Dungeon Sprint DCSS version 0.25-a0-42-g6c54e25894 (webtiles) character file. Game seed: 7867360079111372789, levelgen mode: deterministic 0 motoroller71 the Vexing (level 1, -3/13 HPs) Began as a Vampire Enchanter on Oct 23, 2019. Slain by a merfolk siren ... wielding a +1 spear of piercing (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (7 turns). motoroller71 the Vexing (Vampire Enchanter) Turns: 7, Time: 00:00:11 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were in the Dungeon. You were alive. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls B - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Skills: + Level 0.0 Fighting * Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 N/A Tukima's Dance Hex ###..... 10% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Spray Conj/Hex #..... 24% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Unknown command. Unknown command. Unknown command. Unknown command. The helpless merfolk siren fails to defend itself. You puncture the merfolk siren! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. Unknown command. Okay, then. You barely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren hits you with a +1 spear of piercing! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You die... ##+## ##...## #..#m.# #.$@# ##'## ##.## +.<.+ ##.## #+# You could see a merfolk siren. Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | motoroller71 the Vampire Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Identified a +1 spear of piercing 1 | D | Noticed a merfolk siren 7 | D | HP: 1/13 [merfolk siren/+1 spear of piercing (12)] 7 | D | Slain by a merfolk siren Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 7.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Dagger || 4 Stab: Sleeping || 1