runewalsh the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 chain mail of cold resistance (62, 1, D) the cursed +1 hand crossbow "Globulus" {venom, MR+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 1, D) a book of Battle (68, 1, D) an uncursed staff of death (69, 1, D) the +8 trident "Heanasal" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +2 antimagic quarterstaff (73, 2, D) the cursed +1 morningstar "Pholaixos" {freeze, rC+ Str-1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-1). It protects you from cold. It has a curse placed upon it. (75, 2, D) a +2 robe of resistance a scorpion corpse (rotten by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 dagger (unseen) (62, 3, D) a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (63, 3, D) a +0 dagger (unseen) (68, 3, D) a +0 glaive a naga corpse (rotten by now) (75, 3, D) a scorpion corpse (rotten by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) a tomahawk (69, 4, D) an adder corpse (rotten by now) (4, 5, D) a +5 executioner's axe a +5 broad axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +3 hand axe of flaming (62, 9, D) a +3 plate armour of poison resistance (63, 9, D) an ornate deck of summonings (70, 9, D) a cursed ring of loudness (71, 9, D) an uncursed staff of poison (72, 9, D) a book of Necromancy (70, 10, D) a book of Clouds (72, 10, D) an uncursed staff of energy (62, 13, D) a hell hound corpse (63, 13, D) a hell hound corpse (71, 17, D) a +0 cutlass of venom (72, 17, D) a +0 leather armour of magic resistance (71, 18, D) a +4 halberd of venom (72, 18, D) a book of Spatial Translocations (73, 18, D) the cursed +2 robe of the Old World {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It has a curse placed upon it. (71, 27, D) a sack of spiders (73, 27, D) a +0 club (71, 28, D) a fan of gales (72, 28, D) a +2 robe of magic resistance (73, 28, D) a +0 short sword (74, 30, D) an uncursed staff of air (unseen)