ouz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones a +0 club (0, 8, D:1) a serpent talisman (4, -5, D:1) a beast talisman (23, 7, D:1) a +0 club (24, -25, D:1) a +0 ring mail (24, 6, D:1) a +0 spear (25, 6, D:1) a +0 dagger (29, -13, D:1) a +0 spear (31, 7, D:1) a +0 plate armour (34, -28, D:1) a +0 long sword (34, -25, D:1) a +0 robe Level 2 of the Dungeon [Shop] Xatuny's Book Shoppe the Folio of Hyperborean Coordinates (400 gold) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 5 a book of Misfortune (360 gold) a book of Alchemy (280 gold) Ozocubu's Autobiography (240 gold) the Unrestrained Analects (460 gold) a book of Conjurations (200 gold) a book of the Hunter (260 gold) a book of Sloth (300 gold) (3, -12, D:2) a +0 dagger (10, 12, D:2) a +0 dagger (12, -13, D:2) 2 stones a +0 short sword (17, 8, D:2) a +0 ring mail (19, 19, D:2) 3 stones (20, 7, D:2) a +0 hand axe (22, -18, D:2) a +0 dagger 4 stones (31, -2, D:2) 4 stones (39, 28, D:2) 7 stones (43, 25, D:2) a +0 robe (44, -11, D:2) a +0 falchion (46, 1, D:2) a +0 sling (48, 11, D:2) a beast talisman Level 3 of the Dungeon (0, 0, D:3) a +0 robe (30, 42, D:3) 6 stones (52, 7, D:3) a +0 robe (52, 14, D:3) a +0 leather armour a +0 flail a +0 flail a +0 leather armour a +0 flail Level 4 of the Dungeon [Shop] Susseq's Antique Weapon Boutique a +0 dagger (48 gold) a +0 spear (72 gold) a +0 spear (72 gold) a +0 dagger (48 gold) a +0 mace (72 gold) a +0 shortbow (72 gold) a +0 mace (72 gold) a +0 short sword (72 gold) (0, 0, D:4) a +0 glaive (2, -4, D:4) a +0 giant club (3, 3, D:4) a +0 ring mail (12, -4, D:4) a +0 short sword (13, -2, D:4) a +0 club (14, -21, D:4) a +0 giant club (17, 5, D:4) a +0 trident (18, -10, D:4) a +0 short sword (27, -12, D:4) a +0 club (35, -15, D:4) a +0 trident (37, 12, D:4) a +0 sling (41, 14, D:4) a +0 club (45, 6, D:4) a +0 leather armour (49, -29, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 flail (6, 12, D:5) a +0 flail (7, 11, D:5) a +0 club a +0 spear (10, 1, D:5) a +0 sling (10, 4, D:5) a +0 giant spiked club (18, -2, D:5) a +0 battleaxe (25, 1, D:5) a +0 spear (25, 2, D:5) a +0 whip a +0 club (25, 34, D:5) 6 stones (28, 34, D:5) a +0 flail a +1 robe (29, 25, D:5) a +0 ring mail (32, -23, D:5) a +0 hand axe (39, -23, D:5) a +0 club (40, -17, D:5) a +0 orcbow (46, -1, D:5) a +0 flail a +0 chain mail (53, 13, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 flail (15, 1, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 flail (15, 2, D:6) a +3 scale mail a +1 mace of distortion (17, 2, D:6) a +0 dagger a +0 ring mail (17, 6, D:6) a +0 club (19, 23, D:6) a scroll of butterflies (24, -20, D:6) a +0 ring mail (24, -14, D:6) 2 stones (27, 9, D:6) 6 stones (28, -20, D:6) a scroll of poison (50, 10, D:6) a +0 chain mail (55, -7, D:6) a +0 giant club (62, -19, D:6) a +2 tower shield Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (5, -17, D:7) a +0 dagger (5, -16, D:7) a +0 hand axe a +0 scale mail (5, -13, D:7) a +0 dagger