runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the +4 battleaxe "Ceos" {chop, MR- Int+4 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (50, 37, D) an uncursed staff of fire (51, 37, D) a book of Frost (52, 37, D) a +0 cloak of magic resistance (52, 43, D) a +0 short sword (53, 37, D) a potion of agility (53, 44, D) a +3 scimitar of flaming (still there?) a hell hound corpse (still there?) (59, 22, D) a wolf corpse (still there?) an iguana corpse (still there?) (59, 36, D) a +0 dagger (59, 37, D) a cursed ring of loudness (59, 41, D) a +0 club a +0 ring mail a +0 chain mail a +0 giant spiked club (60, 23, D) an iguana skeleton (60, 36, D) a +0 hand axe (60, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (60, 41, D) the cursed +0 battleaxe "Guokhlou" {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. a +0 plate armour a +0 giant club an ogre skeleton (61, 16, D) an uncursed staff of summoning (61, 26, D) 4 scrolls of enchant weapon (61, 36, D) an uncursed ring of magical power (61, 37, D) an uncursed amulet of the gourmand (61, 41, D) a +0 dire flail a +0 chain mail a +0 dire flail (61, 42, D) a +0 vampiric rapier (unseen) (62, 1, D) a +1 dagger of venom (62, 8, D) a +2 falchion of holy wrath (62, 11, D) an uncursed staff of cold (62, 17, D) an uncursed ring of positive energy (62, 26, D) a +1 hand axe of flaming (62, 37, D) an uncursed amulet of regeneration (62, 40, D) a +0 trident a +0 chain mail (63, 0, D) an uncursed staff of death (63, 8, D) a +1 robe of magic resistance (63, 17, D) a +3 plate armour of poison resistance (63, 26, D) a +2 ring mail of magic resistance (63, 29, D) a +0 mace (unseen) (63, 30, D) a +0 leather armour (unseen) (63, 37, D) a +3 ring of evasion (64, 29, D) a +0 short sword a +0 dagger a +0 robe a +0 mace the +5 hand crossbow "Puigevve" {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. a +0 chain mail an orc skeleton (65, 26, D) an uncursed staff of death (65, 29, D) a +0 flail a +0 leather armour (65, 30, D) 5 tomahawks a +0 leather armour (67, 0, D) a +1 flail of crushing (68, 0, D) a +4 demon blade of venom (69, 28, D) a +0 shortbow (69, 36, D) a +4 ring of strength an uncursed ring of see invisible (70, 9, D) the cursed +0 scale mail of Divine Intervention {*Corrode rC- Int+8 Stlth+} It affects your intelligence (+8). It makes you vulnerable to cold. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (70, 17, D) a +0 shortbow (70, 29, D) 5 large rocks (71, 16, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (71, 17, D) the +1 morningstar of Uskayaw {holy, +Fly rC++ MP+9 Str-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It greatly protects you from cold. It affects your magic capacity (+9). It lets you fly. (71, 19, D) a +0 trident (71, 26, D) a lamp of fire (71, 27, D) a +5 glaive of venom (71, 28, D) a +0 shortbow (71, 30, D) a +0 trident (unseen) (71, 33, D) a large rock (71, 36, D) a +0 dagger (71, 40, D) a +0 long sword a +4 blowgun a cursed +0 chain mail (71, 41, D) a +0 dagger (unseen) (72, 8, D) an uncursed staff of cold (72, 9, D) a +2 scimitar of flaming (72, 16, D) a +1 dagger of venom (72, 20, D) a +0 trident an arrow a merfolk corpse (skeletalised by now) (72, 26, D) a +3 scale mail of magic resistance (72, 27, D) a lamp of fire (72, 37, D) a lamp of fire (72, 38, D) a +0 morningstar 4 tomahawks a +0 leather armour (72, 39, D) an uncursed staff of summoning a +0 robe (72, 40, D) a +0 dagger a +0 robe a +0 morningstar a +0 chain mail (73, 1, D) a +2 rapier of protection (73, 17, D) a fan of gales (73, 26, D) a +1 battleaxe of chopping (73, 27, D) an uncursed amulet of magic regeneration (73, 37, D) an uncursed staff of wizardry (73, 39, D) a +0 glaive a +0 plate armour (73, 41, D) a +0 dagger a +0 robe (73, 43, D) a tomahawk