runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 plate armour of fire resistance (61, 3, D) a +0 short sword (61, 11, D) a +0 trident 5 tomahawks a +0 trident (61, 16, D) a +2 shortbow of freezing (62, 1, D) a +1 vampiric spear (62, 8, D) a +2 flail of draining (62, 11, D) a +0 trident a merfolk skeleton (62, 13, D) 2 tomahawks (62, 16, D) a +2 plate armour of fire resistance (62, 17, D) a crystal ball of energy (62, 26, D) the +7 trident of Valour {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (62, 28, D) a shapeshifter corpse (63, 0, D) a crystal ball of energy (63, 2, D) a +0 dagger (63, 4, D) a +0 dagger (63, 11, D) a +0 trident (63, 16, D) an uncursed ring of stealth a manual of Throwing (63, 17, D) an uncursed staff of wizardry (63, 20, D) a shapeshifter corpse (63, 26, D) a +0 plate armour (63, 27, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (63, 29, D) a +0 flail a +0 scale mail (64, 16, D) a +3 ring mail of magic resistance (64, 20, D) an ugly thing corpse (64, 26, D) a +2 plate armour of poison resistance (64, 29, D) +0 fire dragon scales a fire dragon skeleton (65, 28, D) a +0 war axe +2 fire dragon scales a +0 war axe a +0 chain mail (68, 2, D) a +2 hunting sling of flaming (69, 0, D) a crystal ball of energy (70, 8, D) the +0 scale mail of Hoehiong {Str+7 Dex+7} It affects your strength (+7). It affects your dexterity (+7). (70, 9, D) a +1 long sword of draining (70, 29, D) a +0 shortbow a +0 shortbow (70, 36, D) the +1 hunting sling "Widowermaker" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (70, 37, D) a +2 great mace of venom (71, 8, D) a +2 mace of draining (71, 16, D) a +4 demon trident of electrocution (71, 17, D) a +3 glaive of venom (71, 20, D) a +0 long sword a +0 robe (71, 27, D) an uncursed amulet of guardian spirit (71, 29, D) a +0 shortbow a +0 shortbow (71, 36, D) a +0 trident (71, 37, D) a +2 leather armour of cold resistance (72, 8, D) an uncursed staff of air (72, 9, D) a +0 spear of flaming (72, 16, D) an uncursed staff of earth (72, 27, D) a +1 rapier of venom (72, 36, D) the amulet "Alael" {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. (72, 37, D) the +9 scale mail of Gallantry {rElec Str+2 SInv} It affects your strength (+2). It insulates you from electricity. It lets you see invisible. (73, 16, D) a scroll of brand weapon (73, 17, D) a +6 halberd (73, 26, D) an uncursed staff of conjuration (73, 27, D) a +1 robe of fire resistance (73, 37, D) an uncursed staff of conjuration (74, 43, D) a throwing net