runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +5 war axe of freezing (35, 0, D) a +3 shortbow (35, 14, D) a lightning rod (2/4) (35, 28, D) a lamp of fire (35, 29, D) a +4 chain mail of poison resistance (36, 1, D) the +7 scimitar "Beast's Undoing" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). (36, 14, D) an uncursed ring of see invisible (36, 15, D) a +4 ring mail of magic resistance (36, 28, D) the +2 war axe of Extinguishment {speed, MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (37, 0, D) the cursed +0 ring mail of the Butterfly {*Drain rN+ Dex+7 Slay+2} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (37, 1, D) the +10 whip "Riacaful" {venom, Dex+3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you see invisible. (37, 14, D) a +0 halberd of venom (37, 15, D) a +3 arbalest of flaming (37, 28, D) a +3 morningstar of venom (37, 29, D) 4 potions of heal wounds (38, 0, D) the cursed +3 spear of the Scorpion {elec, +Blink Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It lets you blink. It has a curse placed upon it. (38, 1, D) a +0 trident of freezing (38, 14, D) an uncursed staff of cold (38, 15, D) a +1 chain mail of cold resistance (38, 28, D) a phantom mirror (38, 29, D) a book of Death (39, 1, D) a scarf of cloud immunity (39, 14, D) a +1 falchion of holy wrath (39, 15, D) the +6 arbalest "Damnation" {damnation} (39, 28, D) an uncursed ring of protection from fire (39, 29, D) a box of beasts (39, 32, D) a redback corpse (40, 0, D) the ring "Watith" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (40, 1, D) an uncursed ring of ice a cursed amulet of the acrobat (40, 14, D) a phial of floods (40, 29, D) a cursed amulet of inaccuracy (41, 1, D) an uncursed ring of poison resistance a +6 ring of intelligence (41, 14, D) a cursed ring of loudness (41, 15, D) a lamp of fire (41, 20, D) a +2 scimitar of flaming a hell hog corpse (41, 29, D) an uncursed amulet of harm (41, 36, D) a redback corpse (42, 1, D) a +0 plate armour of fire resistance (42, 14, D) a crystal ball of energy (42, 15, D) a +2 chain mail of magic resistance (42, 19, D) a hell hound corpse a hell hog corpse (42, 28, D) the ring of Nemelex Xobeh's Envy {Ice MR+ Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 29, D) a +4 chain mail of cold resistance (43, 14, D) a +4 giant club (43, 15, D) a +1 halberd of holy wrath (43, 19, D) a hell hog corpse (43, 20, D) a hell hog corpse a hell hog corpse (43, 21, D) +0 fire dragon scales +0 fire dragon scales a fire dragon skeleton a fire dragon skeleton (43, 28, D) a potion of might (43, 29, D) a +1 falchion of holy wrath (43, 34, D) a hornet corpse (44, 7, D) a +0 trident a +0 robe (44, 28, D) a +3 long sword of draining (47, 19, D) a +0 dagger a +0 robe a cursed -1 short sword a +0 robe (48, 21, D) a +2 halberd of flaming a +0 chain mail (49, 0, D) a +6 shortbow of freezing (49, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (49, 15, D) a +1 glaive of flaming a +0 robe (49, 16, D) a cursed -2 glaive (49, 21, D) a +5 ring of strength an uncursed ring of protection from cold a +0 robe (49, 24, D) an uncursed ring of ice (49, 36, D) a +2 flail of holy wrath (49, 37, D) a +0 quarterstaff of speed (50, 0, D) an uncursed staff of energy (50, 1, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (50, 12, D) a +5 arbalest of velocity (50, 17, D) the +8 great mace "Ticrenee" {elec, +Blink rF+++ MR- Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you blink. a +1 robe of magic resistance (50, 18, D) a +0 dagger of venom a cursed +0 robe a human corpse (skeletalised by now) (50, 24, D) a +6 morningstar of holy wrath (50, 25, D) the +1 scale mail of the Garden {+Fly Regen+ Int+2 Stlth+} It affects your intelligence (+2). It lets you fly. It increases your rate of regeneration. It makes you more stealthy. (50, 36, D) a +5 dagger of venom (50, 37, D) an uncursed staff of air (51, 0, D) an uncursed staff of summoning (51, 1, D) a +3 large shield an uncursed staff of wizardry (51, 4, D) a cursed -1 glaive (51, 12, D) a +1 helmet of intelligence (51, 13, D) a +0 robe (51, 25, D) the +8 plate armour of Esipeyrch {Stlth+} It makes you more stealthy. (51, 36, D) a +3 ring mail of fire resistance (51, 37, D) the +1 pair of boots of the Invisible Hand {*Contam rN+ Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. (51, 