Dungeon Crawl Stone Soup version 0.19-a0-1218-gcd7aee6 (webtiles) character file. 1 nago the Conjurer (level 1, 15/15 HPs) Began as a Naga Conjurer on Aug 24, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (53 turns). nago the Conjurer (Naga Conjurer) Turns: 53, Time: 00:00:13 Health: 15/15 AC: 1 Str: 10 XL: 1 Next: 20% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +0 dagger (curse) rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois + Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no barding) Stlth ++........ (no amulet) (no ring) (no ring) @: very slow A: see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 2, AC +0 a: Spit Poison You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a cursed +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour d - a +0 robe (worn) Potions e - a potion of cure mutation {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History Welcome, nago the Naga Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary Found two escape hatches in the floor. Found an escape hatch in the floor. A goblin comes into view. It is wielding a dagger. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger (resting) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 2/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (heavily wounded) The magic dart hits the goblin. The goblin is severely wounded. You now have 1/3 mp. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 0/3 mp. Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (severely wounded) The splash of poison misses the goblin. You feel slightly more hungry. You have got your breath back. Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger (severely wounded) The splash of poison hits the goblin. You kill the goblin! You feel slightly more hungry. You have got your breath back. Things that are here: a dagger; a goblin corpse d - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! d - a cursed +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - a cursed +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a cursed +0 dagger (weapon); d - a +0 robe (worn) You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. MP restored: 3 e - a black potion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# #.#.....#.# #.........# #.........# #.#.....#.# #.........# #.........# #.#...†.#.# #..@....[.# #.........# #$#.....#.# #.........# #>...>...># ###......... ##[####...( #(# .... There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Naga Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 53 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_broad_hall, kennysheep_nondescript Action || total -------------------------++------- Cast: Magic Dart || 2 Abil: Spit Poison || 2 Vault maps used: D:1: lemuel_arrival_broad_hall, kennysheep_nondescript Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 15.4 | 15.4 | 26.0 Dungeon | 100.0 | 100.0 | 0.0 | 15.4 | 15.4 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------