oberejnoburuli Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, 27, D:1) a +0 mace (23, -13, D:1) a +0 short sword (27, -7, D:1) a +0 cloak (28, 15, D:1) a +0 leather armour (37, -9, D:1) 23 arrows (38, 23, D:1) a +0 hunting sling (40, -12, D:1) 11 stones (40, 19, D:1) a stone (40, 20, D:1) a stone (40, 24, D:1) a +0 short sword (46, 8, D:1) a +0 robe (47, -2, D:1) a +0 club (48, 22, D:1) a +0 ring mail (58, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (unseen) (1, 1, D:2) a +0 short sword (3, 0, D:2) a +0 club (10, 4, D:2) 14 stones (18, -1, D:2) a +0 club (25, 20, D:2) 10 poisoned darts (26, 5, D:2) a stone (26, 6, D:2) 2 stones a +0 dagger (29, 9, D:2) 13 stones (30, 0, D:2) a +0 scale mail (30, 25, D:2) 20 stones (33, 4, D:2) a +0 ring mail (46, 20, D:2) a +0 club (47, -9, D:2) a +0 dagger (47, -1, D:2) a +2 mace of draining (47, 1, D:2) a +0 club (48, 26, D:2) a +0 plate armour (49, 21, D:2) 17 stones Level 3 of the Dungeon (4, 11, D:3) a +0 dagger a +0 robe (5, 1, D:3) a +0 club 3 boomerangs (6, -2, D:3) 20 sling bullets (6, 0, D:3) a +0 flail a +0 leather armour (12, 9, D:3) a +0 great mace (15, -25, D:3) a +0 short sword (18, 12, D:3) 21 bolts (24, -38, D:3) 18 sling bullets (42, -24, D:3) a +0 hand axe (47, -28, D:3) 21 sling bullets (55, -28, D:3) 9 arrows (60, -16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 bolts (14, -33, D:4) a +0 scale mail (17, -30, D:4) a +0 club (35, -1, D:4) a +0 falchion (38, 6, D:4) a +0 leather armour (39, -16, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (16, -24, D:5) a +0 whip a +0 halberd a +0 leather armour (16, -23, D:5) a +0 halberd (22, -11, D:5) a +0 dagger (32, -6, D:5) a +0 trident a +0 leather armour (56, -1, D:5) a +0 mace Level 6 of the Dungeon [Shop] Zorch's Weapon Emporium a +3 broad axe of flaming (242 gold) a +0 hand axe (30 gold) a +0 club (10 gold) 15 stones (15 gold) a +0 halberd (40 gold) a +0 mace (30 gold) the +4 trident of Zyedibob {elec, rC+ Int+5 Dex+4} (616 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from cold. a +0 trident (35 gold) (0, 0, D:6) a +0 giant club (9, 12, D:6) a +0 whip a +0 spear (10, 12, D:6) a +0 halberd (18, -24, D:6) a +2 leather armour of magic resistance a +0 mace (20, -33, D:6) 11 poisoned darts (20, -26, D:6) a +0 ring mail (24, 11, D:6) an arrow (27, 10, D:6) 15 arrows a +0 shortbow (31, -19, D:6) a +0 leather armour (47, -34, D:6) 9 bolts (57, -8, D:6) 22 arrows a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) 2 sling bullets (3, -1, D:7) a sling bullet (5, -4, D:7) a sling bullet (5, 3, D:7) a scroll of remove curse (6, -2, D:7) a scorpion corpse (6, 0, D:7) a scroll of identify (7, -11, D:7) a +0 scale mail (13, -1, D:7) a scroll of teleportation the Ecumenical Temple