runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 37, D) an uncursed staff of wizardry (49, 37, D) Fuunening's Incunabulum of Dusty Execration Spells Type Level a - Inner Flame Hexes/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 (50, 37, D) a +0 bardiche of chopping (51, 37, D) a phantom mirror (52, 37, D) a +0 hunting sling of flaming (53, 37, D) a +5 halberd of chopping (59, 36, D) a +5 trident of pain (59, 37, D) an uncursed staff of poison (60, 37, D) the +8 chain mail of Wu Jian's Esteem {rPois rF- rN+ MR+} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 39, D) an uncursed staff of conjuration (61, 16, D) a +0 vampiric trident (61, 26, D) 3 potions of berserk rage 2 scrolls of brand weapon (61, 36, D) an uncursed staff of cold (62, 1, D) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe the cursed +1 rapier of Defiance {flame, *Slow rF+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (62, 2, D) a +0 flail a +0 club a +0 scale mail (62, 8, D) a +2 pair of boots of stealth (62, 12, D) a +0 dagger a +0 short sword (62, 16, D) a lightning rod (4/4) (62, 26, D) the +11 mace "Veit" {elec, MR++ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 27, D) the +4 long sword of Karma {flame, *Drain rPois rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It causes draining when unequipped. (62, 40, D) a +0 dagger a +0 robe (63, 0, D) a +0 pair of gloves of strength (63, 11, D) a +0 hand axe (63, 16, D) a +2 glaive of protection (63, 17, D) a +3 buckler (63, 20, D) a cursed +2 short sword a +0 robe (63, 26, D) a +3 scale mail of fire resistance (63, 27, D) the cursed +3 hand axe "Uhaeg" {freeze, rElec rC+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (63, 29, D) a +0 spear (63, 30, D) a +0 whip (63, 37, D) a +3 chain mail of fire resistance (64, 27, D) an uncursed staff of poison (66, 25, D) the +7 dagger "Imp's Foe" {protect, rPois Int+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+6). It protects you from poison. (68, 0, D) the +5 quarterstaff "Lisicepi" {chaos, *Slow rElec Dex+5} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). It insulates you from electricity. It may slow you when you take damage. (69, 0, D) a +2 robe of cold resistance (69, 37, D) the +7 hunting sling "Uriewe Avapp" {freeze, +Blink MR+ Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you blink. the amulet "Ejisir" {Gourm rPois rN+ Str+4 Int-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. a lamp of fire a +0 club a +0 leather armour (69, 40, D) a +0 broad axe a +0 plate armour (70, 8, D) a +2 war axe a +0 robe (70, 17, D) a +0 dagger a +0 robe (70, 36, D) a +3 shield a +3 large shield (70, 38, D) a +0 morningstar a +0 hand crossbow of flaming a +0 plate armour (71, 11, D) a +3 flail a +0 robe (71, 12, D) a +4 dagger a +0 robe (71, 16, D) an uncursed staff of power (71, 21, D) a +0 dagger a +0 robe (71, 37, D) a +0 dagger a +0 robe a +3 dagger of distortion (71, 40, D) a +0 long sword a +0 plate armour (72, 16, D) a +0 hand axe a +0 leather armour an uncursed staff of power (72, 17, D) a cursed -3 short sword a +0 chain mail a +5 great mace of protection (72, 26, D) the +8 flail "Imp's Peril" {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (72, 37, D) a +0 club (72, 38, D) a cursed -2 dagger a +0 leather armour (72, 42, D) a +0 war axe (73, 1, D) a book of Battle (73, 16, D) an uncursed staff of energy (73, 17, D) a +2 quarterstaff of speed (73, 19, D) a cursed -3 scimitar a +0 chain mail (73, 37, D) 5 potions of might a +0 mace a +0 plate armour