a +0 robe (5, -5, D:7) a +0 short sword a +0 leather armour (7, 0, D:7) a +0 ring mail a +0 short sword (9, -6, D:7) a +0 chain mail (10, -2, D:7) a book of Decay (11, -5, D:7) a +0 leather armour a +0 club (12, -2, D:7) a +0 club (12, 8, D:7) a +0 dagger (13, -3, D:7) a +0 club a +0 robe (18, 4, D:7) a +0 whip a +0 chain mail a +0 scimitar a +0 mace (21, -14, D:7) a +0 shortbow (25, 12, D:7) a +1 dagger of venom (34, -25, D:7) 6 stones (35, 5, D:7) a +0 trident a +0 ring mail (40, -27, D:7) a +0 dagger a +0 robe (42, -18, D:7) a +0 spear a +0 scale mail (43, -28, D:7) 7 stones (43, -17, D:7) a +0 hand axe (46, -24, D:7) a +0 whip (46, 4, D:7) a +0 leather armour a +0 short sword a +0 robe a +3 flail (47, 4, D:7) a +0 robe a +0 flail (49, -6, D:7) a +0 robe (50, -7, D:7) 5 boomerangs Level 8 of the Dungeon (0, 0, D:8) 4 stones (3, -10, D:8) a +0 spear a +0 robe (7, -13, D:8) a +0 mace (8, -36, D:8) a +0 spear (11, -12, D:8) a +0 trident a +0 robe (12, -22, D:8) a +0 halberd (14, -24, D:8) a +0 robe a +3 great sword (14, -7, D:8) the +0 scale mail of Anaesthesia {Int+2} Int: It affects your intelligence (+2). (15, -24, D:8) a +0 robe a +0 scimitar (16, -24, D:8) a +0 whip (31, -17, D:8) a +0 robe a +0 dagger (32, -17, D:8) a +0 robe a +0 great sword (33, -17, D:8) a +0 robe a +0 dagger (34, -18, D:8) a +0 orcbow a +0 short sword (34, -17, D:8) a +0 shortbow (37, -23, D:8) a +0 club (37, -22, D:8) a +0 hand axe (37, -17, D:8) a +0 club (38, -24, D:8) a +0 dire flail a +0 chain mail (38, -22, D:8) a +0 shortbow (38, -17, D:8) a +0 chain mail a +0 dagger 2 boomerangs a +1 flail of protection a +0 hand axe (39, -31, D:8) 5 stones (39, -9, D:8) a +0 leather armour (46, -12, D:8) a scroll of vulnerability (47, -26, D:8) 5 boomerangs Level 9 of the Dungeon [Shop] Zediz's Armour Shoppe a +0 ring mail (68 gold) a +0 chain mail (76 gold) a +0 robe (11 gold) a +0 leather armour (34 gold) the +4 leather armour "Fiklefil" {Rampage +Inv rC-} (493 gold) rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. a +0 hat (68 gold) the +1 leather armour of Wuor {rF+ rCorr Dex+4} (595 gold) Dex: It affects your dexterity (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +2 helmet (280 gold) [Shop] Yfaam's Book Shoppe Ozocubu's Autobiography (264 gold) a book of the Tundra (352 gold) an Everburning Encyclopedia (396 gold) a Young Poisoner's Handbook (220 gold) a book of the Spheres (594 gold) a book of Fire (352 gold) a book of Frost (220 gold) a book of Lightning (374 gold) a book of Storms (286 gold) Sif Muna's Octavo of the Deathly Voyage (330 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Momentum Strike Conjuration/Translocation 2 c - Death's Door Necromancy 9 (0, 0, D:9) a +1 whip of venom (1, -2, D:9) a +0 dagger a +0 robe (1, -1, D:9) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 0, D:9) a +0 dagger (2, -2, D:9) a +0 club (5, -18, D:9) a +0 giant spiked club a +0 giant spiked club (9, -40, D:9) a +0 giant club a +0 robe (9, -38, D:9) 5 stones (15, -31, D:9) 5 large rocks (20, -32, D:9) a stone (20, -2, D:9) 8 stones (20, 0, D:9) a +0 robe (21, -39, D:9) 4 large rocks (24, -36, D:9) 3 large rocks (32, -28, D:9) a +4 battleaxe of electrocution (32, -27, D:9) a box of beasts (32, -26, D:9) a +0 buckler (32, -12, D:9) a +0 flail (33, -28, D:9) the +3 broad axe "Vuar" {flame, rElec Will++ MP+9 Int-5} Int: It affects your intelligence (-5). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (33, -26, D:9) a +0 short sword (33, -14, D:9) the +7 mace of Ybeuhet {speed, Contam rElec Will+ SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (33, -12, D:9) a +0 short sword (34, -26, D:9) a +2 arbalest of electrocution (34, -12, D:9) a +0 whip (34, -11, D:9) a +0 dagger (35, -11, D:9) a +0 club (35, -10, D:9) a +0 dagger a +0 shortbow a +0 orcbow the +7 orcbow of Zop Box {freeze, Dex+4 Stlth+} Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (36, -31, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (2, 30, D:10) a +0 trident (3, 34, D:10) a +0 sling (5, 33, D:10) a +0 hand axe (5, 34, D:10) a +4 hand axe (6, 33, D:10) a +0 hand axe (6, 34, D:10) 2 boomerangs (7, 3, D:10) +0 acid dragon scales (7, 34, D:10) a +0 hand axe (17, -2, D:10) a +2 pair of gloves (20, 16, D:10) 6 stones (23, 10, D:10) a scroll of vulnerability (28, -8, D:10) a staff of conjuration (29, 8, D:10) a staff of cold a +2 robe of cold resistance (31, 31, D:10) a +0 battleaxe (36, 20, D:10) a +0 hand axe a +0 robe (36, 21, D:10) a +0 giant spiked club a +0 giant club a +0 war axe a +0 robe (37, 14, D:10) a +0 war axe a +0 leather armour (41, 3, D:10) the +0 ring mail of Acycopa {-Tele Fly rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. (44, 41, D:10) 3 stones Level 11 of the Dungeon (0, 0, D:11) a +0 hand axe (1, -20, D:11) a +0 sling (6, -21, D:11) the +6 crystal plate armour of Recklessness {Stlth+} Stlth: It makes you more stealthy. (6, 11, D:11) a +0 short sword (7, 7, D:11) 2 stones a +0 whip (9, 10, D:11) a +0 dagger (10, 8, D:11) a +0 club (10, 13, D:11) a +0 short sword (11, 12, D:11) a +0 dagger (11, 13, D:11) 3 stones a +0 club (16, 12, D:11) 3 stones (27, 11, D:11) a +0 rapier (31, -6, D:11) a +0 mace (44, -29, D:11) 4 large rocks Level 12 of the Dungeon [Shop] Qeih's Distillery a potion of degeneration (12 gold) a potion of lignification (36 gold) 2 potions of lignification (72 gold) a potion of lignification (36 gold) (1, 14, D:12) 4 large rocks (3, 14, D:12) a +0 scale mail (7, 21, D:12) a +1 great sword of holy wrath a +2 leather armour of positive energy a maw talisman (19, 19, D:12) a human corpse (19, 21, D:12) a human corpse (20, 21, D:12) a human corpse (skeletalised by now) (21, 19, D:12) a human corpse a human corpse (21, 20, D:12) a +0 giant club a +0 giant club a human corpse (21, 21, D:12) a human corpse a human corpse (skeletalised by now) (31, 31, D:12) a +2 scimitar of flaming (32, 20, D:12) a +0 spear (34, 20, D:12) a +0 troll leather armour (46, 25, D:12) a