ouz Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 23, D:1) a +0 short sword 4 stones (10, 8, D:1) a +0 dagger (14, 6, D:1) a +0 club (16, -15, D:1) a +0 dagger (20, 1, D:1) a +0 mace (47, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 6 stones (8, -10, D:2) a +0 dagger (14, -20, D:2) a +0 mace (29, -15, D:2) a +0 falchion (32, 5, D:2) a +0 chain mail (37, -5, D:2) a +0 club (41, -7, D:2) 3 large rocks (53, -6, D:2) a +0 hand axe of venom Level 3 of the Dungeon (0, 0, D:3) 3 stones (0, 7, D:3) a +0 war axe (7, 3, D:3) a +0 ring mail (9, 26, D:3) a +0 club (11, 2, D:3) a +0 dagger (15, 46, D:3) a +0 dagger (19, 8, D:3) a +0 chain mail (28, 20, D:3) the +1 robe "Hocvyso" {rN+ Int+5 Slay-4 Archmagi} Int+5: It affects your intelligence (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. a +0 leather armour (45, 4, D:3) a +0 club a +0 sling (46, 4, D:3) a +0 short sword Level 4 of the Dungeon (5, 5, D:4) a +0 hand axe an orc corpse (skeletalised by now) (9, 3, D:4) a +0 orcbow a +0 ring mail a +0 dagger (11, 7, D:4) a +0 falchion (11, 19, D:4) a scroll of noise (12, 23, D:4) a +0 trident (25, 4, D:4) the +0 dagger of a bazaar {freeze, rElec} rElec: It insulates you from electricity. (27, 18, D:4) a +0 club (38, 6, D:4) 8 stones (39, 1, D:4) a +0 club (41, 31, D:4) 7 stones (42, 38, D:4) a +0 leather armour (44, 1, D:4) a +0 robe a +0 club Level 5 of the Dungeon (0, 0, D:5) a potion of mutation (3, 2, D:5) a +0 chain mail (12, 5, D:5) a +0 flail (15, -6, D:5) a serpent talisman (17, 18, D:5) 8 stones (18, 0, D:5) 6 stones (19, -21, D:5) a +0 club (20, -22, D:5) a +0 club a +0 ring mail (20, -21, D:5) a +0 flail a +0 dagger 2 boomerangs (36, -8, D:5) a maw talisman (39, -13, D:5) a +0 whip (40, -7, D:5) a +0 halberd (42, -9, D:5) a +0 spear a gnoll corpse (42, -7, D:5) a serpent talisman (43, 6, D:5) a scroll of immolation (46, 3, D:5) 16 gold pieces