nubinia Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, 19, D:1) a +0 club (24, 7, D:1) a +0 dagger (25, 15, D:1) a +0 robe (26, 12, D:1) a +0 dagger (28, -7, D:1) a +0 robe (38, -1, D:1) a +0 club Level 2 of the Dungeon [Shop] Nytaj's Weapon Shoppe a +0 spear (30 gold) a +1 spear of venom (106 gold) a +0 dagger (20 gold) the +7 hand axe "Awkuq" {venom, rC- rN+ Int-4 Dex+5} (449 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +0 hunting sling (15 gold) a +0 hand axe (30 gold) a +1 mace of draining (124 gold) (0, 0, D:2) a +0 ring mail (15, -11, D:2) a +0 dagger (unseen) (26, -48, D:2) a +2 scale mail of fire resistance (27, -48, D:2) a +0 short sword (32, -43, D:2) a +0 club (34, -31, D:2) a +0 hunting sling a +0 dagger (34, 1, D:2) a +0 ring mail (40, -10, D:2) a +0 dagger 4 stones (42, 15, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 15, D:3) a +0 mace (1, 19, D:3) a +0 club (19, -8, D:3) a +0 whip (25, -4, D:3) a +0 short sword (39, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (0, 4, D:4) a +0 whip a manual of Throwing (3, 12, D:4) a +0 short sword (6, 14, D:4) a +0 ring mail (9, 46, D:4) a +0 dagger (12, 6, D:4) a +0 club (18, 30, D:4) a scarf of invisibility (22, 25, D:4) a +0 dagger (unseen) (22, 28, D:4) a +0 long sword (29, 9, D:4) a +0 dagger (still there?) 2 stones (still there?) (39, 9, D:4) a +0 whip (still there?) 5 stones (still there?) (42, 34, D:4) a +0 flail Level 5 of the Dungeon [Shop] Tiyd's CLEARANCE SALE! a +1 dagger of protection (56 gold) (0, 0, D:5) a +0 mace (12, -16, D:5) a +0 flail a +0 falchion (13, -17, D:5) a +0 dagger a +0 robe (14, -17, D:5) a +0 trident (20, -31, D:5) a +0 spear (28, -42, D:5) a +0 spear a +0 spear (29, -42, D:5) a +0 flail a +0 giant club (38, -3, D:5) 3 boomerangs (38, -1, D:5) a +0 spear (51, -3, D:5) a +0 flail a +0 club a +0 chain mail a +0 flail (52, -8, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (1, -25, D:6) a +0 scythe a +0 robe (1, -4, D:6) a +3 hand axe a +0 robe (1, 0, D:6) a +0 whip a +0 leather armour (2, 0, D:6) a +0 morningstar a +0 robe (3, -39, D:6) a +0 club (3, -22, D:6) a +0 ring mail (4, -39, D:6) a +0 whip (4, -2, D:6) a +0 robe (5, -39, D:6) a +0 morningstar (5, 0, D:6) a +0 mace (6, -42, D:6) a +0 battleaxe a +0 chain mail (8, -26, D:6) a +0 dagger (8, 0, D:6) a +0 falchion (39, -12, D:6) a +0 rapier a +2 leather armour of willpower (40, -14, D:6) a +0 scimitar (still there?) a +0 chain mail (still there?) (42, -14, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a scroll of torment (1, 20, D:7) a +0 mace a +0 scale mail (6, 24, D:7) a +0 dagger a +0 robe (8, -1, D:7) a +0 cloak (11, 9, D:7) a +0 chain mail (20, 31, D:7) a +0 short sword a +0 leather armour (23, 31, D:7) a +0 mace (still there?) a +0 plate armour (still there?) (29, 18, D:7) a +0 shortbow (32, 26, D:7) a +0 dagger (37, -9, D:7) a +0 leather armour (41, -12, D:7) a +0 trident a +0 scale mail (41, -11, D:7) a +0 spear (41, -10, D:7) a +0 spear (43, -12, D:7) a +0 flail (43, -11, D:7) a +0 whip a +0 spear (50, -11, D:7) 5 poisoned darts (53, 7, D:7) a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) the +6 short sword of Dithmenos's Delight {protect, rF+ Will+ rCorr Int-5} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-5). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (1, 17, D:8) a +0 spear a +0 flail a +0 ring mail a +2 trident of venom (2, -6, D:8) a +0 hand axe (2, 17, D:8) a +0 spear (3, 17, D:8) a +0 flail a +0 halberd (3, 24, D:8) a +0 chain mail a +0 hand axe (4, 22, D:8) a scroll of enchant weapon (7, 23, D:8) a +0 leather armour a +0 whip (9, 26, D:8) a +0 chain mail a +0 dagger (10, 9, D:8) 2 poisoned darts (11, 25, D:8) a +0 club (13, 25, D:8) a +0 leather armour a +0 hand axe (15, 19, D:8) a scroll of enchant weapon (16, -9, D:8) a +0 buckler a +0 ring mail a +0 spear (17, -9, D:8) a +0 halberd a +0 club a +0 club (18, -9, D:8) a +0 club (24, 20, D:8) +0 steam dragon scales (47, 14, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (11, 8, D:9) a +0 short sword (14, -22, D:9) a +0 robe (15, 23, D:9) a +0 dagger a +0 robe a +0 mace a +0 chain mail (15, 24, D:9) a +0 dagger (16, -20, D:9) a +0 chain mail (16, 25, D:9) a +0 club (21, 9, D:9) a +0 shortbow (42, 25, D:9) a +0 short sword (53, 15, D:9) a +0 giant spiked club a +0 giant club (54, -15, D:9) a +1 rapier of venom (58, -8, D:9) a +0 trident (61, 26, D:9) a +0 robe a +2 long sword a +0 robe a +5 dire flail (63, -10, D:9) a +0 short sword (64, 26, D:9) a +0 robe a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a yak corpse (skeletalised by now) (0, 4, D:10) a scroll of poison (1, -21, D:10) a +0 dagger of flaming a +0 robe (2, -21, D:10) a +0 short sword a +0 dagger of holy wrath a +0 robe a +0 trident an orc corpse (3, -20, D:10) a +0 club an orc corpse (10, 11, D:10) a +0 dire flail of holy wrath a +0 giant spiked club (18, -18, D:10) a +0 dagger a +0 robe an orc corpse a troll corpse (19, -18, D:10) a +0 dagger of freezing a +0 leather armour an orc corpse (21, -7, D:10) a +0 long sword (22, 11, D:10) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (15, 41, Lair:1) 4 poisoned darts (17, 40, Lair:1) a +0 flail (19, 20, Lair:1) a +0 ring mail (24, 45, Lair:1) a +0 ring mail (34, 9, Lair:1) a +0 robe (53, 36, Lair:1) 3 curare-tipped darts Level 2 of the Lair of Beasts (16, -11, Lair:2) a book of Winter (34, 18, Lair:2) the +7 long sword of Demonkind {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). (37, -33, Lair:2) a +0 rapier (42, 0, Lair:2) a +0 war axe (48, -6, Lair:2) 4 large rocks Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 quarterstaff (0, 27, Lair:3) a +0 ring mail (6, 2, Lair:3) 4 silver boomerangs (12, 16, Lair:3) a potion of ambrosia (12, 19, Lair:3) a potion of ambrosia (12, 22, Lair:3) a +0 scale mail (30, 10, Lair:3) a +0 helmet (39, -15, Lair:3) an amulet of the acrobat (40, 3, Lair:3) a +0 leather armour (46, 18, Lair:3) a +0 trident Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (8, -30, Lair:4) a +0 trident (8, 15, Lair:4) a +6 vorpal great sword 5 silver javelins a +0 chain mail (10, -25, Lair:4) a +0 long sword (11, -35, Lair:4) a +0 scimitar (11, -30, Lair:4) a +0 trident (11, -27, Lair:4) a +0 flail (18, -35, Lair:4) 3 large rocks (26, -9, Lair:4) a +0 chain mail (48, -20, Lair:4) 3 datura-tipped darts (62, -24, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (0, 1, Lair:5) a scroll of blinking (1, 0, Lair:5) the Disquisition on the Virous Oath Spells Type Level a - Spider Form Transmutation/Poison 3 b - Leda's Liquefaction Hexes/Earth 4 c - Olgreb's Toxic Radiance Poison 4 d - Summon Mana Viper Hexes/Summoning 5 (1, 1, Lair:5) the ring of Optimism {Fire MP+9 Int+4} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (3, -30, Lair:5) a +0 long sword (7, -32, Lair:5) a +0 ring mail (28, -12, Lair:5) 3 poisoned darts (31, 12, Lair:5) a +0 morningstar (43, 4, Lair:5) a scroll of noise (49, -31, Lair:5) a scroll of vulnerability (56, 2, Lair:5) a +0 morningstar (61, 18, Lair:5) a scroll of noise (66, 3, Lair:5) a +0 buckler Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hunting sling (8, -3, Lair:6) a scroll of vulnerability (14, -8, Lair:6) a +0 robe a +0 rapier (19, -7, Lair:6) 2 throwing nets a potion of degeneration (20, 0, Lair:6) a +0 short sword (47, -12, Lair:6) a scroll of vulnerability