runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a scroll of brand weapon (59, 37, D) a book of Maledictions (60, 1, D) a +0 shortbow (60, 3, D) a cursed -3 arbalest a +0 arbalest 37 bolts (60, 36, D) a +2 rapier of draining (60, 37, D) 4 scrolls of enchant weapon (61, 8, D) a +0 pair of gloves of archery (61, 16, D) a +4 long sword of draining (61, 26, D) a +5 spear of piercing (61, 36, D) the cursed +1 hunting sling of a bazaar {velocity, rF++ Str-2 Int-2 Dex+2} Any stone fired from it inflicts extra damage. It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (+2). It greatly protects you from fire. It has a curse placed upon it. (61, 37, D) an uncursed amulet of the acrobat (62, 0, D) a lightning rod (4/4) (62, 1, D) a +1 chain mail of cold resistance (62, 2, D) a +0 shortbow (62, 9, D) a +1 pair of gloves of archery (62, 17, D) a lightning rod (4/4) (62, 27, D) an uncursed staff of conjuration (62, 36, D) the amulet "Kozion" {Reflect rPois rC- Int+3 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It affects your SH (+2). (62, 37, D) an uncursed staff of conjuration (63, 0, D) a +3 leather armour of positive energy (63, 16, D) a fan of gales (63, 17, D) the +3 pair of gloves of Happy Babbling {+Fly rElec rC- rN++} It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. (63, 26, D) a +1 quarterstaff of protection (63, 27, D) a +2 scale mail of fire resistance (63, 30, D) a necrophage skeleton a necrophage corpse (skeletalised by now) (63, 36, D) an uncursed staff of poison (63, 37, D) a +2 robe of cold resistance (64, 16, D) the +5 quick blade of the Rattle-Snake {drain, *Rage rC+ rN++ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (64, 17, D) a +3 leather armour of poison resistance (64, 30, D) a +5 falchion a cursed +0 robe (65, 26, D) the +2 leather armour of the Solstice {Int-2 Dex+6} It affects your intelligence (-2). It affects your dexterity (+6). (65, 30, D) a +2 morningstar a +0 robe (65, 31, D) a cursed +0 spear a +0 robe (67, 0, D) the +1 robe of Prudence {Str+10 Int+2 Dex-3} It affects your strength (+10). It affects your intelligence (+2). It affects your dexterity (-3). (69, 0, D) a +1 falchion of holy wrath (69, 36, D) the +5 leather armour "Byuj" {Str+2} It affects your strength (+2). (70, 8, D) the +1 robe of the Equinox {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (70, 9, D) a +3 chain mail of fire resistance (70, 36, D) a +2 rapier of electrocution (70, 37, D) an uncursed staff of air (71, 8, D) a +2 whip of venom (71, 17, D) a crystal ball of energy (71, 26, D) an uncursed staff of cold (71, 36, D) a +4 dagger of holy wrath (71, 37, D) the +6 war axe of the Unliving {vamp, *Slow rC+ Str+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It protects you from cold. It may slow you when you take damage. (72, 11, D) a +3 long sword of holy wrath (72, 17, D) a +2 giant spiked club (72, 26, D) a lightning rod (4/4) (72, 31, D) a cursed -2 club a +0 scale mail a +0 club a +0 ring mail a +0 mace a +0 chain mail (72, 32, D) a +0 falchion a +4 blowgun (73, 16, D) a +1 dagger of speed (73, 26, D) an uncursed staff of conjuration (73, 31, D) a +0 flail (73, 36, D) a +3 ring mail of magic resistance (74, 31, D) a +0 falchion a +0 leather armour