mmk665 Level 1 of the Dungeon [Shop] Jasoalin's Armour Emporium a +0 chain mail (58 gold) a +0 buckler (58 gold) a +0 robe (9 gold) a +0 helmet (58 gold) a +0 chain mail (58 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 hat (52 gold) (0, 0, D:1) a +0 mace (4, -10, D:1) a +0 war axe (9, -9, D:1) 6 poisoned darts (22, 2, D:1) 3 stones (26, -22, D:1) a +0 animal skin (26, -21, D:1) a +0 sling (39, 16, D:1) a +0 club (49, -32, D:1) a +0 dagger a +0 dagger (50, -39, D:1) a +0 club (51, -32, D:1) a +0 hand axe (56, 6, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones (1, 7, D:2) a +0 short sword 4 stones (7, 38, D:2) a +0 club a stone (23, 37, D:2) 4 stones (28, -2, D:2) a +0 dagger (36, 4, D:2) a book of Storms Level 3 of the Dungeon (0, 0, D:3) Sif Muna's Thoughts on Glowing Poison Spells Type Level a - Sting Transmutation/Poison 1 Trog disapproves of the use of such an item. (unseen) (1, 0, D:3) Sif Muna's Enchiridion on the Body Spells Type Level a - Beastly Appendage Transmutation 1 Trog disapproves of the use of such an item. (unseen) (2, 0, D:3) Sif Muna's Grimoire of Putrescence Spells Type Level a - Sting Transmutation/Poison 1 Trog disapproves of the use of such an item. (unseen) (5, -6, D:3) a +0 chain mail (13, 1, D:3) a +0 short sword (16, 15, D:3) a +0 short sword a +0 leather armour (17, 15, D:3) a +0 dagger a +0 dagger a +0 chain mail a +0 dagger a +0 robe a +0 club (29, 13, D:3) a book of the Sky (39, 30, D:3) 6 stones (43, 8, D:3) a +0 ring mail (43, 12, D:3) a book of Dreams (43, 22, D:3) a +0 dagger a +0 whip (60, 7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (12, 13, D:4) a +0 dagger 5 stones (17, -46, D:4) a +0 rapier (19, -20, D:4) a +0 club (21, -21, D:4) a book of Changes (24, -43, D:4) a +0 mace (29, -37, D:4) a +0 robe (33, -32, D:4) a +0 plate armour (34, -8, D:4) a +0 short sword (36, -32, D:4) a +0 buckler (38, 11, D:4) 8 stones (38, 13, D:4) the +2 robe of the Untouchables {Int+3 Archmagi} Int: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. (41, -14, D:4) a +0 short sword (42, -42, D:4) a staff of conjuration (42, -15, D:4) a +0 dagger a +0 robe (42, -13, D:4) a +0 short sword a +0 leather armour (50, -29, D:4) 2 poisoned darts (51, -33, D:4) a +0 robe (56, -31, D:4) a book of Spatial Translocations Level 5 of the Dungeon (0, 0, D:5) a +0 flail (4, -27, D:5) a +0 flail a +0 hand axe (4, -22, D:5) 6 stones (5, -27, D:5) a +0 mace (18, -31, D:5) a +0 spear (18, -30, D:5) a +0 halberd the +0 leather armour of the Special Gods {rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (19, -30, D:5) a +0 whip (43, -34, D:5) 3 stones (45, -45, D:5) a +0 falchion (46, -45, D:5) a +0 club a +0 dagger a +0 robe (55, -47, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 club an orc corpse an orc corpse (1, -1, D:6) a +0 pair of boots (3, -8, D:6) a +0 flail (13, -5, D:6) a +0 leather armour