runewalsh Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (43, 23, D:1) a +0 club (26, 26, D:1) 16 stones (40, 27, D:1) a +0 club (-7, 28, D:1) a +0 club (40, 30, D:1) a +0 short sword (19, 31, D:1) a stone (-5, 38, D:1) a +0 club (-1, 40, D:1) a +0 leather armour (20, 41, D:1) a +0 ring mail (21, 45, D:1) 16 sling bullets (35, 45, D:1) a +0 dagger (52, 45, D:1) a +0 whip 2 stones (36, 46, D:1) a +0 leather armour (51, 46, D:1) a stone (29, 47, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a stone (1, 0, D:2) 6 stones (3, 0, D:2) 3 stones (0, 1, D:2) a stone (65, 11, D:2) a +0 robe (13, 14, D:2) 19 stones (68, 17, D:2) a potion of confusion a potion of degeneration (10, 23, D:2) 15 stones (5, 30, D:2) a +0 club (35, 31, D:2) 17 stones (46, 44, D:2) 24 stones (17, 45, D:2) a cursed +0 dagger (44, 57, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 ring mail (18, 4, D:3) a +0 dagger (30, 5, D:3) a +0 dagger (14, 7, D:3) a +0 dagger (2, 8, D:3) a +0 cutlass (8, 8, D:3) a +0 flail of holy wrath a +0 leather armour (12, 8, D:3) a +0 dagger (25, 10, D:3) a +0 short sword (3, 12, D:3) a +0 war axe (37, 12, D:3) a +0 long sword (42, 12, D:3) a +0 falchion a +0 hunting sling (1, 14, D:3) a cursed -2 hand axe (32, 14, D:3) 26 stones (19, 25, D:3) 20 arrows (5, 34, D:3) a stone (12, 34, D:3) a +0 club (4, 36, D:3) a stone (5, 36, D:3) a stone (-3, 37, D:3) a +0 robe (-1, 42, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (-31, 6, D:4) a +0 club (-29, 8, D:4) a +0 mace of protection (10, 10, D:4) an uncursed amulet of rage (-22, 20, D:4) a +0 hand axe (1, 21, D:4) a cursed -2 halberd (-27, 27, D:4) a -3 ring of dexterity a +0 club a +0 leather armour (-25, 27, D:4) a +0 dagger a +0 robe (-27, 28, D:4) a +0 hand axe a cursed +0 ring mail (-5, 28, D:4) 12 sling bullets (-33, 36, D:4) a +0 club (-16, 38, D:4) 8 needles of slowing (-2, 39, D:4) a +0 falchion (-2, 43, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Byegol's Weapon Shop 24 stones (28 gold) 25 stones (30 gold) a +0 morningstar (48 gold) a +0 hand axe (36 gold) 15 silver sling bullets (270 gold) 16 steel sling bullets (288 gold) a +3 long sword (246 gold) a +4 blowgun of evasion (300 gold) (0, 0, D:5) a +0 robe (-18, 3, D:5) a +0 giant club (-19, 7, D:5) a +0 giant club (-38, 8, D:5) a +0 ring mail (-21, 9, D:5) 14 bolts (-33, 11, D:5) a +0 cutlass (-17, 11, D:5) 9 stones (2, 14, D:5) a +0 club a +0 leather armour (2, 15, D:5) a +0 falchion a +0 falchion a +0 leather armour (4, 15, D:5) a +0 mace (-29, 17, D:5) a +0 leather armour (-41, 18, D:5) a +0 dagger a cursed +0 ring mail (-28, 18, D:5) a +0 short sword (-32, 23, D:5) 13 stones (23, 25, D:5) a wand of enslavement (8) (-6, 27, D:5) a +0 hand axe (-26, 29, D:5) 30 bolts (3, 30, D:5) a +0 giant club (-7, 31, D:5) 25 stones (-6, 31, D:5) 19 stones (-9, 44, D:5) a +0 dagger (23, 52, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Wiurgh's Antique Armour Shop a +0 scale mail (104 gold) a +0 cloak (117 gold) a cursed +0 pair of gloves (117 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +2 robe of fire resistance (18 gold) a +0 plate