a +0 dagger a stone (9, -10, D:1) 14 sling bullets (12, 6, D:1) a +0 helmet (13, -18, D:1) a +0 dagger (17, -9, D:1) 18 stones (21, -8, D:1) 18 stones (21, 8, D:1) a stone (25, -22, D:1) a +0 short sword (26, -26, D:1) 19 stones (29, -36, D:1) a +0 robe (29, -24, D:1) a +0 dagger 2 stones (31, -32, D:1) a +0 club (32, -32, D:1) a +0 club (34, -16, D:1) 16 stones (35, -8, D:1) 24 arrows (42, -28, D:1) a +0 short sword (47, -30, D:1) a +0 scale mail (47, -28, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 36, D:2) a +0 hunting sling a +0 dagger 21 stones (2, 0, D:2) a +0 spear (7, 5, D:2) a +0 quarterstaff 2 stones (19, 29, D:2) 22 arrows (32, 15, D:2) a +0 war axe a +0 scale mail a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 whip a +0 leather armour (33, 16, D:2) a +0 falchion a +0 scale mail (33, 33, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of magic mapping