runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 7, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) an uncursed staff of wizardry (20, 1, D) a +2 vampiric dagger (21, 1, D) a +1 demon whip of electrocution (still there?) a crystal ball of energy (still there?) (22, 1, D) the +1 robe of the Grue {+Inv MR++ Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. (23, 1, D) an uncursed staff of energy (24, 1, D) a +2 robe of positive energy (still there?) the cursed +0 morningstar of the Hall of Blades {protect, rF+} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It has a curse placed upon it. (25, 1, D) a phial of floods (26, 1, D) a +2 great sword of electrocution (27, 1, D) the ring "Cobil" {rPois rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (28, 1, D) a +2 long sword of holy wrath (29, 1, D) a scroll of brand weapon (30, 2, D) a +0 great sword (unseen) (34, 28, D) the cursed +1 plate armour of Disappointment {Str+2} It affects your strength (+2). It has a curse placed upon it. (35, 3, D) a +0 halberd (35, 14, D) the +3 glaive "Ysawky" {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (35, 28, D) an uncursed ring of protection from cold (35, 29, D) a water moccasin corpse (36, 0, D) a +2 dagger of holy wrath (36, 1, D) a +0 long sword (36, 3, D) a +1 broad axe of flaming (36, 15, D) a +4 plate armour of fire resistance (36, 28, D) an uncursed staff of fire an adder corpse (36, 29, D) an uncursed staff of wizardry an uncursed staff of air an uncursed staff of power an adder corpse (37, 0, D) a +1 dagger of venom (37, 5, D) a +0 glaive (unseen) (37, 14, D) an uncursed staff of death (37, 15, D) an uncursed amulet of regeneration (37, 28, D) an uncursed amulet of the gourmand a ball python corpse (37, 29, D) a +2 hand axe of freezing (38, 0, D) a +3 ring mail of cold resistance (38, 2, D) a +0 trident a +1 vampiric demon whip a purple draconian corpse (38, 7, D) a +0 war axe a red draconian skeleton (38, 14, D) a phial of floods (38, 28, D) the ring "Depiones" {rC+ Str+4 Dex-2} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (-2). It protects you from cold. (38, 29, D) a +1 great sword of pain (39, 0, D) a +0 long sword of electrocution (39, 1, D) a +0 battleaxe of flaming a +0 cloak a white draconian skeleton (39, 2, D) a +0 battleaxe a +0 long sword a green draconian corpse a white draconian corpse (39, 6, D) a +0 halberd the +8 flail "Mehacs" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a red draconian skeleton a yellow draconian skeleton (39, 14, D) a +3 war axe of flaming (39, 15, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (39, 28, D) a +0 mace a +2 flail of protection (39, 29, D) a +0 morningstar a +0 scythe of venom (40, 0, D) an uncursed ring of wizardry a lamp of fire (40, 1, D) a +0 short sword a +1 buckler of poison resistance (40, 2, D) a +0 halberd a yellow draconian corpse (40, 14, D) an uncursed staff of summoning a death scarab corpse (40, 28, D) a +4 rapier of freezing an adder corpse (40, 29, D) a lamp of fire a water moccasin corpse (41, 0, D) a +0 war axe (41, 1, D) a +0 war axe a Necronomicon (41, 14, D) a fan of gales (41, 15, D) the ring "Juosea" {*Corrode rF+++ Str-5 Dex+3 Slay+3 Stlth+} [ring of dexterity] It affects your strength (-5). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to fire. It may corrode you when you take damage. It makes you more stealthy. (41, 28, D) a +0 cloak of poison resistance (41, 29, D) a +0 trident an uncursed staff of air (42, 1, D) a +2 chain mail of positive energy (42, 2, D) a +0 dire flail (42, 15, D) a +6 ring of dexterity (42, 28, D) the +5 short sword of the Endless Expanse {drain, *Rage *Corrode rElec Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It insulates you from electricity. It may make you go berserk in combat. It may corrode you when you take damage. an adder corpse (42, 29, D) a ball python corpse (43, 28, D) a +0 mace a +0 robe a naga corpse (43, 29, D) a +2 naga barding of stealth a guardian serpent corpse (44, 28, D) an uncursed staff of cold (48, 39, D) a +0 long sword (unseen) (49, 0, D) a +1 plate armour of poison resistance (49, 1, D) a book of Beasts (49, 24, D) a +4 short sword of draining (49, 38, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (49, 39, D) a +0 long sword a +0 chain mail (50, 1, D) a lightning rod (4/4) (50, 13, D) a +1 quarterstaff of speed (50, 25, D) an uncursed staff of air (50, 36, D) a lamp of fire (50, 37, D) a manual of Short Blades (50, 38, D) a +0 glaive a +0 plate armour (50, 39, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (51, 0, D) a +3 battleaxe of chopping (51, 12, D) an uncursed staff of air (51, 24, D) a +1 chain mail of cold resistance (51, 25, D) an uncursed staff of cold (51, 37, D) an uncursed staff of cold (51, 38, D) a +0 arbalest an uncursed staff of fire 20 bolts a +0 great sword a +0 plate armour (51, 39, D) a +0 great sword a +0 chain mail (52, 0, D) a +2 mace of draining (52, 1, D) a +3 dagger of venom (52, 2, D) a cursed +0 battleaxe (unseen) (52, 7, D) a +2 antimagic demon trident the cursed +1 hunting sling of Befuerev {flame, rC- MP+9 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (52, 12, D) a +1 fustibalus of freezing (52, 24, D) an uncursed staff of earth (52, 25, D) a +2 leather armour of poison resistance (52, 36, D) a +1 chain mail of fire resistance (52, 37, D) a +0 broad axe the +8 plate armour "Fiehah" {rPois} It protects you from poison. an uncursed staff of energy a human corpse (skeletalised by now) (52, 38, D) a +3 great sword a +2 arbalest of flaming a +0 plate armour (52, 39, D) a +0 war axe a +0 plate armour (53, 0, D) an uncursed staff of summoning (53, 7, D) a +0 mace (53, 24, D) a +4 hand crossbow of freezing (53, 25, D) an uncursed staff of cold (53, 36, D) a +0 chain mail (54, 0, D) a +1 flail of holy wrath (54, 13, D) a +4 hand crossbow of velocity (54, 24, D) a lightning rod (4/4) (54, 25, D) a +3 dagger of venom (55, 1, D) an uncursed staff of summoning (55, 5, D) a +1 antimagic trident a +3 chain mail of cold resistance (55, 12, D) a +3 hand crossbow of freezing (55, 24, D) the +7 trident of Teinlil {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (59, 36, D) a +1 whip of electrocution (59, 37, D) a +1 pair of boots of stealth (60, 36, D) a +2 robe of the Archmagi (60, 39, D) a +0 trident (61, 8, D) a +0 falchion (61, 9, D) a cursed -3 war axe (61, 10, D) a +0 glaive of protection a +0 ring mail (61, 16, D) a +0 plate armour of cold resistance (61, 26, D) a manual of Throwing (61, 29, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (61, 30, D) a +0 club a cursed -1 robe an ogre corpse (skeletalised by now) (61, 36, D) a +6 short sword of flaming (61, 37, D) the +9 glaive "Zownigoh" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (61, 41, D) a +1 trident of piercing (62, -1, D) a +0 club (62, 0, D) the cursed +0 plate armour of Ipuxt {rPois Str+2} It affects your strength (+2). It protects you from poison. It has a curse placed upon it. (62, 1, D) a phial of floods (62, 10, D) a +0 dagger a +0 robe (62, 16, D) the +5 scale mail of Plasticity {+Blink rElec rF- Dex-4} It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (62, 27, D) an arrow (unseen) (62, 29, D) a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (62, 30, D) a cursed -2 arbalest 24 bolts a yaktaur corpse (skeletalised by now) (63, 8, D) an uncursed staff of fire (63, 9, D) a cursed -1 dagger a +0 chain mail (63, 16, D) a +0 dagger of venom (63, 25, D) the amulet "Sujog" {RegenMP rF+ Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It protects you from fire. (63, 27, D) a +0 robe of fire resistance (63, 31, D) a +0 great sword a +0 plate armour (63, 32, D) a +0 dire flail a +1 chain mail of fire resistance (63, 33, D) 4 arrows (63, 36, D) a +5 ring of strength a +4 dagger a +0 robe (64, 26, D) an uncursed staff of summoning (65, 26, D) a +3 rapier of protection (67, 0, D) a +0 quarterstaff of protection (69, 0, D) a cursed ring of attention (69, 36, D) an uncursed staff of energy (69, 37, D) a cursed -2 trident a merfolk corpse (skeletalised by now) (70, 8, D) an uncursed staff of summoning (70, 9, D) a +0 shortbow a +0 short sword 21 arrows a +0 leather armour a +5 falchion of venom (70, 36, D) a +2 plate armour of fire resistance (70, 37, D) a +0 trident 3 throwing nets a +0 trident 4 boomerangs 4 large rocks a +2 arbalest of velocity a cyclops corpse (skeletalised by now) (71, 8, D) a +0 rapier a cursed +0 scale mail (71, 9, D) a cursed +0 long sword a +0 chain mail (71, 17, D) a +0 falchion of holy wrath (71, 27, D) a +5 vampiric dagger (71, 36, D) a +0 shortbow of flaming 21 arrows a +3 shortbow of velocity (71, 37, D) a +0 trident 8 boomerangs a +0 trident a throwing net (72, 9, D) a +0 short sword (72, 16, D) the +2 scale mail of Eqaclixt {rN+} It protects you from negative energy. (72, 17, D) the +0 helmet "Jibluhom" {MR+ rCorr} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (72, 26, D) a +1 spear of flaming (72, 27, D) the +2 morningstar of the Chickpea {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (72, 36, D) a +2 trident of freezing (72, 38, D) a +0 trident (73, 1, D) a +2 chain mail of cold resistance (73, 17, D) a crystal ball of energy (73, 26, D) a cursed +0 spear (still there?) an uncursed staff of fire (still there?) (73, 36, D) a +2 scale mail of magic resistance (75, 1, D) a +0 broad axe of chopping