Dungeon Crawl Stone Soup version 0.26-a0-64-g059e62fbdb (console) character file. Game seed: 16205055164642118934 (classic levelgen) 1193 pentaxis93 the Conjurer (level 8, -2/52 HPs) Began as an Octopode Conjurer on June 11, 2020. Was an Initiate of Nemelex Xobeh. Slain by a killer bee (3 damage) ... on level 5 of the Dungeon. The game lasted 00:35:49 (7783 turns). pentaxis93 the Conjurer (Octopode Conjurer) Turns: 7783, Time: 00:35:51 Health: -2/52 AC: 1 Str: 8 XL: 8 Next: 43% Magic: 5/11 EV: 13 Int: 19 God: Nemelex Xobeh [......] Gold: 100 SH: 0 Dex: 8 (12) Spells: 3/11 levels left rFire . . . SeeInvis . a - +3 falchion (holy) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.17/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: mighty, lethally poisoned (-2 -> -14) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Draw Escape, Draw Destruction, Draw Summoning, Renounce Religion You were on level 5 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was noncommittal. You were hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 100 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 3.2 Fighting - Level 3.1 Dodging + Level 6.4 Stealth - Level 2.0 Spellcasting - Level 7.1 Conjurations - Level 3.8 Hexes + Level 1.1 Transmutations * Level 2.5 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Passwall Tmut/Erth #....... 21% 2 ###.... s - Searing Ray Conj ####.. 1% 2 ###.... z - Magic Dart Conj #### 1% 1 #...... X - Dazzling Flash Conj/Hex ###... 5% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Stone Arrow Conj/Erth ###... 12% 3 ###.... Sandblast Erth #..... 17% 1 #...... Fulminant Prism Conj/Hex ###....... 19% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ###..... 36% 4 #####.. Petrify Tmut/Erth #....... 80% 4 #####.. Lee's Rapid Deconstruct Erth #......... 99% 5 ######. Inventory: Hand Weapons a - a +3 falchion of holy wrath (weapon) (You took it off a goblin on level 2 of the Dungeon) n - a +0 lajatang of speed (You took it off an orc on level 5 of the Dungeon) E - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) G - a +2 flail of venom (You took it off Edmund on level 5 of the Dungeon) Missiles h - 164 stones (quivered) k - 6 curare-tipped darts {=f} q - 40 bolts t - 4 poisoned darts Magical Staves A - an uncursed staff of conjuration {!a} (You found it on level 3 of the Dungeon) Jewellery f - a cursed ring of attention {unknown} (You found it on level 1 of the Dungeon) g - a cursed ring of attention {unknown} (You found it on level 1 of the Dungeon) p - a +6 ring of intelligence {unknown} (You found it on level 2 of the Dungeon) L - a cursed ring of flight (You took it off a kobold on level 3 of the Dungeon) Wands B - a wand of iceblast (11) (You took it off a centaur on level 4 of the Dungeon) H - a wand of enslavement (9) (You found it on level 5 of the Dungeon) Scrolls c - a scroll of fog d - 4 scrolls of teleportation {@r4} e - 4 scrolls of identify {@r1} i - 2 scrolls of magic mapping j - 2 scrolls of enchant weapon l - 2 scrolls of blinking u - 3 scrolls of amnesia v - a scroll of remove curse {unknown} w - a scroll of enchant armour {unknown} y - a scroll of immolation {unknown} z - 4 scrolls of fear Potions m - 2 potions of flight r - 3 potions of brilliance s - a potion of heal wounds {unknown} x - a potion of haste {unknown} C - a potion of cancellation {unknown} F - a potion of stabbing {unknown} Comestibles b - 10 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Makhleb Nemelex Xobeh Qazlal Annotations: D:3 Sigmund ...##..##...'...#...........# ...#....#...#...#...........# ...'....'...##..##.....###### ...#....#...##..##.....##..## ####..###...#...............# #...##...#...............# #...#....##..##..........# #...#....##..##..........# #...#...[....##...############ #...#........##...####.......# #...#........x#..........#.... ##..##.......y#..........')... #####...######..........#.... #....##..##...###....###'# #........##...###....##..# #...............#.....#... ######..............#...⌠.⌠... #)..##.....)........#....⚑.... #...##...##.........#...⌠.⌠... ##..#######.........#[....#... #.........#..##....#########.# You could see a killer bee. Message History (Press . to maintain the ray.) You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. There is an open door here. You open the door. Found a scroll of magic mapping and 7 gold pieces. Found a stormy altar of Qazlal. There is an open door here. i - 2 scrolls of magic mapping (gained 1) You now have 100 gold pieces (gained 7). You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Passwall, Stone Arrow, Petrify and Lee's Rapid Deconstruction to your library. Okay, then. Okay, then. This spell is dangerous to cast! Memorise Passwall, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. There is an open door here. You open the door. There is an open door here. All of the chunks of flesh in your inventory have rotted away. h - 135 stones (gained 9) You are feeling hungry. Found a stone staircase leading up. F - a brown potion There is a stone staircase leading up here. Found a stone staircase leading up. Found a dagger. Found a leather armour. There is a stone staircase leading up here. There is a stone staircase leading up here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. There is an open door here. h - 164 stones (gained 29) You are feeling very hungry. You see here a leather armour. There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading up here. Done exploring. Search for what [? for help]? . (D) Dungeon (T) Temple Where to? (? - help) There is a stone staircase leading up here. There is an open door here. There is an escape hatch in the floor here. There is an open door here. There is a stone staircase leading down here. You climb downwards. 2 orcs come into view. There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (asleep) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (moderately wounded) The magic dart hits the orc! You kill the orc! The orc shouts! An orc priest comes into view. It is wielding a +0 dagger. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip The magic dart hits the orc. The orc is heavily wounded. The orc priest miscasts a cantrip. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip (heavily wounded) The magic dart hits the orc. You kill the orc! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger The magic dart hits the orc priest. The orc priest is lightly wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (lightly wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (lightly wounded) The magic dart hits the orc priest. The orc priest is heavily wounded. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (heavily wounded) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest looks encouraged for a moment. The searing ray hits the orc priest! You kill the orc priest! You start resting. Your magical contamination has completely faded away. You start resting. You are near starving! Things that are here: a +0 dagger; an orc corpse You butcher the orc corpse. I - a chunk of flesh Things that are here: a +0 dagger; an orc skeleton Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. Okay, then. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Unknown command. You start resting. Magic restored. Things that are here: a +0 club; an orc corpse You butcher the orc corpse. I - a chunk of flesh Things that are here: a +0 club; an orc skeleton A killer bee comes into view. The killer bee buzzes angrily. You hear an angry buzzing noise. A killer bee comes into view. x2 The killer bee moves out of view. There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee The searing ray misses the killer bee. (Press . to maintain the ray.) The searing ray hits the killer bee! The killer bee is heavily wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you. You are more poisoned. The killer bee poisons you! You feel sick. The killer bee barely misses you. The killer bee stings you! You are more poisoned. The killer bee poisons you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * You climb upwards. You feel sick. There is a stone staircase leading down here. A killer bee is nearby! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded) The searing ray hits the killer bee. The killer bee is almost dead. (Press . to maintain the ray.) You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The killer bee barely misses you. The searing ray hits the killer bee! You kill the killer bee! You feel your dexterity returning. Your Invocations skill increases to level 2! * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Okay, then. It was a potion of curing. You feel better. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Magic restored. HP restored. There is a stone staircase leading down here. You climb downwards. The killer bee stings you! You are poisoned. The killer bee poisons you! The killer bee stings you. The killer bee misses you. You riposte. You hit the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The killer bee is moderately wounded. There is a stone staircase leading up, spattered with blood here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (moderately wounded) The searing ray hits the killer bee! You kill the killer bee! (Press . to maintain the ray.) You feel sick. You start resting. You feel sick. The killer bee is too close now for your liking. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 You climb upwards. There is a stone staircase leading down here. You start resting. You feel sick. x3 Magic restored. You feel sick. You are no longer poisoned. You start resting. You are feeling hungry. You start resting. HP restored. You climb downwards. 2 killer bees come into view. The killer bee closely misses you. A killer bee comes into view. The killer bee stings you! The killer bee stings you. The killer bee barely misses you. You riposte. You miss the killer bee. The killer bee buzzes angrily. Your grab misses the killer bee. There is a stone staircase leading up, spattered with blood here. The killer bee barely misses you. x2; You riposte. You barely miss the killer bee. Your grab misses the killer bee. The killer bee closely misses you. You riposte. You closely miss the killer bee. Your grab misses the killer bee. The killer bee closely misses you. You riposte. You hit the killer bee. Your grab misses the killer bee. The killer bee is moderately wounded. The killer bee barely misses you. You riposte. You barely miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. You climb upwards. There is a stone staircase leading down here. You barely miss the killer bee. Your grab misses the killer bee. The killer bee stings you! You are poisoned. The killer bee poisons you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. The killer bee misses you. You riposte. You barely miss the killer bee. Your grab misses the killer bee. The killer bee barely misses you. You hit the killer bee but do no damage. You grab the killer bee. You constrict the killer bee. You feel sick. The killer bee barely misses you. The killer bee misses you. The killer bee barely misses you. You riposte. You closely miss the killer bee. Your grab misses the killer bee. You squeeze the killer bee, but do no damage. The killer bee misses you. You riposte. You hit the killer bee. The killer bee is heavily wounded. The killer bee closely misses you. You riposte. You barely miss the killer bee. Your grab misses the killer bee. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded, constricted by you) The searing ray hits the killer bee. The killer bee is almost dead. (Press . to maintain the ray.) You constrict the killer bee. You feel sick. The killer bee misses you. You riposte. You hit the killer bee. You kill the killer bee! Your Transmutations skill increases to level 1! The killer bee misses you. You riposte. You barely miss the killer bee. Your grab misses the killer bee. The killer bee stings you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee The searing ray hits the killer bee. The killer bee is moderately wounded. (Press . to maintain the ray.) The killer bee barely misses you. You riposte. You completely miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. The killer bee is moderately wounded. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The searing ray misses the killer bee. You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the killer bee! The killer bee is almost dead. The killer bee barely misses you. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The killer bee stings you but does no damage. The killer bee stings you. You die... Your body disappears without a glow. Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.2 Stealth | 3 4 5 6 | 6.4 Hexes | 1 2 3 | 3.8 Conjurations | 5 6 7 | 7.1 Dodging | 3 | 3.1 Invocations | 2 | 2.5 Transmutations | 1 | 1.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Constrict | 1 | 9 | 3 || 13 Falchion | | 11 | 15 || 26 Tentacles | | 1 | 2 || 3 Cast: Magic Dart | 62 | 89 | 34 || 185 Searing Ray | 5 | 27 | 22 || 54 Invok: Draw Destruction | | | 4 || 4 Draw Summoning | | | 1 || 1 Use: Scroll | 1 | 5 | 3 || 9 Potion | | | 2 || 2 Stab: Sleeping | | 3 | 1 || 4 Eat: Chunk | 5 | 12 | 9 || 26 Armor: Skin | 1 | 2 | 2 || 5 Dodge: Dodged | 7 | 27 | 49 || 83 Rpst.: Falchion | | 5 | 23 || 28 Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, ebering_dispersal_statue_hall D:2: layout_basic, makhleb_blood_cavern_becter D:3: minmay_chambers_of_twos, layout_basic, uniq_sigmund D:4: layout_basic, minmay_temple_entry_sparse_star D:5: layout_gridville, nemelex_xobeh_ov_fountains_minmay, first_ration, basic_altar, chequers_serial_rivers_micro_a, uniq_edmund D:6: layout_basic, basic_altar, nemelex_lonely_heart_becter Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Reached skill level 1 in Fighting 364 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 368 | D:1 | Learned a level 2 spell: Searing Ray 393 | D:1 | Reached skill level 3 in Stealth 1052 | D:1 | Reached XP level 3. HP: 23/23 MP: 0/6 1057 | D:1 | Learned a level 3 spell: Dazzling Flash 1101 | D:1 | Reached skill level 4 in Stealth 1571 | D:1 | Reached skill level 1 in Hexes 1837 | D:2 | Reached skill level 2 in Fighting 2151 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/7 2361 | D:2 | Reached skill level 2 in Hexes 2431 | D:2 | Found a burning altar of Makhleb. 2574 | D:2 | Reached XP level 5. HP: 34/34 MP: 4/8 2843 | D:3 | Noticed Sigmund 2865 | D:2 | Reached skill level 5 in Stealth 2865 | D:2 | Reached skill level 5 in Conjurations 3424 | D:3 | Reached XP level 6. HP: 39/39 MP: 7/9 5032 | D:4 | Reached skill level 6 in Stealth 5185 | D:4 | Reached skill level 6 in Conjurations 5259 | D:4 | Reached XP level 7. HP: 21/45 MP: 0/10 5646 | D:4 | Reached skill level 3 in Hexes 5743 | D:4 | Found a staircase to the Ecumenical Temple. 5966 | D:4 | Reached skill level 3 in Dodging 6131 | D:5 | Entered Level 5 of the Dungeon 6643 | D:5 | Reached XP level 8. HP: 28/51 MP: 2/11 6840 | D:5 | Found a sparkling altar of Nemelex Xobeh. 6845 | D:5 | Became a worshipper of Nemelex Xobeh the Trickster 6877 | D:5 | Received a gift from Nemelex Xobeh 6878 | D:5 | Noticed Edmund 6904 | D:5 | Killed Edmund 6904 | D:5 | Reached skill level 3 in Fighting 6980 | D:5 | Reached skill level 7 in Conjurations 6980 | D:5 | Reached skill level 1 in Invocations 7100 | D:5 | Found a stormy altar of Qazlal. 7116 | D:5 | Learned a level 2 spell: Passwall 7536 | D:5 | Reached skill level 2 in Invocations 7779 | D:5 | Reached skill level 1 in Transmutations 7783 | D:5 | HP: 1/52 [poisoned by a killer bee] 7783 | D:5 | Slain by a killer bee Vanquished Creatures A phantom (D:4) An ogre (D:4) A centaur (D:4) 2 scorpions (D:2 D:5) 3 killer bees (D:5 D:6) A quasit (D:5) 2 centaur zombies (D:4 D:5) 2 hounds (D:2 D:5) 3 orc priests (D:4 D:6) An orc wizard (D:4) 3 worker ants (D:4 D:5) 8 gnolls (D:2 D:3) 7 adders (D:2 D:3 D:4) An adder zombie (D:5) An adder skeleton (D:3) A worm (D:3) 5 dart slugs (D:1 D:2 D:3) 6 leopard geckos (D:1 D:2 D:4 D:5) 14 orcs (D:3 D:4 D:5 D:6) 2 ball pythons (D:2 D:3) 5 giant cockroaches (D:1 D:2 D:4) 11 hobgoblins (D:1 D:2 D:3) 8 jackals (D:1 D:5) 10 kobolds (D:1 D:2 D:3) A quokka (D:2) 9 bats (D:1 D:3) 3 frilled lizards (D:2 D:3) 6 goblins (D:1 D:2 D:3) 6 rats (D:1 D:3) 124 creatures vanquished. Vanquished Creatures (collateral kills) Edmund (D:5) 1 creature vanquished. Grand Total: 125 creatures vanquished Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.1 | 40.3 | 28.8 | 1244.0 Dungeon | 100.0 | 100.0 | 4.1 | 40.3 | 28.8 | 1244.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 284.2 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 284.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1507 | 198 | 11.6 | 115 | 10 | 8.0 +---------+---------+-------+---------+---------+------- D:1 | 56 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 197 | 43 | 17.9 | 20 | 1 | 4.8 D:3 | 126 | 28 | 18.2 | 26 | 8 | 23.5 D:4 | 594 | 0 | 0.0 | 16 | 0 | 0.0 D:5 | 429 | 127 | 22.8 | 20 | 1 | 4.8 D:6 | 105 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------