armour (598 gold) the cursed -5 robe of the Invisible Hand {rElec rN+} (148 gold) It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0 scale mail (104 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +3 plate armour of magic resistance (598 gold) (0, 0, D:6) a +0 flail a +0 dagger (1, 0, D:6) a +0 falchion (1, 1, D:6) a +0 mace of draining (-4, 2, D:6) a +0 long sword (8, 4, D:6) a +0 robe (-23, 15, D:6) a +0 dagger (-20, 24, D:6) 21 arrows (-17, 31, D:6) a +0 hand crossbow (-4, 32, D:6) a +0 battleaxe (-27, 36, D:6) 14 bolts (-19, 40, D:6) a +0 ring mail a +0 blowgun a poisoned needle a +0 dagger (-17, 41, D:6) a poisoned needle (-13, 43, D:6) a +0 club (-18, 49, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 2 tomahawks of dispersal (-40, 1, D:7) a +0 cutlass a wand of enslavement (12) (-24, 1, D:7) a +0 robe (-1, 1, D:7) 9 tomahawks of dispersal (0, 1, D:7) 2 tomahawks of dispersal (-29, 4, D:7) a +0 mace (-28, 18, D:7) a +0 whip a +0 robe (-29, 19, D:7) a +0 falchion (5, 19, D:7) a +0 giant spiked club (-29, 20, D:7) a +0 ring mail a +0 hand axe (-30, 21, D:7) a +0 club a +0 robe a +0 dagger (-30, 22, D:7) a +0 dagger (-3, 22, D:7) 3 stones a cursed -3 whip (5, 30, D:7) a +0 dagger (-28, 33, D:7) a +0 leather armour a +0 flail (-2, 33, D:7) a +0 club (-29, 34, D:7) a +0 trident a +0 dagger (-30, 35, D:7) a +0 hand axe (-29, 35, D:7) a cursed -1 club (-29, 36, D:7) a +0 leather armour a +0 hand axe (-29, 37, D:7) a +0 short sword (-16, 39, D:7) a +0 robe a +0 dagger (-29, 40, D:7) a +0 chain mail a +0 war axe (5, 40, D:7) the +4 hunting sling of the Orb {flame, MR++} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. (-42, 45, D:7) 20 stones (7, 47, D:7) 17 poisoned needles (-12, 50, D:7) a +0 mace (-32, 58, D:7) a +0 club (0, 59, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 23 bolts (54, 2, D:8) a +0 dagger a +0 blowgun 19 poisoned needles (56, 2, D:8) a stone (54, 3, D:8) a +0 whip (55, 3, D:8) a +0 club a +0 short sword a +0 short sword 11 stones (56, 3, D:8) a +0 hand crossbow a +0 whip 20 bolts a +0 blowgun (53, 4, D:8) 2 stones (54, 4, D:8) a +0 short sword (56, 4, D:8) a +0 whip a +0 dagger a +0 dagger a +0 club a +0 short sword a cursed -2 club a bolt 13 stones a +1 dagger of venom (56, 5, D:8) a bolt a poisoned needle 6 stones (56, 7, D:8) a bolt a poisoned needle 3 stones (4, 8, D:8) a +0 club (14, 9, D:8) a +0 hunting sling (23, 9, D:8) a +0 short sword (unseen) (28, 10, D:8) 28 arrows (24, 13, D:8) 19 poisoned needles (39, 17, D:8) a tomahawk of returning (40, 17, D:8) a +0 leather armour 4 tomahawks of returning a +0 club a +0 flail a +0 dagger a +0 short sword a +0 ring mail (54, 17, D:8) a +0 leather armour a +0 club (56, 17, D:8) a +0 flail (29, 20, D:8) a +0 club a +0 whip (40, 21, D:8) the +3 leather armour "Wirchusao" {rF+ Str-1 Int-1} It affects your strength (-1). It affects your intelligence (-1). It protects you from fire. (30, 22, D:8) a +0 dagger a +0 robe (71, 29, D:8) a cursed -2 club (9, 34, D:8) a +0 leather armour a +0 hand axe (9, 35, D:8) a +0 war axe of chopping (9, 36, D:8) a +0 robe a +0 dagger (14, 36, D:8) a +0 robe (10, 38, D:8) a +0 leather armour a +0 whip (61, 38, D:8) a wand of frost (14) (10, 39, D:8) a +0 club (61, 39, D:8) a +0 giant spiked club (10, 47, D:8) 25 stones Level 9 of the Dungeon (-58, 11, D:9) a +0 mace (-57, 11, D:9) a +0 dagger a +0 robe (-56, 12, D:9) a +4 dagger a +0 robe (-6, 12, D:9) a +0 scale mail (-12, 13, D:9) a tomahawk (-8, 13, D:9) a +0 dagger a +0 robe (-12, 14, D:9) a tomahawk (-10, 14, D:9) a tomahawk (-16, 15, D:9) a tomahawk (-16, 16, D:9) a +0 hand axe a cursed +0 mace (-30, 20, D:9) 3 stones (-25, 20, D:9) a +0 pair of boots (-29, 22, D:9) a stone (-16, 22, D:9) 3 stones a +0 short sword (-22, 25, D:9) a wand of magic darts (10) a potion of poison a potion of lignification a +2 flail of holy wrath a +0 chain mail (1, 25, D:9) a sack of spiders (-33, 26, D:9) a stone (-9, 26, D:9) a +0 halberd (3, 32, D:9) a troll hide (-54, 33, D:9) a +0 cloak (-29, 33, D:9) a +3 spear a +0 robe (-29, 34, D:9) a +0 mace a cursed +0 robe (-25, 35, D:9) 17 bolts of penetration (1, 38, D:9) a stone (-39, 39, D:9) a +0 dagger a +0 robe (-31, 42, D:9) a +6 giant club a +0 robe a wand of enslavement (10) (-34, 43, D:9) a potion of confusion (-23, 45, D:9) a +0 robe a cursed +1 flail (-10, 46, D:9) a +0 war axe (-5, 47, D:9) a disc of storms (3, 48, D:9) 17 stones (0, 52, D:9) a +0 dagger a +0 robe (-45, 53, D:9) a +0 club (-38, 53, D:9) a +0 mace a cursed +0 scale mail (-1, 53, D:9) a +0 flail a +0 plate armour (3, 53, D:9) a +0 shortbow (-2, 54, D:9) a cursed -1 dagger a +0 robe a +0 hand axe a +0 ring mail (-4, 56, D:9) a +0 hunting sling the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 plate armour (19, 14, Lair:1) a potion of might (-1, 20, Lair:1) a +0 scale mail (29, 24, Lair:1) 13 poisoned bolts (15, 39, Lair:1) a +0 robe (-19, 52, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (11, 3, Lair:2) 12 poisoned needles (11, 4, Lair:2) a +0 large shield (12, 10, Lair:2) a +0 trident (-32, 15, Lair:2) a +0 ring mail (-19, 20, Lair:2) 16 arrows (3, 24, Lair:2) 14 arrows (-18, 29, Lair:2) 11 stones (-1, 39, Lair:2) the +4 glaive "Cuegir" {elec, Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you less stealthy. an uncursed ring of loudness (12, 42, Lair:2) a +2 antimagic long sword (-36, 50, Lair:2) 23 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of poison (-10, 14, Lair:3) a spiny frog skeleton (-4, 28, Lair:3) a rotting water moccasin corpse (25, 33, Lair:3) a wolf corpse (rotten by now) (26, 34, Lair:3) a wolf corpse (rotten by now) (-29, 35, Lair:3) a potion of lignification (-22, 35, Lair:3) a +0 cutlass (3, 36, Lair:3) a disc of storms (-17, 38, Lair:3) an uncursed ring of fire (8, 38, Lair:3) a +0 robe (17, 41, Lair:3) a wand of flame (5) a wand of fireball (5) a wand of paralysis (4) (-12, 43, Lair:3) a +0 chain mail (-35, 48, Lair:3) a +0 trident (-32, 51, Lair:3) a crocodile corpse (skeletalised by now) (27, 52, Lair:3) a wand of fireball (5) Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of fire (2, 0, Lair:4) a scroll of identify (18, 28, Lair:4) a wand of magic darts (11) (12, 40, Lair:4) a crocodile skeleton