primenumbers Level 1 of the Dungeon (0, 0, D:1) a +0,+2 dagger (3, 0, D:1) a -1,+0 orcish club (-18, 7, D:1) a +0,+0 club (-15, 17, D:1) 27 stones (-1, 17, D:1) 19 stones (-28, 18, D:1) a +0,+0 sling (-18, 23, D:1) a rat corpse (skeletalised by now) (1, 30, D:1) 3 exploding darts (-32, 31, D:1) a +0,+0 dagger (-4, 35, D:1) 17 stones (17, 46, D:1) 12 poisoned needles (11, 54, D:1) 24 stones Level 2 of the Dungeon (0, 0, D:2) a bat corpse (rotten by now) (23, 1, D:2) a +0,+0 orcish dagger a goblin corpse (rotten by now) (23, 6, D:2) 9 gold pieces (8, 13, D:2) an adder corpse (17, 14, D:2) a +0,+1 whip (4, 15, D:2) an adder corpse (rotten by now) (23, 15, D:2) 6 darts (4, 16, D:2) a giant newt corpse (24, 21, D:2) a scroll of random uselessness (19, 22, D:2) a +0,+1 orcish club (2, 24, D:2) a cursed -3 ring of dexterity (24, 26, D:2) a +0 ring mail (5, 27, D:2) 6 stones (0, 34, D:2) a potion of curing (14, 34, D:2) a +0,+0 spear (unseen) (20, 34, D:2) a +2,+0 whip (17, 35, D:2) a +0 orcish leather armour (6, 37, D:2) 8 gold pieces