runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 10, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (61, 0, D) a +0 short sword a +0 robe a +0 buckler the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (61, 8, D) the +8 war axe of the Chain {chop, +Fly rF++ MR+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (61, 9, D) a yak skeleton (61, 16, D) a +4 plate armour of fire resistance (61, 17, D) a +0 mace a +0 robe a naga corpse (62, 1, D) the +4 battleaxe of Duty {freeze, rElec rPois rN+++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It makes you less stealthy. (62, 2, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (62, 3, D) a cursed -3 short sword a +0 robe (62, 8, D) an uncursed staff of wizardry (62, 16, D) a +3 plate armour of fire resistance (62, 17, D) an uncursed staff of cold (62, 18, D) a +0 robe (62, 29, D) a +0 shortbow (unseen) (63, 0, D) a +2 pair of boots of stealth (63, 2, D) a wolf corpse (63, 8, D) a +0 falchion of distortion (63, 17, D) a +3 battleaxe of chopping an adder corpse (63, 19, D) a black mamba corpse (63, 26, D) an uncursed staff of air (63, 27, D) a +0 scimitar (63, 29, D) a +0 long sword (unseen) (64, 16, D) a +0 ring mail of fire resistance (64, 17, D) the +11 flail of the Wasp {elec, *Contam rC+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from cold. It causes magical contamination when unequipped. an adder skeleton (64, 19, D) an adder skeleton (64, 27, D) the +1 helmet of the Maze {rPois rN++ Dex+4 Stlth-} It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. (64, 29, D) a +0 rapier a +0 long sword a +0 ring mail a +0 dagger 4 chunks of flesh an elf skeleton 3 chunks of flesh an elf skeleton (64, 30, D) a +1 broad axe of chopping 3 chunks of flesh an elf skeleton (64, 31, D) a +1 battleaxe of electrocution (64, 32, D) a +2 battleaxe of pain (67, 0, D) 2 scrolls of brand weapon (67, 26, D) an arrow (69, 36, D) 4 scrolls of enchant weapon (70, 8, D) a river rat corpse (70, 9, D) a crystal ball of energy (70, 13, D) a jackal corpse (70, 36, D) a book of Alchemy (70, 37, D) a +1 scale mail of magic resistance (71, 8, D) the amulet of the Echidna {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. (71, 12, D) a jackal skeleton (71, 16, D) an uncursed staff of power (71, 17, D) the cursed +1 great sword of the Throat {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (71, 26, D) a +2 short sword of draining (71, 27, D) a cursed +0 mace a +0 robe the +2 hunting sling of Deflation {velocity, rF++ MR- Int-3 Dex+2} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (71, 36, D) a +2 scimitar of slicing (71, 37, D) a lightning rod (4/4) (72, 9, D) an uncursed staff of power a bullfrog corpse (72, 26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (72, 27, D) a +10 plate armour of ponderousness (72, 36, D) a +1 plate armour of magic resistance (73, 36, D) a +1 ring of slaying