41, D) a +3 morningstar a +0 robe (52, 1, D) a +2 leather armour of cold resistance (52, 12, D) a +0 dagger (52, 24, D) a lamp of fire (52, 25, D) an uncursed ring of poison resistance (52, 29, D) a +3 scimitar of flaming (52, 36, D) a +3 double sword of flaming (52, 37, D) an uncursed staff of fire (53, 1, D) the +3 scale mail of Zin's Displeasure {-Tele rElec rCorr Str+4} It affects your strength (+4). It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. (53, 12, D) an uncursed staff of conjuration (53, 24, D) an uncursed ring of fire (53, 25, D) an uncursed ring of fire (53, 28, D) a +3 long sword (unseen) (53, 29, D) a hell hog corpse (skeletalised by now) (53, 36, D) a +1 scale mail of poison resistance (53, 37, D) a scroll of brand weapon (54, 1, D) the +5 plate armour of Snakes and Ladders {rElec rPois rF- Dex+7} It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (54, 13, D) a +3 short sword of holy wrath (54, 24, D) an uncursed ring of resist corrosion (54, 25, D) a +2 leather armour of cold resistance (54, 36, D) a +1 vampiric war axe (55, 0, D) a lamp of fire (55, 1, D) an uncursed staff of power (55, 12, D) a +0 battleaxe (55, 13, D) an uncursed staff of fire (55, 24, D) a +3 spear of freezing (59, 36, D) a +1 whip of flaming (59, 37, D) a +3 shield an uncursed staff of energy (59, 41, D) +0 fire dragon scales (60, 36, D) an uncursed ring of fire (60, 37, D) a +3 buckler (60, 41, D) a +4 scimitar of flaming a +0 scimitar of flaming (60, 42, D) a +1 scimitar of flaming (61, 8, D) a +2 quarterstaff of holy wrath (61, 16, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (61, 26, D) a +0 war axe (61, 37, D) a +5 dagger of venom (62, 1, D) the cursed +0 helmet "Xuegog" {rC+ Regen+ Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (62, 8, D) a +1 spear of venom (62, 9, D) a +2 dagger of venom (62, 16, D) a cursed +2 giant spiked club (62, 19, D) a +0 flail (unseen) (62, 26, D) a +0 dagger (62, 27, D) a +0 plate armour (62, 28, D) a +4 glaive of chopping a +0 plate armour (62, 29, D) an uncursed staff of air a +0 robe (62, 30, D) a +1 scimitar of freezing a +0 plate armour (62, 37, D) a +1 spear of freezing (63, 8, D) a +1 battleaxe of electrocution (63, 16, D) a +6 double sword of holy wrath (63, 18, D) a +0 hand axe a +0 leather armour (63, 19, D) a +0 broad axe a +0 plate armour a +0 hand axe (63, 26, D) a +0 scimitar (63, 29, D) an uncursed staff of energy a cursed +0 leather armour a +0 mace a +0 plate armour (63, 37, D) a +1 plate armour of cold resistance (64, 16, D) a +4 scale mail of fire resistance (64, 17, D) the +5 chain mail of Happiness {rF+} It protects you from fire. (64, 19, D) a +0 war axe (unseen) (64, 20, D) a +0 club (unseen) (64, 27, D) a +0 club (64, 29, D) a +0 long sword a +0 plate armour a +4 falchion of slicing a +0 leather armour (64, 30, D) a +0 halberd the +7 plate armour of Repulsion {Dex+2} It affects your dexterity (+2). (70, 9, D) the +1 troll leather armour of a Thousand Lies {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. (70, 11, D) a +0 scimitar a +0 buckler (70, 36, D) a crystal ball of energy (70, 39, D) a +0 trident (71, 16, D) a +4 shortbow of freezing (71, 17, D) a +2 bardiche of venom (71, 20, D) a +0 giant club (71, 27, D) a +3 leather armour of poison resistance (71, 36, D) an uncursed staff of power (71, 37, D) a +4 long sword of holy wrath (71, 39, D) a +0 halberd (72, 8, D) a +3 glaive (72, 9, D) a +2 short sword of freezing (72, 13, D) a +0 shortbow of flaming a +2 great sword of protection a +0 leather armour (72, 16, D) a +4 hand axe of venom (72, 17, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (72, 21, D) a +0 giant club a +0 dire flail (72, 22, D) a +0 giant spiked club (72, 23, D) a large rock (72, 27, D) a +2 ring of strength (73, 1, D) a +0 spear of venom (73, 13, D) a +6 antimagic scimitar a +0 long sword a +0 chain mail (73, 16, D) a +4 morningstar of protection (73, 17, D) a +2 whip of holy wrath (73, 21, D) a cursed +0 giant club a +0 giant club (73, 26, D) a +5 blowgun (73, 27, D) a +4 falchion of draining (73, 39, D) a +2 war axe of draining (unseen) (74, 17, D) 4 large rocks (75, 1, D) the +8 flail "Gupsoer" {crush, *Drain rN+ Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It protects you from negative energy. It causes draining when unequipped.