scroll of teleportation (48, 24, D:12) 7 stones (48, 25, D:12) a potion of resistance (48, 26, D:12) a +0 dagger (49, 17, D:12) 3 large rocks Level 13 of the Dungeon (0, 0, D:13) a +0 flail (0, 6, D:13) a scroll of torment (3, 0, D:13) a Young Poisoner's Handbook (5, 6, D:13) 3 poisoned darts (6, 9, D:13) a staff of conjuration (unseen) (7, 38, D:13) a boulder beetle corpse (8, 29, D:13) a basilisk corpse (10, 21, D:13) a +0 great sword (12, 21, D:13) a scroll of vulnerability (14, 38, D:13) a +0 quarterstaff (17, 19, D:13) a shapeshifter corpse the Ecumenical Temple Level 1 of the Lair of Beasts (3, -26, Lair:1) a +0 plate armour (6, 4, Lair:1) a +3 dagger (9, -15, Lair:1) 6 stones (14, 7, Lair:1) a +0 rapier (15, 12, Lair:1) 6 stones (16, -12, Lair:1) 6 stones (22, -32, Lair:1) a scroll of butterflies (22, 3, Lair:1) 4 stones (37, -35, Lair:1) 2 boomerangs (47, -20, Lair:1) 3 stones (56, -16, Lair:1) a book of Vapours (56, -15, Lair:1) 10 gold pieces (57, -15, Lair:1) an amulet of the acrobat (58, -16, Lair:1) a book of Displacement (58, -15, Lair:1) 19 gold pieces Level 2 of the Lair of Beasts (0, 0, Lair:2) the +2 ring mail of Greater Demons {rCorr Int-4 Dex+5} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (2, 11, Lair:2) 5 stones (8, -8, Lair:2) a +0 plate armour (13, 11, Lair:2) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (13, 45, Lair:2) a +0 quarterstaff (53, 31, Lair:2) a +0 robe (54, 39, Lair:2) 3 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (12, -12, Lair:3) a +0 robe (17, 3, Lair:3) a +0 quarterstaff (32, 13, Lair:3) a +0 long sword (37, -25, Lair:3) the +4 ring mail of Rotini {rF+} rF: It protects you from fire. (44, 20, Lair:3) a +0 sling (45, -8, Lair:3) a +0 dagger (49, 37, Lair:3) a +0 short sword (52, 31, Lair:3) a +0 ring mail (56, -12, Lair:3) a +0 hand axe a +0 robe a +4 dire flail a +0 robe (56, -10, Lair:3) a +0 short sword (57, -12, Lair:3) a +0 scimitar (63, 6, Lair:3) a +3 leather armour (66, -17, Lair:3) a staff of fire Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 javelins (2, 0, Lair:4) a +0 battleaxe (23, 4, Lair:4) a +0 ring mail (32, -21, Lair:4) a +0 ring mail (32, 30, Lair:4) a +0 great sword (39, 23, Lair:4) a +0 pair of gloves a +0 leather armour a +0 robe (53, 17, Lair:4) 5 stones (54, 3, Lair:4) a scroll of vulnerability Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 falchion (4, -18, Lair:5) the +5 mace of Fate {drain, Will- SInv Stlth+} SInv: It lets you see invisible. Will: It decreases your willpower. Stlth: It makes you more stealthy. (5, -18, Lair:5) a +1 robe of cold resistance (7, -8, Lair:5) 2 javelins (15, -16, Lair:5) 7 stones (31, 39, Lair:5) a +0 falchion (32, 15, Lair:5) a +0 short sword (35, 22, Lair:5) 7 stones (39, 11, Lair:5) a +0 scale mail (61, -3, Lair:5) a staff of death (61, 10, Lair:5) a +2 broad axe of electrocution (63, 24, Lair:5) the +6 scimitar of Peril {spect, rC- Int+5} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold.