petercordia3 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales a +5 plate armour (7, 0, D) a potion of berserk rage a scroll of blinking a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (59, 36, D) an uncursed ring of protection from fire (59, 37, D) Dattol's Almanac of Dislocated Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 5 e - Tornado Translocation/Air 8 (60, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec Stlth-} It insulates you from electricity. It causes magical contamination when unequipped. It makes you less stealthy. (61, 8, D) a +0 helmet of intelligence (61, 21, D) an uncursed staff of death a +0 arbalest 167 bolts (61, 26, D) a book of Battle (61, 36, D) the Almanac of Dislocated Aid Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Force Lance Translocation 4 d - Passage of Golubria Translocation 5 e - Deflect Missiles Charms/Air 6 a water moccasin corpse (61, 37, D) a +3 flail of protection (61, 38, D) a +0 dire flail a +0 robe (61, 40, D) a ball python corpse (62, 0, D) an uncursed staff of air (62, 9, D) the +7 flail "Jouse Cidodgh" {drain, rElec, pickup} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (62, 17, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a +0 arbalest 162 bolts (62, 26, D) a +1 scale mail of cold resistance a river rat corpse (62, 27, D) an uncursed staff of cold (62, 36, D) a +2 lajatang of venom (62, 38, D) a +0 whip a +2 robe a naga corpse (63, 8, D) a +2 ring of evasion {pickup} (63, 16, D) the +8 quarterstaff "Poadaar" {flame, Str+4, pickup} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your strength (+4). (63, 17, D) 31 large rocks a cyclops skeleton (63, 18, D) a +0 longbow a +2 flail of protection an uncursed staff of fire a +0 shortbow 262 arrows a centaur skeleton (63, 20, D) 65 large rocks a cyclops skeleton (63, 21, D) a +0 arbalest 135 bolts the cursed ring "Tide" {Dex+4 Stlth--} [ring of attention] It affects your dexterity (+4). It makes you much less stealthy. It has a curse placed upon it. a yaktaur corpse (63, 26, D) an uncursed ring of poison resistance an iguana corpse (63, 27, D) a +3 dagger of venom (63, 36, D) a +4 quarterstaff of protection (63, 37, D) a +4 amulet of reflection a ball python corpse (64, 17, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (64, 26, D) a fan of gales (2/2) (64, 27, D) a phantom mirror a yak corpse (65, 26, D) an uncursed amulet of guardian spirit (65, 27, D) a hippogriff skeleton (68, 2, D) a +0 leather armour (69, 2, D) a +0 dagger a +0 robe (69, 36, D) the +2 morningstar "Duzu" {protect, rF+++} It grants its wielder temporary protection when it strikes (+7 to AC). It renders you almost immune to fire. (70, 8, D) a +1 hand axe of electrocution (70, 9, D) a +2 ring of strength {pickup} (70, 19, D) a +0 shortbow a +0 shortbow 201 arrows (70, 36, D) a +0 leather armour of fire resistance a black mamba corpse (70, 37, D) a +2 helmet of see invisible a water moccasin corpse (71, 8, D) a +2 falchion of freezing (71, 16, D) a lamp of fire (inert) (71, 19, D) a +0 trident (71, 26, D) the +3 dire flail "Eviscerator" {crush, +Blink +Inv Str+3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+3). It lets you turn invisible. It lets you blink. (71, 36, D) a phial of floods {pickup} an adder corpse (71, 37, D) a +3 triple sword of electrocution a naga corpse (71, 39, D) an adder skeleton (72, 8, D) a +3 flail of protection (72, 9, D) the cursed +0 mace of Incongruity {crush, *Contam Int+4 Dex+3, pickup} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It affects your dexterity (+3). It causes magical contamination when unequipped. It has a curse placed upon it. (72, 16, D) a +2 dagger of venom (72, 17, D) a +4 chain mail of poison resistance (72, 18, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (72, 19, D) a +0 trident an uncursed ring of stealth {pickup} (72, 20, D) a +0 dagger of distortion a +0 shortbow 93 arrows (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed ring of see invisible (72, 36, D) a +0 vampiric dagger an adder corpse (72, 37, D) a +2 dagger of draining (73, 26, D) a +2 mace of venom (73, 27, D) a +2 trident of flaming (73, 36, D) a +2 battleaxe of chopping an adder corpse (73, 37, D) a lamp of fire (inert) (75, 1, D) the +6 shortbow of Ifrieseb {freeze, *Corrode rN++} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It greatly protects you from negative energy. It may corrode you when you take damage.